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| Night City is gorgeous. |
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| 100% team Judy. |
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| Gotta love the random outfits. |
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| Night City is gorgeous. |
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| 100% team Judy. |
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| Gotta love the random outfits. |
One of two magical times of year recently rolled around--the Steam Summer Sale--and I had some difficult decisions to make. Do I go with a few of the cheaper titles on my list or do I opt for one of the big dogs? Do I really need another roguelike deckbuilder? How about a mediocre simulation game? One big name title had been sitting on my list for a very long time though...Cyberpunk 2077. After the disastrous release late last year (a regular circus-like affair that is still generating controversy) I was hesitant to pull the trigger. Was it stable? Were the many reported bugs and glitches fixes? I am a big CD Projekt fan, so I decided to take the chance. I've been obsessively slaying my way through the cyberpunk metropolis of Night City for the last week and I'm having a great time.
The first daunting step in any monumental RPG is designing your character and choosing talents/specs. In designing my character I decided to break from my general boringness (I will generally avoid the more over-the-top character design--things like flamboyantly colored hair, multiple piercings, tattoos/facial tattoos) and made my V into a tattooed, blue/green haired denizen of Night City. The character creator has many options, but I was a bit surprised to find that it didn't include many of the RPG-staple sliders that allow for very specific tweaks. I'm not someone who has the patience to spend hours trying to make a nose look perfect, so I just played with the options a bit until I found a look I liked. Interestingly there are also options for nipples and genitals...and, I'm not really sure why they needed to be included. (*Serious question for game developers--why? I'm not offended by it, but am I going to be seeing/interacting with those parts of my character frequently? If the answer is no, then why? I suppose that it does add another layer of personalization, but it just seems pointless).
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| My V looking very sporty. |
Once I had crafted the external appearance of my V I had to decide on background and talent specs. You have a few options for background story (and, I'm not exactly sure how it impacts the early part of the game)--you can choose from Nomad (a group of wandering desert dwellers), Street Kid (a native to the streets of Night City), or Corpo (a product of the many large, powerful corporations that rule the dystopian world). I opted for Nomad--it has kind of a Mad Max vibe that is fun. Other than possibly impacting the very early part of the game, the background you choose for your V also unlocks special dialogue options in certain conversations.
As for talents, I decided to stick with my favorite spec--namely the stealthier ones. What can I say, I like to sneak. There are some fairly standard talents--body (if you wanted to go with a more melee/heavy weapons focus) and intelligence (if you wanted to be a streetwise smarty pants)--but there's also a tech category. I also plopped some points in reflexes (which is focused on smaller guns), intelligence (which, oddly, is tied to hacking skills), and a bit in tech (which is more centered around crafting). My V is a wiz with pistols, has decent tech smarts, and a master at stealth (*I mean, as much as I can be good at sneaking).
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| The neon skyline of Night City. |
One of the most fun options to check out is the ability to add tech to your character. Special street doctors (called ripperdocs) sell all types of cyberpunk body modifications--one of the earliest missions fits out your character with optical implants that allow you to scan and remotely hack enemies and random electronics in the environment. Once you've earned some cash you can really deck V out (although, many tech modifications are dependent on how many points you have in the physically oriented "body" category--one that I haven't invested many points in)--we're talking blades that can pop out of your arms or special leg implants that let you leap to high ledges.
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| V rollin' on a motorcycle. |
Night City is amazing--a sprawling megacity filled with various districts controlled by various gangs or corporations. It's also filled with my ultimate open-world nemesis--a bajillion side quests and random encounters. Fixers will contact you with "gigs" which are paid side missions to complete certain tasks, but there are also markers from the police to break up criminal activity. Completing these activities will earn you "street cred" which can unlock the ability to buy powerful items. I've already spent way too much time trying to clear the map and I feel like I've barely made a dent!
So far I'm really enjoying the main storyline (which, I feel like I haven't progressed too far), many of the larger side missions, and meeting the various colorful characters in Night City. CD Projekt definitely plays into its strength of creating memorable, flawed characters. So far I haven't encountered too many glitches or bugs (but, there have been a few--I was unable to complete a gig because it glitched out due to another activity in the area; at one point my gun was briefly invisible; and occasionally NPC's are a bit glitchy). I know that the early versions of the game had many problems, but for the most part things seem stable. There are certain parts of the game that I'm feeling a bit less enthused with--many of the open world activities feel a bit bloaty (I've already reached max street cred and I have only completed a fraction of the map markers) and repetitive. The vehicles have a very cool look, but it's no Grand Theft Auto kind of situation--there are no high-stakes car activities like chases or gun battles (there are a few mission related sequences with shooting).
Cyberpunk has excited me about gaming in a way that I haven't felt in a long time and I'm very much looking forward to spending many more hours unraveling the story of V.
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| Chimera Squad is a diverse group of individuals. |
I'm about 85-90% of the way through my complete playthrough of Mass Effect's brand, spankin' new Legendary Edition. My Shep has a few story missions and the highly enjoyable "Citadel" DLC left before I wrap things up. Since I am mostly done I thought I would weigh in on the $59.99 question--should you buy the Legendary Edition? Especially, should you buy it if you already own the original trilogy?
Pros:
+ The first game has received a sizeable makeover. This was my main point of interest as I have traditionally found the first game to be one of the most difficult to re-play. The graphics have been updated and overhauled to give it a more modern look--it definitely looks better than the 2007 version. For me, one of the major strengths of the first game was always the space themed exploration and getting to visit beautiful worlds. The legendary edition makes those worlds even better. The graphical upgrades in all three games look great.
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| ME1 looks great! Photo mode is great for snapping pics. |
+The obnoxious Peak 15 graphical bug for AMD CPU's has been fixed. No more having to play through the entire sequence as a giant, block of black cubes.
+ ME1 combat has been improved. The enemy AI is somewhat better and you don't spend the majority of your time getting rushed by every enemy in an area. Weapons seem to have a longer period of firing before they overheat and need a cooldown period. It's still not as good as it is in the third game, but it's not as excruciatingly horrible as it used to be.
+ The character creator has been updated to include more options to make your Commander Shepard unique. This includes more consistency when importing your custom Shep into the other games in the series. I only had one weird issue with my Shep's eyebrows being the wrong color in the second game, but for the most part it is much improved over the original games.
+ Comes with ALL content, even pre-order and special promotional items (like the Dragon Age themed armor set). Before EA consolidated all the content for the trilogy together on Origin it could be a pain to download and install all the DLC. You don't have to worry about finding and installing the DLC's or trying to manage importing your character from game to game. It's really nice to everything in one place.
+ The new photo mode is a great way to capture epic screenshots of all of the Commander's adventures. I've spent more time than I care to admit snapping pics of nice looking environments or my favorite squadmates.
+ There are a few minor bugs, but for the most part, it has run well.
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| Garrus just can't stop calibrating. |
Cons:
- Even with the upgrades, the first game is still a bit of a slog. You're still going to experience most of the issues that plague the original game--enemy AI is improved, but many combat areas are designed in a way that naturally funnels enemies toward you, so there's still some level of rushing. The first game re-used many of the same zones/maps over and over. Driving the Mako is still a bit of a chore (even with the option to toggle the new controls--which I turned off because it makes you fire and drive in the same direction...which I don't like). It's important to remember that it's a REMASTER and not a REMAKE. In a magical, perfect world they would redesign the first game with combat like the third game (I think that would be amazing...but is totally unrealistic).
-Graphics settings are lacking. I'm not a graphics expert of someone who understand many of the high falutin' graphics terms but, according to the people who are more into that sort of thing, there just aren't many settings that you can tweak. There was a bit of agonizing over the fact that there isn't an FOV slider in the legendary edition (but something that apparently has been modded).
- Some bugs. I had one weird launching issue and a few gameplay bugs. There have been several large patches to fix issues, so it seems like issues are being addressed. If you're hoping for a PERFECT experience, it's not quite there (but getting closer).
+- Gameplay difficulty seems to be easier than in the OT. I always struggled to finish ME1 on insanity and decided to give it a try in the LE. I had no problems and have found insanity difficulty to be easier than in the OT (**not bragging. I will always stand by the fact that ME is not a series about leet combat skills, so I don't think playing it on insanity is really anything worth bragging about--I just like combat to be challenging, but I know that some people just want to experience the story). There have been a few sequences that are slightly different and maybe a bit more challenging.
-Pinnacle Station (ME1) and the multiplayer from ME3 are not included. As someone who has never been a big fan of either, this wasn't particularly heartbreaking to me. It's looking like they might bring back the multiplayer in ME3 (hopefully not the same way that it was tied into the original game with having it impact the singleplayer story).
Recommendation:
If you are someone new to Mass Effect, the $59.99 price tag is definitely worth it--you're getting three awesome games that include a boatload of DLC that add hours of gameplay and numerous fun items. It's a bargain compared to the cost of purchasing the base games and all DLC.
If you're someone who already owns the trilogy (and all the DLC's)...that's a bit of a tougher call. I'm a huge ME fan, but generally not a fan of remasters, so I broke my own rule about buying remasters. The improvements to the first game are nice and the graphics in all the games do look good, but it's largely the same. If you can grab it on sale, I would try to do that.
It has been interesting hearing about the experiences of players new to Mass Effect or hearing people who are re-experiencing the series through the Legendary Edition. I just recently finished Mass Effect 2 and have rolled directly into the third game. Good news, when my character imported into the third game her eyebrows returned to their normal color and she looks the way I wanted her to (minus the facial scars that are still MIA). In finishing the second game, which has always been my favorite, I was trying to decide if I felt any differently about it this time around.
Mass Effect 2 frequently shows up on many top games lists and is loved by many people (including myself). I've always felt lukewarm about certain main story elements and I still feel that way. Why does Shepard need to wind up working for Cerberus? That part has always bugged me to no end (especially as someone who plays paragon)--why would Shepard ever consider working for them after he/she spend all that time in the first game learning about how it's essentially an evil organization? And why did they need to kill Shepard off only to bring him/her back? I get that they were trying to create some friction and add in some villain types...but I still hate it.
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| One of the nicer views in ME2. |
For me, the real success of storytelling in the second games comes in the form of your crew and their character specific missions. BioWare did a great job of filling Shep's crew with great characters (and there's tons of debate about who's great and who sucks) with a wide range of complicated issues. One of my only character related gripes in the second game is the fact that if you're trying to avoid losing your extraneous crew members (to Collector abduction), you will only be able to have Legion in your crew for a very short period of time. It'd be nice if you could grab him earlier and still be able to save the crew.
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| Samara....always with the meditating. |
I didn't notice a ton of changes in the LE, but there were a few nice ones. If you're someone who's an avid armor hoarder, all the various armors that were part of outfit pack DLC's or special promotions are now available. If you want your Shep to have a nice, laidback feeling when just chilling on the Normandy, the highly coveted N7 hoody casual look is available. The LE features several weapons that I don't remember that are nice additions--my favorite being the Mattock assault rifle--and there are multiple heavy weapons to choose from.
One thing I've noticed in the LE is that the combat does seem easier. I've been playing on insanity and there haven't been very many challenging sequences. The one place that did feel a bit different was the derelict reaper; I feel like they decided to really just go crazy with the number of husks that you encounter. I was very surprised at how easy the final boss fight was compared to in the past--its health seemed to just melt away...and, I'm not gonna lie, it was a bit underwhelming. But hey, we all know that ME isn't a game about being leet at combat--it's about making friends and boning aliens.
There are still a few lingering bugs, but nothing worth freaking out about. I snapped fewer pics of the second game, but it does look good (the upgrade's just not as noticeable as in the first game). I'm still sticking with my plan of staying romance-free until Traynor time.
If your weekend plans include slaying some Collectors or dealing with your crewmembers daddy issues...have fun!
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| The very model of a scientist Salarian! |
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| Jack...unraveling those Cerberus secrets. |
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| Old Kelly and New Kelly. |