After I finished up my latest The Witcher 3 playthrough (probably #10-12-ish--I know, I've got a problem, but it's my all time fave) I decided to switch gears and take on my mounting backlog. In the last sale I decided to grab the city builder Timberborn since it had recently exited early access. I've been spending my gaming time with my fantastic civilization of busy little beavers and trying desperately to keep them alive.
What is it?
A city builder with elements of survival and automation. The twist...it's a civilization of beavers! These aren't your typical beavers though, they are masters of science and engineering who are capable to building very advanced structures. Like most city builders, your first task is to simply get your city on its feet--gathering and building all the required elements to simply keep everyone alive. In this case it's housing and timber and berry gathering posts. You can also build a science station that allows you to generate research points that can be used to unlock new, more advanced structures and features.
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| The beavers enjoying a dip in the river at the lido deck. |
It's not just as simple as making sure your beavers have a food, water, and a roof over their heads. Beavers are social creatures who want to do more than just gnaw down some lumber and eat berries, so it's important to keep them happy by beautifying their town with shrubs, lamps, and other decorative elements. They also like to eat a variety of foods, so you definitely want to build a farm to start growing different types of crops as well as a grill, mill, and bakery. Since they are partially aquatic they also like to keep their fur wet so it's vital to build showers (or the lido deck) so they can periodically take a dip.
Probably the biggest challenge are periods of drought and bad tides. During droughts the water flow on the map is interrupted for a short period of time and everything dries up--this means all berry bushes AND any farmland. It's important to plant a variety of crops because some have a limited tolerance to drought and will quickly die. At first, droughts only last for a short period, but as you survive for longer and longer they will also get longer. It's important to maintain a good stockpile of food and water to make sure that you have enough to get through these periods. You can also build a dam which can help keep some water around even during a drought. Eventually though, most of your crops will die and need to be completely replanted. Bad tides are the other major disaster element--they start arriving after you've survived several cycles and are more difficult to deal with than droughts. Bad water is water that is polluted with radiation and will cause decay to spread wherever it touches. This means that your lands will frequently be spread with corruption which will kill all plants. It also means that any beaver who spends too much time in the polluted water can also become ill with disease (luckily once the water is contaminated they will automatically stay out--unless they're busy with a task like building or harvesting). Sick beavers must be treated with antidotes that are crafted by a healer in order to recover. They won't work until they've fully recovered. The solution to bad tides seems to be blocking off the water source that leads to your settlement with a sluice gate (or levee) until the bad tide passes. This event winds up being a lot like a drought because everything dries up (eventually).
What I am liking/disliking so far:
Like:
1.) Semi-helpful tutorial that covers the basics well.
2.) Nice music and ambience. The musical change during droughts and bad tides is fun.
3.) Variable game speed controls that are easy to use.
4.) Ability to prioritize different tasks easily.
5.) The added challenge of droughts and bad tides keep you on your toes. It is possible to disable them if you're looking to make the game feel like more of a traditional city builder.
Dislike:
1.) Tutorial covers basics but not more advanced elements (at least, not so far).
2.) Slow periods of gameplay where I feel a sense that I should be doing something.
3.) Combining districts/expanding settlement is a bit weird and not explained well (but can be figured out/looked up).
Overall, I'm having a nice time with Timberborn and look forward to diving into some of the more advanced elements (if I can survive that long). I have more of a feel for the basics and a sort of progression path, so it might be time to switch over to a new settlement. Next week I should be ready to write up my full review. Happy gaming!




