I've been bouncing around between several games (and, semi-guiltily, I also felt a strong urge to re-visit The Witcher 3 for the 9,000th time) and feel like I'm having some gaming ADD. I haven't quite finished one of them (and I'm struggling to get it done), but decided that I had played one of them enough to write up a review. If you're feeling an urge to run a fictional 1930's style newspaper empire, you'll want to check out News Tower.
What is it?
A management/simulation game where you run an old-timey newspaper. You hire a team of dedicated news professionals responsible for the various tasks associated with the paper (reporters, telegraphers, typesetters, and even more mundane tasks like cleaning) and are responsible for researching various stories that must be published by the end of the week.
How much gameplay can I expect?
This will depend heavily on your engagement and dedication. If your ultimate goal is to monopolize the newspaper market (which means wiping out all competition) you're probably looking at a significant chunk of playtime (maybe 30-40 hours). There are tons of things to unlock, but again, it is dependent on your desire to keep playing.
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| A shot of my medium-sized tower. |
Pros:
+ It's something different and the retro focus is fun. You start off with a very basic news operation--a reporter, a telegrapher (who receives information about potential news stories that you can send a reporter to), and a typesetter. As you progress and make more money you build up your "tower" and can add more levels, hire more staff who can add more complex aspects to your paper (like graphics or photographs), and buy better equipment to make your newspaper bigger (so you can publish more articles).
+ Gameplay loop that is satisfactory (for awhile...). You play through a one week timeline where you initially get to choose your goal--your #1 goal is to expand subscribers to your paper so you can target specific districts. Each district wants to see specific types of articles published so your goal is to try to satisfy their requests (there are "tags" for each type of article that a reporter can gather information about). Reporting on these articles takes differing amounts of time and sometimes there are risks associated with certain stories--your reporters can get injured (and have to spend time in the hospital...not reporting), they can get into legal trouble which results in potential fines/lawsuits, can have the cops fine them, or even have the mafia show up and damage your equipment. You have to decide if it's worth the risks to report on certain items (if it's a goal for a district you pretty much have to go for it).
At the end of the week you get to choose which completed articles you place in your paper. There are bonuses for reporting on similar tags (like sports, for example). As you progress and unlock more features things get more complicated as you can choose articles with a certain political bent (right or left) and there are weekly bonuses for publishing toward one view or another.
+ Management that's not too onerous. Hiring staff--especially reporters--means keeping an eye on which types of stories they can report on. Each reporter has certain "skills" and can only report on stories that fall within those article types (for example, politics). You want to have a balanced pool to cover many different types. You also have to make sure that you keep your tower stocked with the various supplies that are needed to keep it running (paper, food, and fuel). You also need staff to maintain and care for the tower--maintenance people to repair broken/damaged items and cleaning people to tidy up. All your employees have basic needs (food and restroom) so you have to make sure they can take care of those. As you progress you can add a variety of different staff to help you avoid negative events (like lawyers to help counter any lawsuits). Your tower fills up pretty quickly!
+ Various factions to side with. Each week you can choose whether you want to try to satisfy the requests from different groups around the city. The mayor's office might want you to avoid publishing politics stories for a week to avoid potential controversies. They'll reward you with money or a special currency that can be used to purchase new items (that can buff staff abilities or improve their mood). The downside...siding with one faction means you'll lose approval with another--to the point of becoming "enemies" with them--meaning that they will no longer offer you jobs.
+ Fun, jazzy music that matches the time period/vibe.
+ Good tutorial that explains the gameplay basics. It's very easy to pick up.
Cons:
- Gameplay loop is satisfactory at first, but doesn't change much as you progress. I found myself losing interest after about 10-ish hours. It will undoubtedly depend on your level of engagement--if you really like it, you could easily play for many, many hours. I sort of had to walk away for while and then come back. Don't be surprised if you find yourself taking breaks or doing the same.
Recommendation:
If you're a fan of management games and are looking for something fun and mildly challenging, look no further. News Tower offers up some enjoyable gameplay that's going to be dependent on your level of engagement with the gameplay loop. Some reviewers have banked 60+ hours while others (like me) have found themselves losing interest after 10-ish. I plan on returning to News Tower and think it could be worth your time and money.







