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| In Da Clurb. Some shapes want to dance, others...not so much. |
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| A bus trip. Everyone wants the perfect seat. |
Deep thoughts about shallow gaming conquests.
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| In Da Clurb. Some shapes want to dance, others...not so much. |
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| A bus trip. Everyone wants the perfect seat. |
It has been a sad week for those of us who are fans of BioWare games as we received the (totally unsurprising) news that EA is closing the studio. It's doubly disappointing because many of us were rooting for a new Mass Effect game that was supposedly in pre-production (or maybe production). And, if you haven't seen the leaked trailer...well, it looks like it could've been kind of awesome (see below).
A totally different leak revealed a set of bullet-pointed details about the potential story/characters in the new game. It would've taken place 600 years after Mass Effect 3 and your choices as Shepard would remain in place. The new galaxy would have been divided between different factions that included Batarians, Krogans (maybe we would've finally gotten to see how the whole genophage decision plays out), humans, and even the Geth. There also would have been a link with the Andromeda universe (I'm guessing some sort of initial contact because the timeline seems weird for anything more than that--if I'm remembering it correctly, it takes them like 600 years just to get to Andromeda).
Honestly, it looks and sounds very cool, but the entire point of trailers is to be the most stylish presentation possible. Given the recent track record of BioWare games (which, to be totally honest, I haven't played the newest Dragon Age game) I'm not sure what we would've actually gotten. The formula for the much touted early BioWare games just doesn't really jive with what EA wants--live service style games that can provide an ongoing source of revenue. Many, many people have cautioned that the giant, sprawling single-player RPG is breathing its dying breaths--studios just can't (supposedly) afford to develop the massive, open-world monstrosities that they seem to think gamers really want. We'll see how GTA VI fares.
The Mass Effect trilogy holds a special place in my heart as a series that I can endlessly replay. The formula of building up a trusted crew of friends and companions is one that absolutely works. The first game has some of the best sci-fi writing out there; the second has a fantastic combination of enjoyable gameplay and characters (story...not my favorite); and the third manages to do a bit of both (and provide one of the best fan service DLC's ever). Shepard, Garrus, Liara, and the rest of the crew will always be some of my favorite characters.
There are a lot of people pulling for someone to offer to buy up BioWare and allow them to re-start as an independent studio. I think the chances of that are slim, but people can hope. It is a sad era when we keep seeing these older, storied studios get consumed in massive mergers only to quickly be shuttered.
Thanks for all the adventures BioWare--from Knights of the Old Republic to Dragon Age to Mass Effect, you provided countless hours of fun with some of our favorite virtual pals.
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| Behold, the Lamb! |
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| It's little kitty, in the city. |
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| My wildest rollercoaster. |
Have you ever thought to yourself, "there aren't enough games that have cats wearing cute hats?" Me neither, but then I played Little Kitty, Big City and realized that the genre is really lacking. Please, give us more games that feature cute felines wearing a wide selection of silly, but adorable, hats.
What is it?
An action game where you play as a a poor kitty who has accidentally fallen from its favorite perch and has to figure out a way to get back home. It's tags on Steam include, "cute," "wholesome," "cats," "exploration," and "sandbox." All of those feel right with maybe the exception of "sandbox."
How much playtime can I expect?
I would estimate ~5-10 hours depending on playstyle. If you're achievement hunting it'll be on the higher end. The lower end estimate is also probably a bit high--you could just do the main story and be done in 2-3 hours.
Pros:
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| Prancing through the streets. |
+ Cute kitty. You play as an adorable, little black kitty. Your character can do many, cute cat things, like jump, climb, meow, squeeze into tight spaces, and zoom around. You can also unlock several emotes that include behaviors like laying down, grooming, walking in a fancy way, and some others. All add to the overall cute vibes.
+ Enjoyable, exploration based gameplay. As the little kitty, you run into several helpful animal friends--a crow with a predilection for "shinies"--AKA any slightly sparkly item laying in the street. These shinies are sprinkled around the city (often hidden in high areas) and are basically the main resource for purchasing items. There's an inventor tanuki who has created a system of portals to help you get around the city. There are several other felines who mostly just want to catch birds...or naps. The map is scattered with lots of hidden areas that require mostly upward traversal. It's quite enjoyable to jump from ledge to ledge to reach the top of a building.
+Fun achievements that mostly revolve around the feline theme. There's an achievement for pawing items off of ledges (a favorite of all cats), another for catching (and releasing--there's no bird murdering) birds, one for sleeping in boxes, one for finding various, hidden napping spots--they're cute and mostly easy to get.
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| Feelin' crabby. |
+ Collectible hats. Scattered throughout the map are tiny capsule toys (they look sort of like a Poke-ball). Each contains a hat that your cat can wear. These hats are extremely cute and make you want to find more hats. You can also purchase hats from machines (with the help of your crow friend) at the cost of a few shinies. There are over 60 hats and they're all awesome.
+ Customizable kitties! Once you help the tanuki get back to his lab, you unlock a special piece of technology that allows you to create custom kitties. You can play as the default kitty or one of your own custom creations. There are a lot of options for creating any kitty you can dream up (I mean, purple kitty...why not!)
+ Gameplay that is enjoyable but not too easy or too hard. Perfect for any gamer.
+ Saves often, so no worries about losing content if you need to quit.
+ Photo mode with tons of options. (*You do have to explore and find special items to unlock all of them) There are frames, specialized settings, stickers, and everything you need to take a billion photos of your cute felines with all the hats.
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| A custom kitty. |
Cons:
- Controller recommended. It's probably possible to do mouse/keyboard because the gameplay isn't too demanding.
- Short. I want more kitty, and more city. You'll also likely find yourself feeling a bit disappointed that the adventure is over. Hopefully they will make another kitty game.
- I wish the in-game map was a bit more helpful. It would be nice if the hat machines were marked on the map (I mean, the overall play area isn't that big, so it's not too bad).
Recommendation:
If you're looking for a relaxing, cute and wholesome title, look no further. I got it on sale during the autumn sale and would recommend it for the sale price (maybe a bit steep for the short playtime at regular price). It is a perfect game for kids (not too challenging and very safe, wholesome content), so it's a good option if you're looking for something to enjoy with a younger kid.
Since my disappointment at my own lack of reading and/or comprehending skills earlier this week (I thought that the "Songs of the Past" DLC for The Witcher 3 came out at the same time as the remaster), I've been spending my time running my Pokemon-akin card shop in TCG Card Shop Simulator. Cardapalooza is truckin' right along thanks to my amazing management skills (ha.).
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| My star employee, Zack. |
My little card shop has grown into a slightly larger store with hopefully fewer stinky customers (I invested in a device that sprays deodorant at the stinkers). I've expanded my stock and even managed to hire an employee to help out. I've named him Zack (I don't remember what his real name is) and he works at the pace of a glacial sloth. To keep myself from firing Zack, I made up a story that he's either the teenage child of a friend or someone I'm trying to help out. He cannot run the checkout because he is so slow that I would only make a handful of sales a day, so he does what he's marginally okay at--stocking shelves. Does Zack stock empty shelves first? No. Does Zack take a stunning number of breaks? Yes. The best part about Zack is that he only cost me $50 a day. And I just can't fire him because his imaginary parent would be upset. (To tell you the truth...Zack's days are numbered. As soon as I start making a bit more money, I think he's going to have to go)
I've also noticed that the customers in my shop buy some odd things. Why do you need 5 deck boxes? Or 6 playmats? Or 6 different copies of the same comic book? It's not my place to pry, and in the end, I'm making money, so keep on buying your weird quantities of stuff.
Card-wise, I've managed to purchase and find a few valuable cards. Then, the real question is, what do I do with those cards? I've been sending the most valuable cards off to be graded (because if they are of a high quality it can quadruple the value). But should I hang on to them and keep them as part of my own personal collection? Or should I be cashing in for the good of my shop (and maybe even poor Zack)? I have been hoping to get some duplicates and then sell those off, but man, it's tough to get the more valuable cards in duplicate (which totally makes sense).
The play area in my shop has expanded to three tables and I conveniently located them close to the windows for the light. I make a small amount from folks playing in my shop. Only occasionally do I have to douse an entire table down with deodorant spray.
Being a fake card shop owner is hard. Prayers for Zack and his slowness. Have a great weekend!
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| A stunning bouncy mess to clean up. |
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| My card shop is fairly basic. |
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| My decorating style is called "nothing matches." |