I Game, I Saw, I Conquered
Deep thoughts about shallow gaming conquests.
Saturday, August 8, 2026
Bouncy, Bouncy
Saturday, August 1, 2026
Someone's Gotta Do It
I picked up a few new titles in the Steam Summer Sale and have been spending my time checking out one (actually two, but I found that I deeply disliked one of them). A somewhat weird genre that I've found myself enjoying is cleaning games. Do I enjoy cleaning in real life? I mean, I have to do it, and I don't hate it or anything, but it's just more work to me. I'm not the kind of person who is a neat freak either, but I do love to simulate cleaning up in a game. Hence why I've found myself in the role of a down-on-his luck janitor in Crime Scene Cleaner.
What is it?
A first-person cleaning game where you clean up the aftermath of various violent criminal encounters.
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| What you're walking in to on a typical job. |
How much playtime can I expect? Is it replayable?
I'm not 100% done (and have fully confessed to my slowness in cleaning games) but I'm at almost 32 hours of just the main story missions. There is also a challenge mode that I haven't checked out yet. Basically, there's plenty of content and yes, it does have an element of replayability built-in with the challenge mode.
Pros:
+ There's a decent story. I mostly expected to find some built-in story elements on the jobs that might explain the situations that you're cleaning up, but there's a fully fleshed out story about your character and the various crime scenes you clean up. Your character, Mr. Kovalsky (no first name given), is a school janitor whose daughter gets sick and needs some expensive medical treatment. His normal gig won't cover the cost, so he's open to alternatives. He gets pulled into the shady business of cleaning up after crimes in an almost accidental way--the son of a friend gets into some trouble and calls Kovalsky to clean up. He does such a good job that the big boss reaches out and offers to give him...more permanent employment...as long as he can keep his mouth shut.
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| What the heck? Some more humor. |
+ Simple, but oddly enjoyable gameplay. Kovalsky is armed with a bevy of cleaning tools--a mop, sponge, and pressure washer--and the ultimate goal of each level is to completely clean all the blood, get rid of all the bodies, clean up any trash/destroyed items, and move any furniture back into its original position. Basically, you want each scene to look like nothing ever happened there. Plus, you can also add to your base pay by stealing any valuable items that might just be laying around.
+ Secrets and collectibles to find. Each level has hidden areas that require some attention to detail/alertness to find. These hidden areas can contain a cache of stealable items or even special items (I figured out a sort of puzzle clue and unlocked a katana that can be used to smash up certain items), so they're worth finding. The collectibles come in the form of cassette tapes/CD's that can be found throughout the levels (and are also usually hidden in secret areas). They add new playable music to the game.
+ Talent system/skill tree. You earn experience points based on how thoroughly you clean up each level (and the number of items that you steal) and they can be placed into different skills. You can improve your base items in many ways like improving the amount of blood that your mop can hold before it needs to be cleaned. Earning talent points is very easy and you can unlock all the skills.
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| Small items from each job appear in Kovalsky's apartment. |
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| This Witcher 3 reference can be found on one of the levels. |
Cons:
- Gameplay is very simple. You use your mop to clean up floors, your sponge to clean up other surfaces, and power washer for those hard to reach places. It's a point-and-click type of affair, so there's nothing advanced about it. There is some nuance required (trotting through a giant pool of blood will result in bloody footprints getting tracked all over), but it's pretty basic.
- Physics are also pretty simple and can feel a bit weird. You can use your sponge to safely clean basically anything but if you smack something breakable with your mop, it will automatically break. Feeling out the distance while mopping is weird. When in doubt, use your sponge. When Kovalsky is carrying bodies they are in a weird t-pose that feels odd. It's a minor gripe and nothing gamebreaking, but just gives things a bit of a wonky feeling.
- There's an element of cheese in the writing/stories. It's not cripplingly bad, just slightly cringeworthy at points. Again, not a gamebreaker.
Recommendation:
I have been pleasantly surprised by Crime Scene Cleaner. There's a story (granted, a little bit cheesy), a talent system (in a cleaning game!), and fun features like collectibles and challenges. The gameplay itself is a bit simple, but enjoyable. If you enjoy cleaning games and want something that doesn't push too hard and has fun features, it's worth your time.
Saturday, July 25, 2026
Technological Nooks and Crannies
The misguided adventures of my male V in CyberPunk 2077 recently ended. (Spoilers ahead for "Phantom Liberty" related endings--proceed with caution or skip ahead) For some dumb reason that was easily Googleable, I thought there was a different ending if you opted to side with Reed. Fun fact that could potentially save you a LOT of time--there's not! Basically, if you side with Reed, you get the same "you're just another face in the crowd" ending. I thought that maybe there was a choice where V could choose to work for the FIA (since Reed keeps offering it up as a choice). Minorly disappointing, I suppose. Overall though, I got to experience a whole different final mission with a completely divergent vibe that turned out to be both scary and fun. I also got to mess around with the new CrystalCoat feature and found it to be vaguely fun--looking out for interesting looking vehicles to try to find unique paint colors adds another task. I think the thing I enjoyed most in this most recent playthrough was the new cars (the Semimaru and Mordred both are probably the smoothest drives in the game) and the expanded photo mode that lets you pose with various random NPC's.
But what to do after an epic CyberPunk playthrough? Totally switch gears, that's what! In an act of almost perfect timing, the newest DLC for PowerWash Simulator 2 dropped. It's a real BIG NAME doozy, folks--none other than the original "Star Wars!" I've cleaned through all of it, so is it worth your $9.99 to powerwash in a galaxy far, far away?
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| The Millennium Falcon took some damage. |
What is it?
The most recent DLC for the ultimate powerwashing game. It includes 6 different jobs that include some of the most iconic Star Wars locations and ships. These jobs range from small-ish to cleaning an entire freakin' ship!
How much additional playtime can I expect?
Depending on your cleaning skills/speed (my pace verges on sloth-like), I would estimate a good ~20-30 hours.
Pros:
+ You play as cleaning droid PO-W2 (but this means there are no new skins or cosmetic options). It's a fun, Star Wars droid addition.
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| The 6 jobs in the Star Wars DLC. |
+ The six new jobs feature iconic locations and vehicles. The attention to detail is fantastic (of course) and you get that very 70-ish feeling as you're spraying down all those weird blinking light panels and strange doodads (that are very obviously random electonic-esque items made to look high tech). I know that there has been some disgruntled folks who didn't like the vehicle focused DLC, but the vehicles in this pack are ginormous. You get to clean an entire AT-AT (and it's a bit of a pain in the buttocks because you have to get all up in its weird underside), an X-Wing, and even the Millennium Falcon. If you're a Star Wars fan, you'll appreciate the variety (although...maybe a Yoda's swamp or Jabba's palace would've been fun too).
+ Fun new random achievements. I always forget to look them up prior to cleaning, so only get them rarely if I accidentally do something that is an achievement.
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| Cleaning up the cantina. |
Cons:
- Some Star Wars cosmetic options and maybe even some base items would've been fun. Seems like a bit of a missed opportunity, but I wonder how much latitude they actually got with this very guarded piece of IP. You do get to be a droid, so I suppose there's that. Maybe like an imperial-themed washer suit? Or a rebel one? Missed the ball, I tell ya.
- There are a ton of little nooks, crannies, and doodads on the vehicles. Some folks will likely find this annoying.
Recommendation:
If you like PWS2 and Star Wars, it's the perfect combination. Cleaning up those iconic locations and vehicles is every Star Wars nerd's dream. I kind of wish they'd come up with some cosmetic stuff, but it's not a deal breaker. My advice is to throw on the soundtracks from the movies while you clean (I mean, why wouldn't you want to listen to the cantina song while you clean it up?) and give yourself the full immersive experience.
Saturday, July 18, 2026
The Betrayer
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| It's V and Nibbles, just chillin'. |
Saturday, July 11, 2026
Edgerunner's Resurgence
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| Male Nomad V with his lizard friend and the Rayfield Mordred. |
Saturday, June 27, 2026
Divin' & Grillin' in Dave's New Adventure
In the vein of surprising game updates, I was shocked when I saw a new snippet pop up in my Steam Library newsfeed about a new DLC for a game that I hadn't thought much about for quite awhile. Several weeks ago (and I have no idea if I just blindly missed something) I saw an announcement video pop up in my newsfeed that Dave the Diver was getting a new DLC. I love me some Dave, so this was a very pleasant and exciting surprise. I've played my way through the new DLC (and thanks to being on summer vacation I've had plenty of time to play) and it's a great addition to the already existing adventure.
What is it?
An expansive DLC that offers up a new area for Dave to explore--a village located in the middle of a nearby jungle. There's plenty of new diving to do and tons of other fun new content that manages to maintain the traditional Dave feel of gameplay and throw in lots of silly mini-games and goofy cutscenes. It begins in the epilogue of the full game and sees you move fully away from your beloved Blue Hole and Bancho's Sushi restaurant.
How much additional playtime can I expect?
Depending on your playstyle, I would estimate ~10-20 for a story-focused playthrough and more for a completionist playthrough (which, at the moment, is a bit pointless...but I'll get to that). It's not a bad chunk of game for $9.99 (I got it for $8.99 at release...but it's definitely worth that extra $1).
Pros:
+A new area to explore...in the jungle! Dave and company venture out from their home base near the fantastic Blue Hole to a small village that has been experiencing the odd phenomenon of ancient sea creatures washing up on a nearby beach. The villagers want someone to find out what the creatures are and where they are coming from. The village just so happens to be located by a very large freshwater lake that is suffering from some pollution issues. In true Dave fashion, solving this puzzle is going to require the work of the whole crew.
+ Gameplay loop that is similar to the base game but that offers up more time for above water activities. Dave doesn't just dive--"In the Jungle" features a daily clock that starts when Dave first emerges in the morning. Half the day can be spent wandering around the village, talking to the locals, or gathering materials. If you want Dave to dive he has to enter the water before evening. It's also possible (if you enter the water early enough) to dive more than once a day. Once evening hits it's time for Dave to start prepping Bancho's newest venture--the Bancho Grill! After tasting some less than delicious fish (and slightly offending the villagers), Bancho decides to work on his cooking skills and show the villagers how to create a truly delicious dish. Running Bancho Grill is fairly similar to the sushi restaurant--you pick specific dishes to place on the menu and then are tasked with serving them to patrons in a timely fashion. The menu starts off fairly basic but is expanded to include two different kinds of drinks and skewers. Bancho doesn't mess with skewers so it's up to Dave to grill them up and serve them to anyone who orders them. This throws in an additional layer of difficulty because you have to balance the normal chaos of serving drinks and meals as well as preparing and serving skewers. At the end of the night you receive the same star rating based on your timeliness. There are plenty of new recipes for Bancho to learn and lots of fun dishes to serve.
After the restaurant shift ends, Dave has a small window of time to do some nighttime roaming in the village. He can chat up any villagers hanging around after dark (there aren't many, but a few), or gather unique nighttime items. As this thin sliver of time gets closer to the end, Dave can choose to go to bed (and wake up at the same time with a full morning schedule) or stay up and lose part of his morning window. Just go to bed Dave!
+ A new freshwater diving experience. There are new fish to catch and catalogue, new items found in crates, and plenty of unique underwater resources to gather. Diving ain't all fun and games though--there are many different types of aggressive fish and large predators lurking in the water.
+ The jungle gun is four unique weapons in one! Sadly, Duff can't leave his anime girls behind so there's a new tech expert in residence. Muna is an assistant to the OG Dr. Bacon and she has a knack for technology. She grants Dave the jungle gun--one weapon that you can change into four different weapon forms (rifle, shotgun, sniper rifle, and net gun). The jungle gun is great because you can just scroll through to the type of weapon that you want. It also means that you have more ammo to use when you're facing a big bad. All four types of gun can be upgraded in a similar fashion to the base game (provide the correct resources and some money). One of the upgraded versions offers up a form of the sniper rifle that does a bunch more damage if you stay locked onto a target for more than 1 second--it's very powerful and great for sniping from afar.
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| Dave's complete skeleton display for the museum. |
+ Two Point crossover content. I'm a big fan of the Two Point games and both games added in crossover content. Dave encounters an unconscious explorer in the jungle and finds out that he's gathering dinosaur bones for a museum. There's a mission where Dave can collect bones from defeated creatures in the forest to help complete a unihornus skeleton. In Two Point Museum they added in a new digiverse rift that features content from Dave the Diver. There's even an option of open up a mini-Bancho sushi in your museum (...of course you'll be serving up the fist that you catch for displays in your museum which seems maybe a bit questionable).
+ Befriending the villagers. In order to gain the trust of the villagers, Dave can speak to them and learn about their preferences. He can then find (or purchase) items that the villagers like and give them as gifts. As their friendship level rises, the villagers will offer up gifts in return. It's a fun way to learn about each individual and their preferences. Villagers will also offer special missions to Dave--it could be an item they are looking for or a fish/larger critter they would like cooked up.
+ Dave goes exploring. As you progress the story a new area unlocks that opens up a fun, new type of gameplay. The Setah Forest is filled with dangerous creatures so Dave has no choice but to take Cobra with him as protection. When Dave encounters an aggressive forest creature there's a new turn-based combat experience. Dave and Cobra each have their own set of abilities (Dave's good at swinging a club and Cobra prefers an array of guns and bombs) and facing off against the forest denizens offers up a bit of variety. Exploring the forest is part of the story but also a good way to find materials that are only found there. As you progress through the story Muna also joins the party with her own set of abilities.
+ Tons of silly mini-games inspired by classic games. There's a Duck Hunt-esque shooting game and a sequence with some definite Guitar Hero vibes (there was a bit of this in the base game too). The games are enjoyable and the references are also fun to pick out. There's a nod to Resident Evil in the forest as Dave can pick green, red, and yellow herbs to provide health and action point boosts. (*Some of the references I didn't get because I think they're more related to popular Korean cultural references/shows/games)
+ A cast of new friends to staff Bancho's Grill. Random people just show up in the middle of the jungle (weird, right?) and some of them offer to stick around and work in the grill. You really wind up with a diverse group of employees--you'll just have to play to see what I mean.
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| Dave's hut can be personalized with tons of items. |
+ Dave gets his own personalized hut that you can decorate with crafted and gifted items. You can also personalize the look of the Bancho grill with lots of different options.
Cons:
- No achievements. I was a bit surprised when I didn't see any achievements popping up. I didn't even look to see if there were achievements and just assumed that there was (because there normally are). Do I care about achievements? Not particularly, but they do sort of gently encourage me to be more completionist. Apparently this was a big complaint to the devs because just last week they issued a sort of apology video and indicated that they were adding in achievements in a future patch.
- Boss battles are a bit underwhelming. In the base game Dave would often be facing off against some kind of giant, weird marine creature. The fights sometimes involved using specific tactics that made them feel fun and unique. I didn't get that same feeling about the boss fights in this DLC. The fights are pretty straightforward. The jungle gun also made the fights feel easier to me. You have three different guns, so you can use up much more ammo than in the traditional game before you have to go hunt some down.
- The gift giving aspect of the game is pretty meh. You can purchase different items from one of the villagers every day. If you chat with the villagers they will tell you what food and gifts that they prefer. Providing them with either will increase their friendship level. You can also experiment with gifts, but don't get as much of a boost from more neutral options. Friendship level rises fast, so the experimentation part just felt extraneous. Just focus on giving them their preferred gifts and you'll get to max level quickly.
-I want to see ALL the DANG LIZARDS! One collectible-esque task involves catching the many species of very cute, big-eyed lizards that populate the jungle. A specific villager LOVES lizards and has a terrarium in their hut where you can go and view the lizards. The downside...you can only view a few at a time and there's no way to keep track of which lizards you have caught. Lizards should have their own tracking or some type of list that is tied to the terrarium.
Recommendation:
It had been quite awhile since I had even thought about Dave the Diver. "In the Jungle" takes much of what I enjoyed about the base game and improves on it. I liked the storyline and getting to know the villagers. The diving aspect is maybe a bit underwhelming compared to the base game, but the other added elements (like the turn-based battles in the forest) are something new to enjoy. There's also that undergirding of silliness with the cutscenes that feature dancing jungle creatures or Bancho's jungle-creature inspired research sequences. Paying $9.99 to re-visit one of my favorite indie (*yes, I know that term is debatable) games was definitely worth it. If you're a Dave fan then you'll want to add in this fun, new adventure.
Saturday, June 20, 2026
It's Giving Cooking Mama
After giving up on two different titles I decided to look for something that veered from that set of failures. I was scrolling through my Steam Recommendations when I saw a game that definitely was a departure from my normal choices. Who woulda thunk that I would enjoy a cute little casual cooking game? I've had a nice time with some other cooking games--namely Cook, Serve, Delicious which I've recommended in the past (and it's supposedly getting a re-mastered first game).
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| For the longest time I thought this guy had a loaf of bread on his forehead. |
What is it?
KuloNiko: Bowl Up! is a casual cooking-themed game that involves running a noodle/meatball restaurant that you inherited from your dearly departed grandmother. The gameplay consists of running your restaurant, competing in a cooking competition known as the "meatball brawl," and befriending the many denizens of the fictional town of Kuloniko. It has some STRONG Cooking Mama vibes--your main character is most definitely a descendant of our beloved Mama.
How much playtime can I expect?
I finished the main storyline in a little over 15.5 hours. You can run your restaurant indefinitely (if that's your jam). I'm not sure how much more playtime you could eke out. I didn't unlock all the cosmetic options, but that could definitely add some playtime for someone interested in a fully completionist experience.
How's replayability?
There's not much of a replayability factor with this one, unfortunately. I suppose if you also wanted to experience every iteration of hangout with each character...maybe that could motivate some longer playtime or more replayability.
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| The street view outside your restaurant. |
Pros:
+ Cute, anime/Wii-style design. The characters and town all have a fun vibe that will appeal to those aforementioned Cooking Mama fans.
+ Gameplay that is easy to pick up but has enough challenge to make it feel well balanced. The controls are extremely simple (we're talking clicking at the right time mostly) but the challenge comes from managing the increasingly complex orders from the restaurant patrons. Patrons can request specific recipes or they can just toss out a random list of items they want you to throw into a bowl. It gets more complicated as they can also request that their food have a specific flavor or that they don't want specific ingredients. Each bowl can only hold so many ingredients, so complex orders can feel quite challenging as you try to balance out the requested flavors. As you progress and unlock new stations in the kitchen patrons can also request side dishes and drinks. There's a timer for fulfilling orders and it can feel daunting at times.
The gameplay loop involves running your restaurant throughout the week (fulfilling customer orders) and deciding how you want to spend your two free days. On free days you can either hang out with friends (the cast of characters you meet as part of the story) and do something fun which will increase your friendship meter/level. Increasing friendship is important because each of your friends has specific perks that can be applied if you opt to choose them to assist you during a meatball brawl (plus, you unlock all those fun cosmetic options--some are themed around a specific character). You can also opt to participate in meatball brawls during your day off.
+ Meatball brawl throws in some light faux-competition. At this event you can challenge another chef to create a dish for a specific panel of judges who each have their taste/ingredient preferences. You earn points (hearts) by adding ingredients that the judges prefer while also paying attention to the challenge ingredients (each brawl has a different set of unique bonus ingredients). There are also bonus points awarded for performing specific crowd requested actions during one of the three "action" phases--for example, the crowd might want you to do cutting tasks or add a specific flavor. Winning the competition requires adding in the bonus ingredients and also making sure to take into account the specific taste and ingredient preferences of the judges. Overall, winning the brawls isn't too difficult.
+ Very forgiving gameplay. If you mess up an order or take too long your patrons will still pay for their order...they just don't tip as well and you make less money. If you lose a meatball brawl your restaurant loses some reputation (which can be re-earned through correctly fulfilling orders in your restaurant) and you can re-challenge the chef at a later date.
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| A beach-themed restaurant. |
+ Lots of cosmetic options for creating your own unique restaurant. You can personalize your kitchen and your main restaurant area with many fun options. The basic options can be purchased with coins and other options are unlocked through increasing your friendship level with certain characters and purchasing them with vouchers (vouchers can either be won in brawls or during festivals).
+ A silly main storyline with plenty of feel good cheese. Friendship, yay! Sometimes it nice just to keep things light.
+ A cute cat companion. Every game is improved with a cute, cat. Teto, the cat, will periodically jump on the cashiers counter and have to be nudged out of the way so you can cook and accompanies you to bed each night. You can also pet him at night after your restaurant shift.
Cons:
- Mini-games to learn recipes are basically pointless. Learning a new recipe makes you play a mini-game that literally consists of clicking. That's it--there's not even a tiny bit of difficulty built it (like clicking a different button). It could be improved by making different commands for each recipe...at least make it feel unique.
- Might be too casual for some gamers. The most challenging part of the gameplay is figuring out particularly complex orders that request specific ingredients and flavor profiles. Everything else is pretty cake--it's basically impossible to lose at meatball brawl and messing up customer orders generally just results in less reputation/profits.
- Recipes seem pointless at times and you wind up giving a customer a bowl with some garlic and a few random seasonings. Why even have them request a recipe? (I get that part of it is you remembering that a customer said no meat) It just feels sort of non-sensical--although, I suppose that people do order whacky things in real life.
Recommendation:
If you were a fan of Cooking Mama then KuloNiko will be right up your alley. It's like Cooking Mama with an actual story. If you're wanting a casual, mostly relaxing type of experience, it's perfect for you. If you're hoping for something that's moderately challenging...this is not it (give Cook, Serve, Delicious a try). I had a nice time with it and think it will appeal to a certain type of gamer.














