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| My decorating style is called "nothing matches." |
I Game, I Saw, I Conquered
Deep thoughts about shallow gaming conquests.
Saturday, September 19, 2026
Semi-Familiar Kind of Farming Game
Saturday, September 12, 2026
It's Over :(
With the beginning of the new school year my gaming time has been very minimal (*insert sad trombone noise here). The start of the new school year is always a bit nutso so I've caught a few hours here and there and haven't really been playing anything new. Once school starts and I just want to come home and relax I tend to seek out some soothingly familiar content or games that tend towards the "relaxing" side of the spectrum. Lately I've noticed a new genre of game creep into the "wholesome/relaxing" game space--Steam tags them as "organizational" and they involve sorting a massive pile of random objects into a correct location. There has absolutely been a glut of these games and I am feeling a bit curious because they definitely would seem to fall within my strange love of cleaning games. I worry though that their simplicity means wading into a pool of AI generated slop and I don't want to venture into that. The upside of these games is that they're generally on the cheap side.
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| My first tier 5 animal--a cute, golden calf! |
My "new" gaming time has been spent in Fields of Mistria. I haven't quite accomplished everything (and probably won't) but I've made to the bottom level of the mines (and revealed the shocking secret--no spoilers--about what is going on in Mistria). My ultimate goal is to max out the town level (not quite there--I think I have maybe 2 more levels to go) and to befriend all the folks (or most of them...since some new townsfolk get introduced at various parts of the game...and they're market day only peeps). My character hasn't managed to land a romantic interest yet (I've been focused mostly on the dang mines and have neglected my relationship building). I'm leaning toward Hayden, a fellow famer and animal lover. He seems like a perfect match for another farmer, he's cute, and he has a fun relationship with his prize-winning chicken Henrietta.
I'm a bit torn about Fields of Mistria because I still feel like many aspects of it are just a little too close to exactly Stardew Valley. Why make something new when you can just copy what you already know works, amirite? I think this specific genre of games needs something fresh and I'm not sure Mistria's really doing it. That doesn't mean I'm not having fun--there are definitely some aspects that I am enjoying.
If you're a teacher who has recently returned to the grind--I hope all is going well and you're starting to feel a bit more settled. It's the last gasps of summer around my neck of the woods, so I'm hoping to enjoy some outdoors time before fall sets in. It is a bit nice to just cozy up with a nice game and relax though.
Saturday, September 5, 2026
Nostalgic Repairs
My summer gaming time has come to its end with the start of the new school year (sad noise...), but I did finish up another of my "wholesome" finds. If you're someone who likes simulation games that are focused on electronics and someone who is a millennial (or older), you'll get a kick out of ReStory: Chill Electronics Repair. It's another of the gems I dug up during Steam's "wholesome" games sale.
What is it?
A simulation game where you run a small electronics repair shop in the Akiba district of Tokyo, Japan in the early 2000's. Customers place orders and it's your job to diagnose the issue (or just simply clean the item), order the correct parts, and then restore it to proper working order. There's a storyline that plays out, but the core gameplay circulates around the repair element.
How much playtime can I expect?
I finished the main storyline in ~10-12 hours, so it's on the shorter side. You can continue playing infinitely if you want though. I logged an additional ~4-ish hours simply earning more money to unlock better licenses and cosmetic items for my shop. (*It seems like there will also be additional content added in future patches!)
Pros:
+ Enjoyable gameplay loop. There's a bit of a timed/clock element--you arrive in the morning and open up your shop, customers can stop by the window (those are the story characters), or you can take online jobs via e-mail (I think it takes a couple days in-game for those orders to start happening). A courier delivers the items and then you spend your day taking them apart, diagnosing problems, and ordering parts. The same courier delivers the parts you order and takes away any completed jobs. You can complete several jobs a day, but the courier service ends at midnight, so you generally want to close up (although...you don't technically have to) and go home.
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| Disassembling a ThinkerPad. |
+ Point and click repairs. To disassemble items you simply need to locate the various screws (handily highlighted) and remove them and then start pulling apart the various pieces. You can lay out the parts on your desk If a part is broken, it will appear cracked or burnt and needs to be disposed of and replaced. To find replacement parts you have a couple of options--you can take a chance and buy used items off of the internet. This is a bit of a gamble because you don't know if the item you purchase will have the correct usable parts (even if the buyer says the item works). Alternatively, the more expensive but sure option, you can order the exact replacement parts. After you've ordered, your friendly courier friend will deliver the parts and you can get to fixing. You can store any usable parts that aren't needed in the current job for later. Once you've fixed the item (and correctly reassembled it) you leave it on the counter and the courier takes it and delivers your fee.
+ There's a storyline with a set of silly characters who will bring by various items for you to repair. You can choose your responses to these characters (and it might even have an impact on the outcome of the story). The ultimate arc of the story is a bit confusing, but it revolves around saving the neighborhood from being demolished to make a mega-mall. It's a nice touch for a simulation game to have some sort of story element.
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| A side view of the inside of my shop. |
+ Upgradeable tools. You start off with a few basic brushes and screwdrivers and can purchase better versions to help with speedier repairs. Part of the fun is saving up enough money and getting to experience your shiny, new tools.
+ Fun, cosmetic options for your shop. It starts off looking pretty raggedy--it's full of trash from the old owner, so the first step is throwing it all away. You can purchase various paint colors to brighten up (and repair the holes in the wall) the shop and you can add in fun little touches of Japanese culture (the cute little waving cat--maneki neko or a daruma), gaming-related items, or even some 90's nostalgia (old VHS tapes...or a singing-fish).
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| All my repair licenses. I can fix anything! |
+ Tons of nostalgia. The items you repair in your shop range from the 1970's to the early 2000's. Atari must've agreed to some sort of licensing because multiple products will show up for repair (think the 2600 consoles, joysticks, and even a weird handheld that I've never heard of called a Lynx). As you progress, you have to buy licenses to repair various other items (the cost for these licenses vary and you will generally find yourself doing several jobs to save up). These items are recognizable, but go by an alternative name (for copyright purposes)--there's the Xi-Box, or the Nony PlayStation, or even the Patendo. It's fun to see all the inner workings of these items and play at actually being able to fix them.
+ Achievements and collectible cards. If that's your jam.
+ Challenges. As part of the story you have to participate in several challenges where you have to disassemble and re-assemble items against a timer. Luckily, you only have to beat a few to progress the story (and there are several items that are very easy). If you choose to you can continue to do the timed challenges for progressively more complicated items. It's pretty fun (at first...but I'll talk about the drawbacks).
Cons:
- Suspension of reality. One of the core questions in any simulation game is "how realistic is it?" True realism will likely kill the fun, but going completely whacky also is a bit of a head scratcher. This game has some elements that stuck well to the simulation aspect--you have to put items back together in a way that makes sense and can't just have items floating in the air or doing something weird. One area where you have to suspend reality is in the cleaning element. Most of your cleaning is likely going to be done with brushes (or, you can spend some money to buy canned air/electronic duster that is a consumable item) but you can choose to buy an ultrasonic cleaner (one of those vibrating, water-filled devices that people use for things like glasses or dental items). So you're (figuratively) going to be sticking sensitive electronic items into water. This is where you suspend reality, because we all know that electronics and water are two things that do not go together. (I'd be fine with them allowing it for external/non-electronic components--like the plastic casing of a controller--but restricting electronics). I sort of find the ultrasonic cleaners to be a bit of a waste because often it's faster to just clean the items with the brush.
- Ending the day. There is a clock and the courier will stop coming after midnight (so no deliveries of new jobs or parts), but there's no penalty for not going home/sleeping. If you timed things right, you'd never need to close your shop. Part of me wishes that there was a penalty--like you start your day later based on how long you stayed past closing. There's basically no reason to close your shop.
- I know that saying the challenge mode is too challenging will get some jeers. My main gripe with the challenge mode is that the items have to be reassembled in EXACTLY the correct order. It will make you start completely over if you do not do it EXACTLY in the same prescribed order. It has nothing to do with the "sensical" way--the part fits/is connected (not like floating or in a totally unbelievable way). I wish there was at least a bit of leeway with this, but I get it...it's supposed to be "challenging." Some of the challenges are very nuts and have a ton of parts to memorize (Polaroid camera and laptop--I'm looking at you). Fortunately, challenge jobs are mostly optional.
- Painting/stickers. One of the features you purchase is the ability to do custom paint jobs on devices. Some jobs will request a specific palette of colors (purchasable for various themes). Doing more than simply slapping on one color requires some deft coordination (it does satisfy the job requirements though). You can also buy stickers that can be (optionally) added to jobs. No one will request the stickers...they're just sort of a fun addition. I wish there was more to this part of the gameplay and that customers would request (or tip) for making their items look particularly cool (maybe like using multiple colors or a specific theme of stickers).
Recommendation:
If you enjoy simulation games (and especially those that deal with electronics), ReStory is a great option. I liked the nostalgia factor of seeing the alternate versions of classic gaming consoles and early 2000's cell phones and I would never have the real life skills to repair any of them. There's something oddly soothing and rewarding about taking something broken and fixing it. It's also fun to see your little shop go from a trash filled hovel into a glowing beacon of repair. Some aspects of gameplay could use a bit more development, but overall it's a relaxing and enjoyable game. The first content update is coming out on September 14th and it looks like they're adding a few new devices, so that's fun.
Saturday, August 29, 2026
There's Big Witcher News Brewing!
It has been quite a week of big gaming news (or leaks...) and luckily, some of it feels relevant to my own interests. Sadly, that's not all the hubbub around Grand Theft Auto VI, because I am on PC and know that it'll be at least a few years before I'll be happily running and gunning around a new fictional world. (Plus, some of the "takes" get really annoying--people claiming that it's going to be disappointing because xyz isn't featured...sheesh!) The most relevant news for me has been about the now 11 year old The Witcher 3. I was very surprised when they announced a new DLC but it turns out that it gets even better than that. If you haven't booted it up in awhile, the end of September is going to be the perfect time to dive back in. Here's why/the big news:
The Witcher 3 is getting a "remastered" version! Now, I could've sworn that it already got a bit of a graphical update (when they were adding in the new crossover content from the Netflix series), but apparently it's getting an entirely updated look. But that's not it folks--if you're someone who never invested in the DLC (do those people exist?) the remastered version will include both "Hearts of Stone" and "Blood and Wine" for free! On top of all that there's an entire list of improvements to the base gameplay that's being included--stuff like new finishers, new animations for signs, improved monster behavior, revamped skill trees...and a lot more! Undoubtedly the best part--it's free to anyone who already owns TW3! Take a gander at the official trailer if you haven't seen it yet:
I'm a huge The Witcher fan, so this is an unexpected surprise. One thing that I'm finding funny is that people are widely singing the praises of CDPR and lauding them for offering this upgrade for free when other developers would make this a paid version. Just a few years ago, when the release of CyberPunk 2077 was an absolute disaster, these same folks were in full on torches n' pitchforks mode and prognosticating the doom of CDPR. My, how the turns have tabled. I guess now it's okay to like them again.
One interesting piece that no one is talking about was an announcement that CDPR was "partnering" with Blizzard to offer TW3 through Battle.net. I was very confused by this and a bit worried that maybe this means that CDPR might be getting gobbled up by the Activision/Blizzard monster. I guess they've done plenty of partnerships with other games or crossover content, so maybe it's nothing to worry about. I'm really hoping that's not the case--CDPR seems like they want to stay independent and I've appreciated their more pro-gamer stances (like no DRM).
They also released a new trailer for the upcoming "Songs of the Past" DLC and a bit more information about the story. It will apparently take place in a province known as Letten and will broadly feature characters related to Geralt's bard BFF Dandelion (formally know as the viscount Julian de Lettenhove). The entire Lettenhove clan is apparently going to be part of it--granny too! And, we finally get to use that silver chain that was featured way back in the original The Witcher trailer! If you're interested, here's an entire interview about the upcoming features in "Songs of the Past."
I'm excited for all this new content--I don't really need a reason to start yet another TW3 playthrough, but both the remaster and the new DLC definitely give me one. I was a bit surprised that there wasn't more The Witcher 4 information, but hopefully that will be forthcoming. I can't wait for September 29th!
Saturday, August 22, 2026
Scratching that Itch
Every once in awhile you just feel that urge to start yet another Stardew Valley farm. Sure, it's like your 10th farm, but there's just something deeply satisfying about the entire process of rehabbing a derelict piece of land, befriending all the friendly townsfolk, and rebuilding a struggling town (I need to do the whole corporate takeover side of things...but it just feels evil). If you're feeling a little burned out on Stardew, there's a new farm in town and it's called Fields of Mistria. I've been playing it for awhile now (but haven't finished...and am likely far from "finishing"), but thought I would share my experiences thus far.
I stumbled across Fields of Mistria while perusing the offerings in the recent "wholseome" games sale on Steam. It had not crossed my feed prior to the sale at all and wasn't on my radar. If you haven't heard of it either, here's the lowdown--it's very, very much a game made in the image of Stardew. It actually made me feel a little...weirdly icky, at first, because it felt so similar to the granddaddy of all farming games. Basically, you play the role of a farmer who is recruited to help re-build a town that has been struggling after the effects of a powerful earthquake. (Sorry, no sad grandpa to inherit the farm from) Yes, they want you to grow food, but you also wind up in the wider mission to rebuild and improve the town.
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| My Mistrian farm on an average winter day. |
The game mechanics are basically identical to Stardew--there's a 24 hour clock, you have your farm with a small patch of tillable soil to grow crops, and you can choose how you spend your time each day. That's not where the similarities end though--there's a mine to explore (with the exact same mechanics--break rocks, fight monsters, gather materials, descend), there are townspeople who you can befriend (same mechanics--gaining hearts for friendship, giving gifts), there's a museum where you can make themed donations (and get rewards for completing sets), and there are seasonal holidays/events. Yep, it's that identical.
There are some differences though that make Fields of Mistria feel just different enough. A new activity is collecting insects--like fish, they appear in certain locations (and can be dependent on time of day, weather, etc.). Insects vary in rarity and can be donated to the museum as part of their collection. There's also archaeology--this basically means digging up any bumpy areas of soil you come across or identifying items you fish (or dive--you can dive in certain special spots) up. Artifacts are another museum collectible item. It also feels like the cast of characters is larger in Mistria. There are a few features that I very much wish were in Stardew--one of them is the map. The map doesn't just show you the layout of a location, but it shows you exactly where the townsfolk are at any given moment. This is very nice as it doesn't rely on you having to remember the schedule for every character (that also varies seasonally...). I don't know how much time I have wasted in Stardew trying to track down a specific character. There seems to be much more focus on cosmetics in Mistria. There are a ton of different furniture items to either craft, buy, or earn as rewards--there are different themed sets too! The clothing options for your character are also very diverse, so you can dress them in a multitude of styles (including hairstyles). One fun feature that I noticed was that the outfits that the townsfolk wear change seasonally (and are very stylish). It's kind of fun to see what they're wearing as you roll into the next season. If you want to raise animals on your farm there are also a stunning variety of critters that you can choose from--this includes fun exotics like llamas and capybaras (I'm not sure what kind of food products you get from capybaras...). Plus, there's a breeding element to raising animals that allows you to breed different colored critters to try to get rare color varieties.
If you're feeling that hankering for some farming action (while we wait for the someday release of The Haunted Chocolatier), you'll feel oddly at home with Fields of Mistria. I'm enjoying my new farm, some new townsfolk (in snazzy outfits), and that heartwarming feeling of helping others. If you're the type who just wants to decorate and design, you'll love the multitude of cosmetic options in Mistria.
Friday, August 14, 2026
Books n' Stuff
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| Your journal helps you keep track of each character, their tasks, and likes/dislikes. |








