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| My decorating style is called "nothing matches." |
Saturday, September 19, 2026
Semi-Familiar Kind of Farming Game
Saturday, September 12, 2026
It's Over :(
With the beginning of the new school year my gaming time has been very minimal (*insert sad trombone noise here). The start of the new school year is always a bit nutso so I've caught a few hours here and there and haven't really been playing anything new. Once school starts and I just want to come home and relax I tend to seek out some soothingly familiar content or games that tend towards the "relaxing" side of the spectrum. Lately I've noticed a new genre of game creep into the "wholesome/relaxing" game space--Steam tags them as "organizational" and they involve sorting a massive pile of random objects into a correct location. There has absolutely been a glut of these games and I am feeling a bit curious because they definitely would seem to fall within my strange love of cleaning games. I worry though that their simplicity means wading into a pool of AI generated slop and I don't want to venture into that. The upside of these games is that they're generally on the cheap side.
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| My first tier 5 animal--a cute, golden calf! |
My "new" gaming time has been spent in Fields of Mistria. I haven't quite accomplished everything (and probably won't) but I've made to the bottom level of the mines (and revealed the shocking secret--no spoilers--about what is going on in Mistria). My ultimate goal is to max out the town level (not quite there--I think I have maybe 2 more levels to go) and to befriend all the folks (or most of them...since some new townsfolk get introduced at various parts of the game...and they're market day only peeps). My character hasn't managed to land a romantic interest yet (I've been focused mostly on the dang mines and have neglected my relationship building). I'm leaning toward Hayden, a fellow famer and animal lover. He seems like a perfect match for another farmer, he's cute, and he has a fun relationship with his prize-winning chicken Henrietta.
I'm a bit torn about Fields of Mistria because I still feel like many aspects of it are just a little too close to exactly Stardew Valley. Why make something new when you can just copy what you already know works, amirite? I think this specific genre of games needs something fresh and I'm not sure Mistria's really doing it. That doesn't mean I'm not having fun--there are definitely some aspects that I am enjoying.
If you're a teacher who has recently returned to the grind--I hope all is going well and you're starting to feel a bit more settled. It's the last gasps of summer around my neck of the woods, so I'm hoping to enjoy some outdoors time before fall sets in. It is a bit nice to just cozy up with a nice game and relax though.
Saturday, September 5, 2026
Nostalgic Repairs
My summer gaming time has come to its end with the start of the new school year (sad noise...), but I did finish up another of my "wholesome" finds. If you're someone who likes simulation games that are focused on electronics and someone who is a millennial (or older), you'll get a kick out of ReStory: Chill Electronics Repair. It's another of the gems I dug up during Steam's "wholesome" games sale.
What is it?
A simulation game where you run a small electronics repair shop in the Akiba district of Tokyo, Japan in the early 2000's. Customers place orders and it's your job to diagnose the issue (or just simply clean the item), order the correct parts, and then restore it to proper working order. There's a storyline that plays out, but the core gameplay circulates around the repair element.
How much playtime can I expect?
I finished the main storyline in ~10-12 hours, so it's on the shorter side. You can continue playing infinitely if you want though. I logged an additional ~4-ish hours simply earning more money to unlock better licenses and cosmetic items for my shop. (*It seems like there will also be additional content added in future patches!)
Pros:
+ Enjoyable gameplay loop. There's a bit of a timed/clock element--you arrive in the morning and open up your shop, customers can stop by the window (those are the story characters), or you can take online jobs via e-mail (I think it takes a couple days in-game for those orders to start happening). A courier delivers the items and then you spend your day taking them apart, diagnosing problems, and ordering parts. The same courier delivers the parts you order and takes away any completed jobs. You can complete several jobs a day, but the courier service ends at midnight, so you generally want to close up (although...you don't technically have to) and go home.
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| Disassembling a ThinkerPad. |
+ Point and click repairs. To disassemble items you simply need to locate the various screws (handily highlighted) and remove them and then start pulling apart the various pieces. You can lay out the parts on your desk If a part is broken, it will appear cracked or burnt and needs to be disposed of and replaced. To find replacement parts you have a couple of options--you can take a chance and buy used items off of the internet. This is a bit of a gamble because you don't know if the item you purchase will have the correct usable parts (even if the buyer says the item works). Alternatively, the more expensive but sure option, you can order the exact replacement parts. After you've ordered, your friendly courier friend will deliver the parts and you can get to fixing. You can store any usable parts that aren't needed in the current job for later. Once you've fixed the item (and correctly reassembled it) you leave it on the counter and the courier takes it and delivers your fee.
+ There's a storyline with a set of silly characters who will bring by various items for you to repair. You can choose your responses to these characters (and it might even have an impact on the outcome of the story). The ultimate arc of the story is a bit confusing, but it revolves around saving the neighborhood from being demolished to make a mega-mall. It's a nice touch for a simulation game to have some sort of story element.
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| A side view of the inside of my shop. |
+ Upgradeable tools. You start off with a few basic brushes and screwdrivers and can purchase better versions to help with speedier repairs. Part of the fun is saving up enough money and getting to experience your shiny, new tools.
+ Fun, cosmetic options for your shop. It starts off looking pretty raggedy--it's full of trash from the old owner, so the first step is throwing it all away. You can purchase various paint colors to brighten up (and repair the holes in the wall) the shop and you can add in fun little touches of Japanese culture (the cute little waving cat--maneki neko or a daruma), gaming-related items, or even some 90's nostalgia (old VHS tapes...or a singing-fish).
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| All my repair licenses. I can fix anything! |
+ Tons of nostalgia. The items you repair in your shop range from the 1970's to the early 2000's. Atari must've agreed to some sort of licensing because multiple products will show up for repair (think the 2600 consoles, joysticks, and even a weird handheld that I've never heard of called a Lynx). As you progress, you have to buy licenses to repair various other items (the cost for these licenses vary and you will generally find yourself doing several jobs to save up). These items are recognizable, but go by an alternative name (for copyright purposes)--there's the Xi-Box, or the Nony PlayStation, or even the Patendo. It's fun to see all the inner workings of these items and play at actually being able to fix them.
+ Achievements and collectible cards. If that's your jam.
+ Challenges. As part of the story you have to participate in several challenges where you have to disassemble and re-assemble items against a timer. Luckily, you only have to beat a few to progress the story (and there are several items that are very easy). If you choose to you can continue to do the timed challenges for progressively more complicated items. It's pretty fun (at first...but I'll talk about the drawbacks).
Cons:
- Suspension of reality. One of the core questions in any simulation game is "how realistic is it?" True realism will likely kill the fun, but going completely whacky also is a bit of a head scratcher. This game has some elements that stuck well to the simulation aspect--you have to put items back together in a way that makes sense and can't just have items floating in the air or doing something weird. One area where you have to suspend reality is in the cleaning element. Most of your cleaning is likely going to be done with brushes (or, you can spend some money to buy canned air/electronic duster that is a consumable item) but you can choose to buy an ultrasonic cleaner (one of those vibrating, water-filled devices that people use for things like glasses or dental items). So you're (figuratively) going to be sticking sensitive electronic items into water. This is where you suspend reality, because we all know that electronics and water are two things that do not go together. (I'd be fine with them allowing it for external/non-electronic components--like the plastic casing of a controller--but restricting electronics). I sort of find the ultrasonic cleaners to be a bit of a waste because often it's faster to just clean the items with the brush.
- Ending the day. There is a clock and the courier will stop coming after midnight (so no deliveries of new jobs or parts), but there's no penalty for not going home/sleeping. If you timed things right, you'd never need to close your shop. Part of me wishes that there was a penalty--like you start your day later based on how long you stayed past closing. There's basically no reason to close your shop.
- I know that saying the challenge mode is too challenging will get some jeers. My main gripe with the challenge mode is that the items have to be reassembled in EXACTLY the correct order. It will make you start completely over if you do not do it EXACTLY in the same prescribed order. It has nothing to do with the "sensical" way--the part fits/is connected (not like floating or in a totally unbelievable way). I wish there was at least a bit of leeway with this, but I get it...it's supposed to be "challenging." Some of the challenges are very nuts and have a ton of parts to memorize (Polaroid camera and laptop--I'm looking at you). Fortunately, challenge jobs are mostly optional.
- Painting/stickers. One of the features you purchase is the ability to do custom paint jobs on devices. Some jobs will request a specific palette of colors (purchasable for various themes). Doing more than simply slapping on one color requires some deft coordination (it does satisfy the job requirements though). You can also buy stickers that can be (optionally) added to jobs. No one will request the stickers...they're just sort of a fun addition. I wish there was more to this part of the gameplay and that customers would request (or tip) for making their items look particularly cool (maybe like using multiple colors or a specific theme of stickers).
Recommendation:
If you enjoy simulation games (and especially those that deal with electronics), ReStory is a great option. I liked the nostalgia factor of seeing the alternate versions of classic gaming consoles and early 2000's cell phones and I would never have the real life skills to repair any of them. There's something oddly soothing and rewarding about taking something broken and fixing it. It's also fun to see your little shop go from a trash filled hovel into a glowing beacon of repair. Some aspects of gameplay could use a bit more development, but overall it's a relaxing and enjoyable game. The first content update is coming out on September 14th and it looks like they're adding a few new devices, so that's fun.
Saturday, August 29, 2026
There's Big Witcher News Brewing!
It has been quite a week of big gaming news (or leaks...) and luckily, some of it feels relevant to my own interests. Sadly, that's not all the hubbub around Grand Theft Auto VI, because I am on PC and know that it'll be at least a few years before I'll be happily running and gunning around a new fictional world. (Plus, some of the "takes" get really annoying--people claiming that it's going to be disappointing because xyz isn't featured...sheesh!) The most relevant news for me has been about the now 11 year old The Witcher 3. I was very surprised when they announced a new DLC but it turns out that it gets even better than that. If you haven't booted it up in awhile, the end of September is going to be the perfect time to dive back in. Here's why/the big news:
The Witcher 3 is getting a "remastered" version! Now, I could've sworn that it already got a bit of a graphical update (when they were adding in the new crossover content from the Netflix series), but apparently it's getting an entirely updated look. But that's not it folks--if you're someone who never invested in the DLC (do those people exist?) the remastered version will include both "Hearts of Stone" and "Blood and Wine" for free! On top of all that there's an entire list of improvements to the base gameplay that's being included--stuff like new finishers, new animations for signs, improved monster behavior, revamped skill trees...and a lot more! Undoubtedly the best part--it's free to anyone who already owns TW3! Take a gander at the official trailer if you haven't seen it yet:
I'm a huge The Witcher fan, so this is an unexpected surprise. One thing that I'm finding funny is that people are widely singing the praises of CDPR and lauding them for offering this upgrade for free when other developers would make this a paid version. Just a few years ago, when the release of CyberPunk 2077 was an absolute disaster, these same folks were in full on torches n' pitchforks mode and prognosticating the doom of CDPR. My, how the turns have tabled. I guess now it's okay to like them again.
One interesting piece that no one is talking about was an announcement that CDPR was "partnering" with Blizzard to offer TW3 through Battle.net. I was very confused by this and a bit worried that maybe this means that CDPR might be getting gobbled up by the Activision/Blizzard monster. I guess they've done plenty of partnerships with other games or crossover content, so maybe it's nothing to worry about. I'm really hoping that's not the case--CDPR seems like they want to stay independent and I've appreciated their more pro-gamer stances (like no DRM).
They also released a new trailer for the upcoming "Songs of the Past" DLC and a bit more information about the story. It will apparently take place in a province known as Letten and will broadly feature characters related to Geralt's bard BFF Dandelion (formally know as the viscount Julian de Lettenhove). The entire Lettenhove clan is apparently going to be part of it--granny too! And, we finally get to use that silver chain that was featured way back in the original The Witcher trailer! If you're interested, here's an entire interview about the upcoming features in "Songs of the Past."
I'm excited for all this new content--I don't really need a reason to start yet another TW3 playthrough, but both the remaster and the new DLC definitely give me one. I was a bit surprised that there wasn't more The Witcher 4 information, but hopefully that will be forthcoming. I can't wait for September 29th!
Saturday, August 22, 2026
Scratching that Itch
Every once in awhile you just feel that urge to start yet another Stardew Valley farm. Sure, it's like your 10th farm, but there's just something deeply satisfying about the entire process of rehabbing a derelict piece of land, befriending all the friendly townsfolk, and rebuilding a struggling town (I need to do the whole corporate takeover side of things...but it just feels evil). If you're feeling a little burned out on Stardew, there's a new farm in town and it's called Fields of Mistria. I've been playing it for awhile now (but haven't finished...and am likely far from "finishing"), but thought I would share my experiences thus far.
I stumbled across Fields of Mistria while perusing the offerings in the recent "wholseome" games sale on Steam. It had not crossed my feed prior to the sale at all and wasn't on my radar. If you haven't heard of it either, here's the lowdown--it's very, very much a game made in the image of Stardew. It actually made me feel a little...weirdly icky, at first, because it felt so similar to the granddaddy of all farming games. Basically, you play the role of a farmer who is recruited to help re-build a town that has been struggling after the effects of a powerful earthquake. (Sorry, no sad grandpa to inherit the farm from) Yes, they want you to grow food, but you also wind up in the wider mission to rebuild and improve the town.
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| My Mistrian farm on an average winter day. |
The game mechanics are basically identical to Stardew--there's a 24 hour clock, you have your farm with a small patch of tillable soil to grow crops, and you can choose how you spend your time each day. That's not where the similarities end though--there's a mine to explore (with the exact same mechanics--break rocks, fight monsters, gather materials, descend), there are townspeople who you can befriend (same mechanics--gaining hearts for friendship, giving gifts), there's a museum where you can make themed donations (and get rewards for completing sets), and there are seasonal holidays/events. Yep, it's that identical.
There are some differences though that make Fields of Mistria feel just different enough. A new activity is collecting insects--like fish, they appear in certain locations (and can be dependent on time of day, weather, etc.). Insects vary in rarity and can be donated to the museum as part of their collection. There's also archaeology--this basically means digging up any bumpy areas of soil you come across or identifying items you fish (or dive--you can dive in certain special spots) up. Artifacts are another museum collectible item. It also feels like the cast of characters is larger in Mistria. There are a few features that I very much wish were in Stardew--one of them is the map. The map doesn't just show you the layout of a location, but it shows you exactly where the townsfolk are at any given moment. This is very nice as it doesn't rely on you having to remember the schedule for every character (that also varies seasonally...). I don't know how much time I have wasted in Stardew trying to track down a specific character. There seems to be much more focus on cosmetics in Mistria. There are a ton of different furniture items to either craft, buy, or earn as rewards--there are different themed sets too! The clothing options for your character are also very diverse, so you can dress them in a multitude of styles (including hairstyles). One fun feature that I noticed was that the outfits that the townsfolk wear change seasonally (and are very stylish). It's kind of fun to see what they're wearing as you roll into the next season. If you want to raise animals on your farm there are also a stunning variety of critters that you can choose from--this includes fun exotics like llamas and capybaras (I'm not sure what kind of food products you get from capybaras...). Plus, there's a breeding element to raising animals that allows you to breed different colored critters to try to get rare color varieties.
If you're feeling that hankering for some farming action (while we wait for the someday release of The Haunted Chocolatier), you'll feel oddly at home with Fields of Mistria. I'm enjoying my new farm, some new townsfolk (in snazzy outfits), and that heartwarming feeling of helping others. If you're the type who just wants to decorate and design, you'll love the multitude of cosmetic options in Mistria.
Friday, August 14, 2026
Books n' Stuff
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| Your journal helps you keep track of each character, their tasks, and likes/dislikes. |
Saturday, August 8, 2026
Bouncy, Bouncy
Saturday, August 1, 2026
Someone's Gotta Do It
I picked up a few new titles in the Steam Summer Sale and have been spending my time checking out one (actually two, but I found that I deeply disliked one of them). A somewhat weird genre that I've found myself enjoying is cleaning games. Do I enjoy cleaning in real life? I mean, I have to do it, and I don't hate it or anything, but it's just more work to me. I'm not the kind of person who is a neat freak either, but I do love to simulate cleaning up in a game. Hence why I've found myself in the role of a down-on-his luck janitor in Crime Scene Cleaner.
What is it?
A first-person cleaning game where you clean up the aftermath of various violent criminal encounters.
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| What you're walking in to on a typical job. |
How much playtime can I expect? Is it replayable?
I'm not 100% done (and have fully confessed to my slowness in cleaning games) but I'm at almost 32 hours of just the main story missions. There is also a challenge mode that I haven't checked out yet. Basically, there's plenty of content and yes, it does have an element of replayability built-in with the challenge mode.
Pros:
+ There's a decent story. I mostly expected to find some built-in story elements on the jobs that might explain the situations that you're cleaning up, but there's a fully fleshed out story about your character and the various crime scenes you clean up. Your character, Mr. Kovalsky (no first name given), is a school janitor whose daughter gets sick and needs some expensive medical treatment. His normal gig won't cover the cost, so he's open to alternatives. He gets pulled into the shady business of cleaning up after crimes in an almost accidental way--the son of a friend gets into some trouble and calls Kovalsky to clean up. He does such a good job that the big boss reaches out and offers to give him...more permanent employment...as long as he can keep his mouth shut.
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| What the heck? Some more humor. |
+ Simple, but oddly enjoyable gameplay. Kovalsky is armed with a bevy of cleaning tools--a mop, sponge, and pressure washer--and the ultimate goal of each level is to completely clean all the blood, get rid of all the bodies, clean up any trash/destroyed items, and move any furniture back into its original position. Basically, you want each scene to look like nothing ever happened there. Plus, you can also add to your base pay by stealing any valuable items that might just be laying around.
+ Secrets and collectibles to find. Each level has hidden areas that require some attention to detail/alertness to find. These hidden areas can contain a cache of stealable items or even special items (I figured out a sort of puzzle clue and unlocked a katana that can be used to smash up certain items), so they're worth finding. The collectibles come in the form of cassette tapes/CD's that can be found throughout the levels (and are also usually hidden in secret areas). They add new playable music to the game.
+ Talent system/skill tree. You earn experience points based on how thoroughly you clean up each level (and the number of items that you steal) and they can be placed into different skills. You can improve your base items in many ways like improving the amount of blood that your mop can hold before it needs to be cleaned. Earning talent points is very easy and you can unlock all the skills.
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| Small items from each job appear in Kovalsky's apartment. |
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| This Witcher 3 reference can be found on one of the levels. |
Cons:
- Gameplay is very simple. You use your mop to clean up floors, your sponge to clean up other surfaces, and power washer for those hard to reach places. It's a point-and-click type of affair, so there's nothing advanced about it. There is some nuance required (trotting through a giant pool of blood will result in bloody footprints getting tracked all over), but it's pretty basic.
- Physics are also pretty simple and can feel a bit weird. You can use your sponge to safely clean basically anything but if you smack something breakable with your mop, it will automatically break. Feeling out the distance while mopping is weird. When in doubt, use your sponge. When Kovalsky is carrying bodies they are in a weird t-pose that feels odd. It's a minor gripe and nothing gamebreaking, but just gives things a bit of a wonky feeling.
- There's an element of cheese in the writing/stories. It's not cripplingly bad, just slightly cringeworthy at points. Again, not a gamebreaker.
Recommendation:
I have been pleasantly surprised by Crime Scene Cleaner. There's a story (granted, a little bit cheesy), a talent system (in a cleaning game!), and fun features like collectibles and challenges. The gameplay itself is a bit simple, but enjoyable. If you enjoy cleaning games and want something that doesn't push too hard and has fun features, it's worth your time.
Saturday, July 18, 2026
The Betrayer
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| It's V and Nibbles, just chillin'. |
Saturday, July 11, 2026
Edgerunner's Resurgence
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| Male Nomad V with his lizard friend and the Rayfield Mordred. |
Saturday, June 27, 2026
Divin' & Grillin' in Dave's New Adventure
In the vein of surprising game updates, I was shocked when I saw a new snippet pop up in my Steam Library newsfeed about a new DLC for a game that I hadn't thought much about for quite awhile. Several weeks ago (and I have no idea if I just blindly missed something) I saw an announcement video pop up in my newsfeed that Dave the Diver was getting a new DLC. I love me some Dave, so this was a very pleasant and exciting surprise. I've played my way through the new DLC (and thanks to being on summer vacation I've had plenty of time to play) and it's a great addition to the already existing adventure.
What is it?
An expansive DLC that offers up a new area for Dave to explore--a village located in the middle of a nearby jungle. There's plenty of new diving to do and tons of other fun new content that manages to maintain the traditional Dave feel of gameplay and throw in lots of silly mini-games and goofy cutscenes. It begins in the epilogue of the full game and sees you move fully away from your beloved Blue Hole and Bancho's Sushi restaurant.
How much additional playtime can I expect?
Depending on your playstyle, I would estimate ~10-20 for a story-focused playthrough and more for a completionist playthrough (which, at the moment, is a bit pointless...but I'll get to that). It's not a bad chunk of game for $9.99 (I got it for $8.99 at release...but it's definitely worth that extra $1).
Pros:
+A new area to explore...in the jungle! Dave and company venture out from their home base near the fantastic Blue Hole to a small village that has been experiencing the odd phenomenon of ancient sea creatures washing up on a nearby beach. The villagers want someone to find out what the creatures are and where they are coming from. The village just so happens to be located by a very large freshwater lake that is suffering from some pollution issues. In true Dave fashion, solving this puzzle is going to require the work of the whole crew.
+ Gameplay loop that is similar to the base game but that offers up more time for above water activities. Dave doesn't just dive--"In the Jungle" features a daily clock that starts when Dave first emerges in the morning. Half the day can be spent wandering around the village, talking to the locals, or gathering materials. If you want Dave to dive he has to enter the water before evening. It's also possible (if you enter the water early enough) to dive more than once a day. Once evening hits it's time for Dave to start prepping Bancho's newest venture--the Bancho Grill! After tasting some less than delicious fish (and slightly offending the villagers), Bancho decides to work on his cooking skills and show the villagers how to create a truly delicious dish. Running Bancho Grill is fairly similar to the sushi restaurant--you pick specific dishes to place on the menu and then are tasked with serving them to patrons in a timely fashion. The menu starts off fairly basic but is expanded to include two different kinds of drinks and skewers. Bancho doesn't mess with skewers so it's up to Dave to grill them up and serve them to anyone who orders them. This throws in an additional layer of difficulty because you have to balance the normal chaos of serving drinks and meals as well as preparing and serving skewers. At the end of the night you receive the same star rating based on your timeliness. There are plenty of new recipes for Bancho to learn and lots of fun dishes to serve.
After the restaurant shift ends, Dave has a small window of time to do some nighttime roaming in the village. He can chat up any villagers hanging around after dark (there aren't many, but a few), or gather unique nighttime items. As this thin sliver of time gets closer to the end, Dave can choose to go to bed (and wake up at the same time with a full morning schedule) or stay up and lose part of his morning window. Just go to bed Dave!
+ A new freshwater diving experience. There are new fish to catch and catalogue, new items found in crates, and plenty of unique underwater resources to gather. Diving ain't all fun and games though--there are many different types of aggressive fish and large predators lurking in the water.
+ The jungle gun is four unique weapons in one! Sadly, Duff can't leave his anime girls behind so there's a new tech expert in residence. Muna is an assistant to the OG Dr. Bacon and she has a knack for technology. She grants Dave the jungle gun--one weapon that you can change into four different weapon forms (rifle, shotgun, sniper rifle, and net gun). The jungle gun is great because you can just scroll through to the type of weapon that you want. It also means that you have more ammo to use when you're facing a big bad. All four types of gun can be upgraded in a similar fashion to the base game (provide the correct resources and some money). One of the upgraded versions offers up a form of the sniper rifle that does a bunch more damage if you stay locked onto a target for more than 1 second--it's very powerful and great for sniping from afar.
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| Dave's complete skeleton display for the museum. |
+ Two Point crossover content. I'm a big fan of the Two Point games and both games added in crossover content. Dave encounters an unconscious explorer in the jungle and finds out that he's gathering dinosaur bones for a museum. There's a mission where Dave can collect bones from defeated creatures in the forest to help complete a unihornus skeleton. In Two Point Museum they added in a new digiverse rift that features content from Dave the Diver. There's even an option of open up a mini-Bancho sushi in your museum (...of course you'll be serving up the fist that you catch for displays in your museum which seems maybe a bit questionable).
+ Befriending the villagers. In order to gain the trust of the villagers, Dave can speak to them and learn about their preferences. He can then find (or purchase) items that the villagers like and give them as gifts. As their friendship level rises, the villagers will offer up gifts in return. It's a fun way to learn about each individual and their preferences. Villagers will also offer special missions to Dave--it could be an item they are looking for or a fish/larger critter they would like cooked up.
+ Dave goes exploring. As you progress the story a new area unlocks that opens up a fun, new type of gameplay. The Setah Forest is filled with dangerous creatures so Dave has no choice but to take Cobra with him as protection. When Dave encounters an aggressive forest creature there's a new turn-based combat experience. Dave and Cobra each have their own set of abilities (Dave's good at swinging a club and Cobra prefers an array of guns and bombs) and facing off against the forest denizens offers up a bit of variety. Exploring the forest is part of the story but also a good way to find materials that are only found there. As you progress through the story Muna also joins the party with her own set of abilities.
+ Tons of silly mini-games inspired by classic games. There's a Duck Hunt-esque shooting game and a sequence with some definite Guitar Hero vibes (there was a bit of this in the base game too). The games are enjoyable and the references are also fun to pick out. There's a nod to Resident Evil in the forest as Dave can pick green, red, and yellow herbs to provide health and action point boosts. (*Some of the references I didn't get because I think they're more related to popular Korean cultural references/shows/games)
+ A cast of new friends to staff Bancho's Grill. Random people just show up in the middle of the jungle (weird, right?) and some of them offer to stick around and work in the grill. You really wind up with a diverse group of employees--you'll just have to play to see what I mean.
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| Dave's hut can be personalized with tons of items. |
+ Dave gets his own personalized hut that you can decorate with crafted and gifted items. You can also personalize the look of the Bancho grill with lots of different options.
Cons:
- No achievements. I was a bit surprised when I didn't see any achievements popping up. I didn't even look to see if there were achievements and just assumed that there was (because there normally are). Do I care about achievements? Not particularly, but they do sort of gently encourage me to be more completionist. Apparently this was a big complaint to the devs because just last week they issued a sort of apology video and indicated that they were adding in achievements in a future patch.
- Boss battles are a bit underwhelming. In the base game Dave would often be facing off against some kind of giant, weird marine creature. The fights sometimes involved using specific tactics that made them feel fun and unique. I didn't get that same feeling about the boss fights in this DLC. The fights are pretty straightforward. The jungle gun also made the fights feel easier to me. You have three different guns, so you can use up much more ammo than in the traditional game before you have to go hunt some down.
- The gift giving aspect of the game is pretty meh. You can purchase different items from one of the villagers every day. If you chat with the villagers they will tell you what food and gifts that they prefer. Providing them with either will increase their friendship level. You can also experiment with gifts, but don't get as much of a boost from more neutral options. Friendship level rises fast, so the experimentation part just felt extraneous. Just focus on giving them their preferred gifts and you'll get to max level quickly.
-I want to see ALL the DANG LIZARDS! One collectible-esque task involves catching the many species of very cute, big-eyed lizards that populate the jungle. A specific villager LOVES lizards and has a terrarium in their hut where you can go and view the lizards. The downside...you can only view a few at a time and there's no way to keep track of which lizards you have caught. Lizards should have their own tracking or some type of list that is tied to the terrarium.
Recommendation:
It had been quite awhile since I had even thought about Dave the Diver. "In the Jungle" takes much of what I enjoyed about the base game and improves on it. I liked the storyline and getting to know the villagers. The diving aspect is maybe a bit underwhelming compared to the base game, but the other added elements (like the turn-based battles in the forest) are something new to enjoy. There's also that undergirding of silliness with the cutscenes that feature dancing jungle creatures or Bancho's jungle-creature inspired research sequences. Paying $9.99 to re-visit one of my favorite indie (*yes, I know that term is debatable) games was definitely worth it. If you're a Dave fan then you'll want to add in this fun, new adventure.
Saturday, June 20, 2026
It's Giving Cooking Mama
After giving up on two different titles I decided to look for something that veered from that set of failures. I was scrolling through my Steam Recommendations when I saw a game that definitely was a departure from my normal choices. Who woulda thunk that I would enjoy a cute little casual cooking game? I've had a nice time with some other cooking games--namely Cook, Serve, Delicious which I've recommended in the past (and it's supposedly getting a re-mastered first game).
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| For the longest time I thought this guy had a loaf of bread on his forehead. |
What is it?
KuloNiko: Bowl Up! is a casual cooking-themed game that involves running a noodle/meatball restaurant that you inherited from your dearly departed grandmother. The gameplay consists of running your restaurant, competing in a cooking competition known as the "meatball brawl," and befriending the many denizens of the fictional town of Kuloniko. It has some STRONG Cooking Mama vibes--your main character is most definitely a descendant of our beloved Mama.
How much playtime can I expect?
I finished the main storyline in a little over 15.5 hours. You can run your restaurant indefinitely (if that's your jam). I'm not sure how much more playtime you could eke out. I didn't unlock all the cosmetic options, but that could definitely add some playtime for someone interested in a fully completionist experience.
How's replayability?
There's not much of a replayability factor with this one, unfortunately. I suppose if you also wanted to experience every iteration of hangout with each character...maybe that could motivate some longer playtime or more replayability.
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| The street view outside your restaurant. |
Pros:
+ Cute, anime/Wii-style design. The characters and town all have a fun vibe that will appeal to those aforementioned Cooking Mama fans.
+ Gameplay that is easy to pick up but has enough challenge to make it feel well balanced. The controls are extremely simple (we're talking clicking at the right time mostly) but the challenge comes from managing the increasingly complex orders from the restaurant patrons. Patrons can request specific recipes or they can just toss out a random list of items they want you to throw into a bowl. It gets more complicated as they can also request that their food have a specific flavor or that they don't want specific ingredients. Each bowl can only hold so many ingredients, so complex orders can feel quite challenging as you try to balance out the requested flavors. As you progress and unlock new stations in the kitchen patrons can also request side dishes and drinks. There's a timer for fulfilling orders and it can feel daunting at times.
The gameplay loop involves running your restaurant throughout the week (fulfilling customer orders) and deciding how you want to spend your two free days. On free days you can either hang out with friends (the cast of characters you meet as part of the story) and do something fun which will increase your friendship meter/level. Increasing friendship is important because each of your friends has specific perks that can be applied if you opt to choose them to assist you during a meatball brawl (plus, you unlock all those fun cosmetic options--some are themed around a specific character). You can also opt to participate in meatball brawls during your day off.
+ Meatball brawl throws in some light faux-competition. At this event you can challenge another chef to create a dish for a specific panel of judges who each have their taste/ingredient preferences. You earn points (hearts) by adding ingredients that the judges prefer while also paying attention to the challenge ingredients (each brawl has a different set of unique bonus ingredients). There are also bonus points awarded for performing specific crowd requested actions during one of the three "action" phases--for example, the crowd might want you to do cutting tasks or add a specific flavor. Winning the competition requires adding in the bonus ingredients and also making sure to take into account the specific taste and ingredient preferences of the judges. Overall, winning the brawls isn't too difficult.
+ Very forgiving gameplay. If you mess up an order or take too long your patrons will still pay for their order...they just don't tip as well and you make less money. If you lose a meatball brawl your restaurant loses some reputation (which can be re-earned through correctly fulfilling orders in your restaurant) and you can re-challenge the chef at a later date.
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| A beach-themed restaurant. |
+ Lots of cosmetic options for creating your own unique restaurant. You can personalize your kitchen and your main restaurant area with many fun options. The basic options can be purchased with coins and other options are unlocked through increasing your friendship level with certain characters and purchasing them with vouchers (vouchers can either be won in brawls or during festivals).
+ A silly main storyline with plenty of feel good cheese. Friendship, yay! Sometimes it nice just to keep things light.
+ A cute cat companion. Every game is improved with a cute, cat. Teto, the cat, will periodically jump on the cashiers counter and have to be nudged out of the way so you can cook and accompanies you to bed each night. You can also pet him at night after your restaurant shift.
Cons:
- Mini-games to learn recipes are basically pointless. Learning a new recipe makes you play a mini-game that literally consists of clicking. That's it--there's not even a tiny bit of difficulty built it (like clicking a different button). It could be improved by making different commands for each recipe...at least make it feel unique.
- Might be too casual for some gamers. The most challenging part of the gameplay is figuring out particularly complex orders that request specific ingredients and flavor profiles. Everything else is pretty cake--it's basically impossible to lose at meatball brawl and messing up customer orders generally just results in less reputation/profits.
- Recipes seem pointless at times and you wind up giving a customer a bowl with some garlic and a few random seasonings. Why even have them request a recipe? (I get that part of it is you remembering that a customer said no meat) It just feels sort of non-sensical--although, I suppose that people do order whacky things in real life.
Recommendation:
If you were a fan of Cooking Mama then KuloNiko will be right up your alley. It's like Cooking Mama with an actual story. If you're wanting a casual, mostly relaxing type of experience, it's perfect for you. If you're hoping for something that's moderately challenging...this is not it (give Cook, Serve, Delicious a try). I had a nice time with it and think it will appeal to a certain type of gamer.



















