Showing posts with label Terra Nil. Show all posts
Showing posts with label Terra Nil. Show all posts

Saturday, April 19, 2025

Reduce, Reuse, Replenish in Terra Nil

In a world where big, existential problems can feel impossible it's nice to be able to dissociate a little bit.  One of those problems is climate change and the human caused impacts on Earth's environment.  Sure, I can take personal steps to do things to help, but that just feels so little.  Just imagining being able to fix these major problems is some serious escapism and is exactly what Terra Nil does.

What is it?

Steam uses the following tags to describe Terra Nil: relaxing, nature, strategy, puzzle, and (somewhat inappropriately) city-builder.  I would agree with all of those except the city-builder one.  Terra Nil challenges players to restore the environments on a planet that has been heavily damaged by human-caused pollution.  The goal is to use your limited resources to restore certain biomes, climate conditions, and animals to various regions of a ruined planet.

How much playtime can I expect?

Like most games it can vary depending on how thorough you want to be.  If you simply want to accomplish the baseline goals to pass a mission it could be ~10 hours.  If you want to try to accomplish all the goals (go for 100%) you could probably push it over 20.  It's not a long game, but it's also not overly short either.

Pros:

+ Terra Nil is definitely deserving of the "relaxing" tag.  The music and laidback gameplay offer up the perfect opportunity to de-stress while gaming.  The most stressful part is when you realize you've messed up and have to figure out how to correct your mistakes.

+ The gameplay is relatively simple to understand and is the right level of challenging to keep it engaging but not too stressful.  Your dropship initially grants you a set amount of resources and your goal is to use those resources to place various structures to help replenish the environment.  As you reach certain goals you gain more resources that can give you a bit of a cushion to push toward meeting additional goals (such as climate goals).  Before you leave each map you have to remove any trace of your activities by recycling all your structures.  Ultimately each map wants you to meet a set of climate goals, restore certain biomes, and provide habitat for certain animals.

+ Multiple biomes with their own plant life and animals.  There are temperate, tropical, and arctic zones that each have their own challenges.  On arctic maps you must clean up the polluted snow first and then work to restore the environment.  It's fun to see the different plants and animals in each zone.

+ Each time you finish a level there is the ability to "appreciate" the restored environment.  The regular UI disappears and the camera pans and focuses on your restored area.  It's a cool feature that lets you have a bit of time to enjoy the fruits of your virtual labors.

A screenshot of a completed map.

+ Along with the "appreciate" function, there's also a fun photo mode that will take a full screenshot of your restored map and save it.

+ You can easily restart a stage or entire mission.

Cons:

- The gameplay is fairly easy to understand, but there are parts of it that aren't explained really at all.  For example, when you place certain structures there are numbers that pop up that can be either a green + or a red =.  Sometimes these numbers appear and sometimes they don't.  I assume that they are showing how many grid squares your structure is covering (and the negative numbers represent overlap or ineffective placement).

- You can "undo" one move/placement (per item placed--say you place something somewhere wrong, you get to use one undo).  In some ways this provides extra challenge, but in others, it's kind of annoying.

- There are many different kinds of structures but you don't get much time to get used to them before a new set is introduced.  It would be nice to have at least a couple of maps to get a feel for how to place/utilize items.

- At the end of each level there's always this awkward part where you need to satisfy the needs of the various animal species that appear on your map.  Each group of animals has a little informational chart that depicts what they need to reach "happiness," but it's another thing that isn't explained particularly well.  The information in the chart isn't terribly helpful--you mostly figure out that you want each animal to be in the green part of the bar chart.  Making this happen can require using a special structure that allows you to relocation animals to different parts of the map.  Passing levels requires getting a certain number of animal species to the "happy" level.  There's a lot of trial and error involved in getting it right.

Recommendation:

Terra Nil is a relaxing experience that is oddly satisfying.  Seeing the beauty of the environments you just restored is a nice feeling.  Unfortunately I think certain parts of the game are poorly explained and suffer from a lack of information.  Ultimately though, you can succeed and have a pleasant experience.  It is fairly short but does have some replayability in the form of going back to 100% the goals on each map.  I'd grab it on sale.

Saturday, June 19, 2021

The Games of 2022

I enjoy gaming, but I'm not the kind of person who wants to spend a bunch of time watching all the uber-announcement megashows (your E3's or Nintendo Direct or whatevergamerconthing)--just point me to the trailers and I will decide from there.  There has been a recent spate of gaming related announcements from these events and there are several upcoming titles that I'm going to be keeping my eye on.  Fingers crossed that 2022 shapes up to be a great year in gaming!

The game that has most piqued my attention is Starfield, a Bethesda title that was described as "Skyrim in space."  I like Skyrim and I like space...so those two factors lumped together are enough to get my blood pumping.  It's going to be interesting to see how the acquisition of Bethesda by Microsoft impacts the game, the release, or various other factors.  Unshockingly it will be an XBOX exclusive (sorry Playstation peeps).  Will Starfield contain the numerous hilarious bugs and general weirdness of the classic Bethesda title?  Will I have a space-equivalent Lydia to haul around all of my space dragon bones?  I'm watching you Starfield, so don't disappoint!  


Since I'm not hugely into triple A titles, the other announcements that were noteworthy were for games that skew more toward indie status.  Most notably, the adorable Slime Rancher is getting a sequel!  Slime Rancher 2 looks to include tons of everything that I love--cute slimes to interbreed (seriously, bunny slimes? Slimes with little anglerfish-like lures?  Bunny-Anglerfish slimes!), sucking up tons o' plorts, and a bright, sparkly world to explore.  If you want a cute, relaxing game to chill out to...do check out the original Slime Rancher.  


As a big fan of the whacky and comedic hospital management sim Two Point Hospital, I was floored to see that Two Point is releasing a whole new world to meticulously manage...the world of the university campus!  Of course, this isn't your typical university and the courses look like a mishmash of goofiness (which I'm completely here for).  Excitingly, the trailer also promises that there will be even more freedom in designing and managing your campus.  AWESOME!  

A couple of other indie titles also caught my eye--Terra Nil offers a compelling twist on the traditional city builder--what if instead of destroying nature to build a city you were tasked with restoring nature?  The trailer features several of my favorite features--namely relaxing music and the promise of a chillaxin' good time.  (There's actually already a demo on Steam of you want to check it out)  


I was also intrigued by the animation in a game called Planet of Lana.  It is tagged on Steam as a sidescroller/platformer but also "story rich."  Color me curious!  Plus, I'm a sucker for any game that includes interactions with cute critters (and I'm getting some Ori-esque vibes from the little black creature).  I've already wishlisted it and can't wait to see what shakes out.  


So many trailers and so much promise!  Let's hope that nothing crazy happens (like more pandemic delays) and that 2022 shapes up to be a wonderful year filled with great games.