Sunday, July 30, 2023

Cat-venturing in Stray

Lately I've been feeling a bit of stagnation when it comes to many different forms of entertainment.  Some kids in my classes at school were asking me about the last movie I saw in a theater...and I couldn't remember!  This is not because I'm slowly becoming senile (I mean...I hope not), but because it has genuinely been that long.  I cannot think of a single movie that has come out semi-recently that I've absolutely wanted to see in a theater.  Everything that comes out these days seems to be the umpteenth Marvel/DC/other random superhero themed thing or some kind of remake (or the worst...a "live action" remake).  It genuinely feels like Hollywood is lacking in the creativity department (at least when it comes to theatrical releases that will make it to my small town theater).

Gaming, on the other hand, still manages to create entertainment that feels fresh or novel and has something unique to offer.  I'm feeling some positive vibes thanks to finishing up my first playthrough of the very cute and enjoyable Stray.

What is it?
An action/cat-forming (cat platforming--that's a word I made up) game where you play as an actual cat!  And it's not like a cheesy or jokey type of gameplay (think Goat Simulator)--it's extremely well animated and the cat protagonist plays exactly the way I would imagine it would be having the agility of a feline.  Basically you are a cat who winds up accidentally getting separated from its cat-family.  Unfortunately, getting back to them is no easy prospect as you quickly learn that you're actually trapped in a sealed, dead city.  It's your job, as a feisty feline, to figure out how to escape and get back to your family of strays.

Pros:
+ Playing as a cat feels extremely satisfying.  The behavior, animations, and agility of your protagonist feline are so good.  Lots of the gameplay involves navigating both horizontally and vertically by jumping from object to object.  It never really feels awkward and is very enjoyable.  As a cat you can navigate narrow spaces, hide in boxes, and do plenty of cute cat things.  You can meow, nuzzle up against certain friendly robots, jump on surfaces that robots are using (one of my favorite and most realistic achievements occurred when I had the cat jump right into the middle of a mahjong game and knock the tiles onto the floor), sharpen your claws on furniture/objects, and find special locations to nap.

The perfect place for a cat nap.
+ Gameplay that is satisfactory--it's not too tough and not too easy.  Even if you are someone who feels like they might not have the best skills, I think you could still play and enjoy Stray.  There are some sequences that might be slightly challenging, but with perseverance are doable.

+ The story is surprisingly good.  I wasn't really sure what to expect because all I had heard about was that you play as a cat, but there is a story that involves robots, human-caused follies, and the apocalypse.  It's not super dark and has very hopeful vibes.  If you're worried about seeing the cat get hurt or killed--it's pretty mild (the cat does limp at a couple of points).

+ The environments in the game are cool and I particularly enjoyed the robot society and learning about how it functions.

+ Collectibles offer up a degree of replayability.  There are several categories of items to find that are tied to achievements.

+ It's pretty family friendly--I don't think there's any swearing.  The story does have some slightly dark elements, but it's nothing too crazy.  If you want a game that your kids could watch you play, this would be a good one.

+ Music fits the story and gameplay very well.

Cons:
- Gamepad recommended.  I used my handy-dandy cheapo Amazon Basics XBOX 360 controller and it worked like a charm.  I didn't try it with mouse and keyboard but would imagine that it's possible (since the gameplay isn't like a super-serious platformer).

- It's short.  My full playthrough clocked in at a little over 7 hours.  Granted, they were highly enjoyable, very cute hours.  I did spend some time trying to find collectibles, but not a ton, so you could probably get a bit closer to 10 if you really look for stuff.

Recommendation:
If you've ever wanted to play a game where you are a cat, Stray is that game.  The cat protagonist is so cute and plays so smoothly...you'll want to be a cat in every game!  If you are a cat lover, you'll appreciate the attention to detail when it comes to cat behavior.  Even though it's on the short side, the story and gameplay are fun and memorable.  I would recommend Stray but due to the short length, I would say to wait for a sale (I think $29.99 is a bit steep for ~7 hours of gameplay).


Friday, July 21, 2023

Conquering Puberty and Xenofauna

After fiercely contemplating my Steam wishlist, I finally decided to make two summer sale purchases.  I chose to grab I was a Teenage Exocolonist and Stray.  What spurred me to these two very different titles?  Mostly the fact that they both had "overwhelmingly positive" reviews.  I started off with I was a Teenage Exocolonist and have completed a full playthrough and have to say that I'm pleased with my purchase.


What is it?
At first glance the title seems slightly zany and silly--I was a Teenage Exocolonist though is anything but that!  It's a sort of deckbuilder, card puzzler/battler, RPG, and according to its Steam tag, a "life sim."  The story has you playing a the role of a colonist from Earth who is attempting to settle a new planet.  You start off at the age of 10 (so you're just a kid) and then the story takes place throughout your teenage years.  Gameplay takes place each "month" in the new calendar year of the planet--during each phase you get to choose how your character spends their time--there are a variety of tasks that reward you with skill points in specific areas.  No matter which activity you choose you will play a card-based challenge (although some challenges are specifically skill based and reward points in specific skills) that requires you to combine cards to earn a specific score in order to succeed (you can fail).  As you complete activities and interact with the other colonists you are rewarded with "memories" in the form of new cards.  Activities also cause your stress level to rise and you need to periodically spend time relaxing--each time you relax you can choose to forget up to two memories (which are randomly selected and then you can opt which you want to forget--or not forget) which can be a useful way to slim down your deck and get rid of low value cards.  The scoring for the card play seems fairly straightforward--basically you get points based on the face value of the cards, but you also get bonus points for things like matching pairs (of number or color), straights, or flushes--but is actually complex.  Card "colors" are tied to skills that you build for your character by choosing specific activities--there are three large categories--social skills (represented by yellow), intellectual skills (blue), and physical skills (red) that break further down into four specific subskills for each category.

There's also a social aspect to the story--you can gain the friendship of other colonists through engaging with them.  You can also give them gifts of items that you find (and, yes, they do have their own likes and dislikes).  As you get to know them better they will reveal information about themselves.  It's fairly challenging to fully befriend all the other colonists because they all have their own interests and activities--if you focus on a different skill set you probably won't fully earn their friendship.

A full playthrough sees your character aging through their teenage years--from 10-19.  I clocked mine at 17 hours (there is likely some paused time in there), so count on a decent chunk of time.

Pros:
+ The gameplay is easy to pick up and was fairly easy (maybe a bit too easy, but there are options to crank up the difficulty of the card challenges).  It's very forgiving and you can experiment with different cards/combos before you complete your hands.  I think I only failed 2 challenges throughout the entire game.

I enjoyed how the deckbuilding was tied to the story and that cards are "memories" tied to the events you choose.  Since I focused on the "physical" category I accumulated several cards related to winning the yearly festival strength competition.  You can also acquire cards that have a negative effect from bad memories (they're good ones to forget while relaxing).

There are also special "perk" cards that can be equipped in equipment slots.  These cards are either rewarded for certain events or can be purchased using "kudos" that your character earns from doing certain tasks.  As you become more skilled you can unlock more equipment slots.  "Perks" are very useful and often buff certain cards or combos and can even give you a small boost of certain skill points.

+ Extremely choice based.  From the very beginning you get to make a ton of choices--your first choice is the sex/gender of your character (it's very inclusive allowing you to choose your pronouns--including an option for they/them--and if you want a feminine, masculine, or androgynous character), your name, and a genetic augment (every colonist has one and half the fun of learning about the others is finding out about their augments).  Your genetic augment sort of leads you toward a specific skill set--I chose a physical augment that gave me bonus perception.

Once you've landed on Vertumna (your colony planet) you choose how to spend your time--you can choose activities that help build up specific skills.  Each activity presents you with a new scenario which plays out with a story and a card play phase.  Depending on your success/failure in the card play phase you often gain a new memory (card) which can be good or bad.  You also earn friendship with the other colony kids through participating in activities, interacting with them, and giving them gifts.  Early on your activity choices are a bit limited (which is tied to the story and the age of your character), but more options unlock throughout the story (some might hinge on specific skill levels in certain skills).

When you interact with the other colonists you also get to choose dialogue.  Your choices can impact how much friendship you gain (or lose) depending on those choices.  Paying attention and knowing more about other characters and their personalities/quirks can help you make better choices.

The choices you make have a direct impact on the story and its outcomes.  I had several negative outcomes and will definitely try to remedy them on a re-play.

+ Engaging story and characters.  Part of the story deals with the challenges of your colony group trying to establish a firm foothold on a new planet.  The other part deals with the challenges of growing up.  I don't want to spoil anything, but let's just say that the colony has a rough time (in my playthrough it did...which also might be tied to some of my choices) and is frequently confronted with challenges.

The cast of characters in the game is fun--they each have unique personalities and interests.  There's Anemone, the spunky redhead who loves Sportsball (my BFF in my playthrough); there are the twins Tangent, a genius, and her anti-social brother Dys; there's Cal, the animal-loving pacifist...and many more!  As you befriend different colonists you can unlock new information about them--things like when their birthday is (so you can be sure to give them a special gift), what their genetic augments are, and their general likes/dislikes.  Getting older also means that you can establish romantic relationships with other characters.

+ Vastly, vastly replayable.  The choice based nature of the game means that there are always different choices to be made.  There are 29 different endings and over a hundred different cards/memories to be unlocked!  It's the kind of game you can go back to time and time again and experience it a different way every time.

+ Vibrant artwork and some fun "collectible" type of mechanics.  As you experience different events in the game certain events trigger special artwork to appear.  The artwork does a great job of reflecting the spirit of the characters and events and can be viewed through the menu.  If you fully befriend specific characters they will appear on the main menu window--it's very cute and gives you yet another reason for a replay.

+ Nice music that matches the tone and vibes of the game.

+ A casual affair.  You can play as little or much as you like within one session.  The game autosaves frequently and you can create your own saved game at almost any time.

Cons:

- If you are the type of person who doesn't enjoy reading in your games...well, there's no voice acting and lots of text to read.  I didn't find the amount of text overwhelming and it's well written and easy to read.

- Gameplay loop gets a bit repetitive.  I found myself getting a bit bored and played something else at a few points.  Especially in the early years where your options are a bit limited.

- Story choices that felt unclear.  At certain points of the story there are major events where it is hinted that you need to do something or go to a certain place to try to find a solution to an issue--that's clear, but once you find what you think might be the solution there's not really an event or dialogue that's like "wow, you solved that!"  Maybe that's a bit hand-holdy, but I feel like I had some bad outcomes due to the fact that I had found the solution I needed to find, but that I didn't do the correct event the following month to address it because it wasn't completely clear.  My advice--just check everything if you feel unsure about an event.

- Capping out your skills isn't too difficult, but figuring out what to do once you've capped them can be confusing.  Doing exploration related tasks seemed fairly mandatory for completing parts of the story (even though they're not) but it felt a bit like wasted time--the events in a zone are the same and respawn in a different location/order--the major plus is that you can do different challenges and earn some new skill points.

- Star rating system tied to card encounters.  After you complete each card activity there are three stars that appear on the top panel--it seems like you get some kind of rating during card battles.  For some reason, I feel like this is never explained (although, it might've been explained during the tutorial and I just didn't fully absorb it).  I don't think the star rating effects anything though.

Recommendation:
Despite getting a little bored with the gameplay in the early part of the game, I ended up enjoying I was a Teenage Exocolonist.  The vast array of choices and options offers up a game begging to be replayed.  If you're in the mood for a casual game that gives you a ton of choices, I would highly recommend giving it a shot.

Saturday, July 15, 2023

Who Powerwashes a Pineapple Under the Sea? Me!

At the end of June the newest DLC for the magnificent PowerWash Simulator was released--the Spongebob Squarepants pack!  Even though my knowledge and experience with the Spongebob franchise is fairly limited (I did not grow up with it like many younger folks did but have a passing familiarity with the characters and general vibe from pop culture and a few short experiences watching it), I snatched it right up because I enjoy the game and am down for any new opportunities for additional gameplay.  I had a nice time with it and the $7.99 price tag makes it an affordable way to enjoy more content.

Conch Street needs some cleaning!

Pros:

+ If you're a fan of Spongebob Squarepants the nostalgia factor will probably hit you pretty hard.  The DLC includes locations and objects central to the show--Conch Street, home to Spongebob, Patrick, and Squidward; The Chum Bucket and Krusty Krab; and the Underwater Bus are a few of the six new cleaning jobs that are featured.  The locations all have that cartoony feeling the matches the show.

+ New Spongebob washer and character skin.  (You can really only see the character skin during the summary gifs at the end of the level)

+ The locations/objects to clean are (mostly) fairly small and relatively simple.  Of the six new objects/locations to clean, the whackiest to clean is the invisible boatmobile.  It's invisible, so as you clean it, actually being able to see it gets harder (you can still see a vague outline).  The final location (which I won't give away because it is tied to the story/plot of the pack) is probably the most complicated to clean (and it's still small compared to some of the locations in the base game).

Cons:

- It's fairly short and if you're hoping for larger, more complex maps--it's not that.  (However, if you want shorter/smaller locations, you might like this fact).

- No new purchases/additional items from the store.  The skins in the DLC appear to be specific to the DLC and not something you could purchase and then carry over into the rest of the game.

Buy it or skip it?

As a big fan of PowerWash Simulator, I will happily scoop up any new content.  I think that if you're either a fan of the game of a fan of Spongebob this new DLC will scratch a nice itch.  It's only $7.99, so it's not going to break the bank, but you also shouldn't expect a ton of new content (it's 6 new locations/objects).  I had fun cleaning everything even though I didn't fully understand them the way a Spongebob fan might.


Saturday, July 8, 2023

Two Gripes and a Fun

It's time to get all crotchety and cranky about gaming related gripes--oh, and to celebrate something fun.  I took a week off to celebrate the fourth of July with family, but I'm back and have had time to contemplate something that happened just prior to my little vacay.  I hope everyone else is having a relaxing summer and has had a chance to enjoy some quality down-time (even if you don't celebrate the fourth of July--which IMO is overrated...but you do get time off work, so cool!).  Now, let's get the crabby, griping going at full tilt!

Gripe #1:  "Always Online" is a PITA!
If you're one of the die hard Diablo IV players you were probably aware of the issues that happened (now a couple of weeks ago) when poor Blizz was Ddos'd and folks couldn't get logged in.  Of course this resulted in a lot of angry internet rage because people couldn't play as a result (understandable).  Blizz did manage to get the issue under control somewhat quickly.  I, as someone who is not playing Diablo IV, was not impacted by this event, but was impacted by something that I have a feeling was related.  I was happily tooling away with a new Commander Shepard in Mass Effect: Legendary Edition and decided to take a break and do some other stuff.  When I returned to the game, I found that I couldn't get logged in!  Apparently, EA's log-in server system was having issues (I strongly suspect that it could've been tied to the Ddos attacks--kiddies got shut down on Blizz so decided to turn their ire onto another favorite target of online hate).  The issue was fixed within an hour, but it was nonetheless irritating.

Why, oh why, do single player games need to have ANY online requirements?  This is one aspect of gaming that I desperately wish would go away.  If you want to play co-op or multiplayer games--you need that online aspect, but for single player games it just feels like an annoying way for developers to gather data for free (which could be a good or bad thing).  In the long run, most down time is brief, but why should people be prevented from using something they've paid for just because they need to be online?

I just wanna MELE!
Gripe #2: Launchers within Launchers.
My issue with ME also brought up another irritating aspect of gamine--the fact that most games are now sold through digital storefronts that are tied to multiple developers and all require their own launchers.  Part of my issue with being unable to play ME was related to the fact that Steam was working just fine, but in order to launch it I also needed to go through the EA app (which wasn't working at the time).  I'm so tired of the multi-launcher nightmare that has emerged.  I just want to log-in to one thing!  (And I know that GoG has their own "single-launcher" system, but to me it just feels like basically the exact same thing).  And this is directly related to the "always online" issue!

Alright, I'm done griping now.

Fun:  The Steam Summer Sale is in full swing!
Steam sales are definitely the highlight of the gaming year and I've been eyeballing my wishlist and trying to figure out which title(s) I might want to snatch up.  So far I haven't bitten, but I will probably grab something by the end.  The only recent purchase I have made is the new DLC for Powerwash Simulator--the Spongebob Pack (which I will write up next week).

For now, enjoy perusing those sweet, sweet summer sale deals and try to avoid the angry, cranky feelings when stupid online requirements break things.