Saturday, September 26, 2026

What to Play While You're Waiting

While I'm waiting for the "Songs of the Past" DLC for The Witcher 3 (supposed release date September 29th), I'm spending what little gaming time I have with some relaxing titles.  Fall weather has slowly been settling in and there's something nice about grabbing a blanket, popping on some relaxing tunes, and playing something decidedly non-stressful.  If you're also feeling those vibes, here are a couple of suggestions for cozy, gaming time.

A stunning bouncy mess to clean up.
PowerWash Simulator 2 just released the last of its free Caldera Chronicles updates.  The newest level to spray down features an absolutely amazing bouncy castle.  This object could not exist in real life (it's huge!) but there is something very satisfying about levels that feature very bright, primary type colors.  Cleaning off all the muck and revealing the colorful playground underneath brings a very odd sense of joy and accomplishment.

There's also some additional good PowerWashing news--there's new DLC coming out later this year (official release date is "late 2026," so I'm thinking maybe Black Friday/holiday time).  It's possible that not everyone will be jazzed about the content, but seriously, the goal of the game is to powerwash things, so does it really matter what you're spraying?  If you've got some 80's & 90's nostalgia or are a big Barbie stan, the next DLC is perfect for you.  The Barbie DLC offers up the ability to powerwash some of the most iconic Barbie items out there--we're talking the Dream House and the camper.  And, of course, there are some new Barbie themed cosmetics so that you can do your powerwashing in pink style.  Personally, I am not someone who is a big Barbie fan, but I enjoy fake powerwashing and nostalgia, so I will be grabbing this DLC in all its pink glory.

If powerwashing isn't your jam, maybe running a fictional card game shop is more in your lane.  I decided to grab the newly out of early access TCG Card Shop Simulator and take a stab at running my own fake business.  Your goal is to open a shop that sells a Pokemon-like (but definitely not Pokemon because copyright) card game and other tabletop gaming items.  You have to manage sales, stocking/pricing items, and making sure to pay your rent and electric bills.  As you earn more profits you are able to expand your shop and buy a wider selection of items--plushies, accessories like card sleeves and collectors albums, special decks, and a ton more!  You can add tables so that customers can play (you make money from people playing in your store).

My card shop is fairly basic.
One of the surprisingly fun aspects of TCG Shop Simulator is collecting and managing the Tetramon (the fake Pokemon game) cards.  You can open card packs that you purchase and keep your own collection.  With the cards you gather you can sell them or send them off to be graded.  Grading cards takes time and costs a small fee, but can triple or even quadruple the value if the card turns out to be in a certain condition.  I have never played Pokemon but I can definitely understand the thrill of opening a pack of cards and finding a particularly valuable one.

As your shop levels up (you earn experience from your daily sales) you can purchase licenses to unlock additional items (they get more and more expensive) and can even sponsor tournaments in your store.  You can also decorate your shop with a variety of fun posters, statues, and other items to make it look nice.  Unfortunately a lot of the big upgrades are fairly expensive, so you have to wait quite awhile to unlock new floor and wall designs.

Probably the best aspect of TCG Shop Simulator is the ability to spray down stinky customers.  I'm pretty sure that they added this in as a bit of a joke/commentary on the personal hygiene (aka non-belief in deodorant) struggles that can impact the average con.  As a person who works with teenagers everyday I would love to be able to douse the stinky ones with some deodorant spray.  At least I can live out this fantasy in a video game.

Saturday, September 19, 2026

Semi-Familiar Kind of Farming Game

The Fields of Mistria have stopped calling to me, so it's time to finally write up my thoughts.  I haven't accomplished everything in the game but I've reached a point where I just have little desire to play anymore.  Don't read too much into that about the actual quality of the game, there might be a few issues that led me to this point.

What is it?
Fields of Mistria is a farming sim that feels like it was almost directly birthed from Stardew Valley.  You start a farm, you befriend the villagers, you fall in love (or not--it's up to you), and you work to restore a town to its former glory.  Seriously, it's very similar to Stardew.

How much playtime can I expect?
Depending on your playstyle and goals, you're easily looking at upward of probably 50+ hours (that's my low estimate).  I did not complete everything and am sitting about about 82 hours.  (*As a reference point, my town level is 87--Gold and my character is not married but has 10 hearts with a romantic interest)  If you're someone who wants to do all the things, you could easily be looking at 100+.

Pros:
+ Since it is so similar to Stardew, you'll have no problems understanding the basic controls and general gameplay.  Everything is fairly point-and-click so it's easy to get the hang of.

My decorating style is called "nothing matches."
+ Tons of cosmetic options.  One area where I think Mistria outshines Stardew is with the sheer number of furniture/cosmetic items that are offered up.  Many are earned through completing museum collections but others can be purchased from vendors or found while exploring the mines.  You can totally change the hairstyle, hair color, and outfit for your character at any point.  As you expand your base home you get tons of space (a full kitchen/living room area, two ground level rooms, and an entire upstairs area).  Many of the options are seasonally themed (you can get spring wallpaper, flooring, and beds) so you can swap the look of your home every time the seasons change.  You can even add small touches to give it more of a home-y feel like jars, hanging pots and pans, and other miscellaneous household items.  If you were so dedicated, you could undoubtedly design something much better than the mish-mash of random items that populate my Mistria home.

+ Enjoyable animal breeding system.  Rather than simply increasing your herd size you can also produce unique coat colors.  Initially you can purchase animals in one of three basic coat colors (make sure you purchase a male and female).  Once they've reached adulthood and you have befriended them to the two heart level, you can purchase an animal cookie from Hayden and feed it to the animals to have them breed.  After a short time they will produce offspring in in a new, unique color.  This new animal will be a tier 2 coloration (*they definitely don't care about inbreeding in this game) and if bred with another tier 2 animal will produce a tier 3 offspring and so on, all the way to tier 5.  It's enjoyable to see all the fun new coat colors and the cute (but totally unrealistic) offspring.  You can also enter your prize critters into the annual animal judging contest to win some prizes.

+ Hotter characters than Stardew.  Stardew definitely has wholesome vibes, but Mistria leans into anime-style characters.  All the dateable characters have a degree of cuteness to hotness.  Personalities range from friendly to flirty and even slightly hostile (it's always fun to see the cranky ones warm up over time).  Personally, I enjoyed the fact that characters will change their outfits to match the season (wearing lighter clothing in summer and warmer styles in the winter).  It's fun to see what they're wearing.  There's nothing too risque about Mistria, but definite efforts were made to make characters attractive.

+ Friendly neighborhood gossip can help shed light on the loves/likes of the community.  Figuring out what each character enjoys can feel like a huge pain in the buttocks.  Each day you can talk to Elsie and she will offer up a set of three characters to choose from.  You can pick one and she will reveal one of their liked or loved items.  There are a lot of characters and each has a TON of liked/loved items, so this process is slow moving, but it is better than trying to randomly guess (of course there are tons of dropped clues when you talk to people).

+ Dating/romance system that is fun.  Once you reach eight hearts (out of twelve) with a character you can choose whether or not to date them.  If you opt to date them you can ask them on actual dates--these are special cutscenes that take place on the weekend.  Initially you have two or three options, but as you do different daily activities you can unlock more options for dates.  Each date will advance your heart meter more than normal gift giving and you get a fun picture souvenir item that you can hang in your house.  Some of the dates do seem a little strange though--I unlocked an option in the mines for a romantic date where my character is forging something at the blacksmith anvil.  Sounds hot (because of the forge, you know).

Cons:
- I've already said it in multiple posts, but I feel like a lot of the basic gameplay is a direct copy/paste of Stardew.  The way farming works (copy), the mines (copy), gift giving (copy), the museum donations (copy--but slightly less cool), fishing (easier copy), crafting/smithing (copy)...etc.  I just wish that they had come up with something that didn't feel SO similar in a lot of aspects.  As I mentioned above, there are plenty of unique aspects, but to me, this feels a bit...I don't know, lazy/icky and like they could've come up with something different.  I think that's the challenge for games that want to fall within the "farm sim" category--how to make it unique and not just another version of Stardew.

- End game is draggy.  Once you've reached level 100 in the mines and unraveled the story of Mistria, there's just not much to do.  Levelling up the town becomes a lot slower and you have to rely on fulfilling villager requests (and there seems to be fewer capital requests as you progress).  You can add a new vendor who gives mine-related missions each week which reward 100 renown but if you don't complete the quest within the week you're stuck waiting until the next week.  I just got bored with it (there are other things to do like focusing on improving friendship levels, trying to complete museum collections, etc.).  I was hoping to max out the town level (I guess there are a couple other building related missions that are unlocked).

Recommendation:
I think Mistria is a great option for someone who is totally burned out on Stardew and wants something similar but just different enough.  There are aspects of the game that I like and are an improvement on the Dew, but I really wish that the gameplay itself was more unique.  If you enjoy the farming sim genre, this is yet another option and yeah, it has enough to offer in terms of enjoyment and length of play.

Saturday, September 12, 2026

It's Over :(

With the beginning of the new school year my gaming time has been very minimal (*insert sad trombone noise here).  The start of the new school year is always a bit nutso so I've caught a few hours here and there and haven't really been playing anything new.  Once school starts and I just want to come home and relax I tend to seek out some soothingly familiar content or games that tend towards the "relaxing" side of the spectrum.  Lately I've noticed a new genre of game creep into the "wholesome/relaxing" game space--Steam tags them as "organizational" and they involve sorting a massive pile of random objects into a correct location.  There has absolutely been a glut of these games and I am feeling a bit curious because they definitely would seem to fall within my strange love of cleaning games.  I worry though that their simplicity means wading into a pool of AI generated slop and I don't want to venture into that.  The upside of these games is that they're generally on the cheap side.

My first tier 5 animal--a cute, golden calf!

My "new" gaming time has been spent in Fields of Mistria.  I haven't quite accomplished everything (and probably won't) but I've made to the bottom level of the mines (and revealed the shocking secret--no spoilers--about what is going on in Mistria).  My ultimate goal is to max out the town level (not quite there--I think I have maybe 2 more levels to go) and to befriend all the folks (or most of them...since some new townsfolk get introduced at various parts of the game...and they're market day only peeps).  My character hasn't managed to land a romantic interest yet (I've been focused mostly on the dang mines and have neglected my relationship building).  I'm leaning toward Hayden, a fellow famer and animal lover.  He seems like a perfect match for another farmer, he's cute, and he has a fun relationship with his prize-winning chicken Henrietta.

I'm a bit torn about Fields of Mistria because I still feel like many aspects of it are just a little too close to exactly Stardew Valley.  Why make something new when you can just copy what you already know works, amirite?  I think this specific genre of games needs something fresh and I'm not sure Mistria's really doing it.  That doesn't mean I'm not having fun--there are definitely some aspects that I am enjoying.

If you're a teacher who has recently returned to the grind--I hope all is going well and you're starting to feel a bit more settled.  It's the last gasps of summer around my neck of the woods, so I'm hoping to enjoy some outdoors time before fall sets in.  It is a bit nice to just cozy up with a nice game and relax though.

Saturday, September 5, 2026

Nostalgic Repairs

My summer gaming time has come to its end with the start of the new school year (sad noise...), but I did finish up another of my "wholesome" finds.  If you're someone who likes simulation games that are focused on electronics and someone who is a millennial (or older), you'll get a kick out of ReStory: Chill Electronics Repair.  It's another of the gems I dug up during Steam's "wholesome" games sale.

What is it?

A simulation game where you run a small electronics repair shop in the Akiba district of Tokyo, Japan in the early 2000's.  Customers place orders and it's your job to diagnose the issue (or just simply clean the item), order the correct parts, and then restore it to proper working order.  There's a storyline that plays out, but the core gameplay circulates around the repair element.

How much playtime can I expect?

I finished the main storyline in ~10-12 hours, so it's on the shorter side.  You can continue playing infinitely if you want though.  I logged an additional ~4-ish hours simply earning more money to unlock better licenses and cosmetic items for my shop.  (*It seems like there will also be additional content added in future patches!)

Pros:

+ Enjoyable gameplay loop.  There's a bit of a timed/clock element--you arrive in the morning and open up your shop, customers can stop by the window (those are the story characters), or you can take online jobs via e-mail (I think it takes a couple days in-game for those orders to start happening).  A courier delivers the items and then you spend your day taking them apart, diagnosing problems, and ordering parts.  The same courier delivers the parts you order and takes away any completed jobs.  You can complete several jobs a day, but the courier service ends at midnight, so you generally want to close up (although...you don't technically have to) and go home.

Disassembling a ThinkerPad.

+ Point and click repairs.  To disassemble items you simply need to locate the various screws (handily highlighted) and remove them and then start pulling apart the various pieces.  You can lay out the parts on your desk  If a part is broken, it will appear cracked or burnt and needs to be disposed of and replaced.  To find replacement parts you have a couple of options--you can take a chance and buy used items off of the internet.  This is a bit of a gamble because you don't know if the item you purchase will have the correct usable parts (even if the buyer says the item works).  Alternatively, the more expensive but sure option, you can order the exact replacement parts.  After you've ordered, your friendly courier friend will deliver the parts and you can get to fixing.  You can store any usable parts that aren't needed in the current job for later.  Once you've fixed the item (and correctly reassembled it) you leave it on the counter and the courier takes it and delivers your fee.

+ There's a storyline with a set of silly characters who will bring by various items for you to repair.  You can choose your responses to these characters (and it might even have an impact on the outcome of the story).  The ultimate arc of the story is a bit confusing, but it revolves around saving the neighborhood from being demolished to make a mega-mall.  It's a nice touch for a simulation game to have some sort of story element.

A side view of the inside of my shop.

+ Upgradeable tools.  You start off with a few basic brushes and screwdrivers and can purchase better versions to help with speedier repairs.  Part of the fun is saving up enough money and getting to experience your shiny, new tools.

+ Fun, cosmetic options for your shop.  It starts off looking pretty raggedy--it's full of trash from the old owner, so the first step is throwing it all away.  You can purchase various paint colors to brighten up (and repair the holes in the wall) the shop and you can add in fun little touches of Japanese culture (the cute little waving cat--maneki neko or a daruma), gaming-related items, or even some 90's nostalgia (old VHS tapes...or a singing-fish).

All my repair licenses.  I can fix anything!

+ Tons of nostalgia.  The items you repair in your shop range from the 1970's to the early 2000's.  Atari must've agreed to some sort of licensing because multiple products will show up for repair (think the 2600 consoles, joysticks, and even a weird handheld that I've never heard of called a Lynx).  As you progress, you have to buy licenses to repair various other items (the cost for these licenses vary and you will generally find yourself doing several jobs to save up).  These items are recognizable, but go by an alternative name (for copyright purposes)--there's the Xi-Box, or the Nony PlayStation, or even the Patendo.  It's fun to see all the inner workings of these items and play at actually being able to fix them.

+ Achievements and collectible cards.  If that's your jam.

+ Challenges.  As part of the story you have to participate in several challenges where you have to disassemble and re-assemble items against a timer.  Luckily, you only have to beat a few to progress the story (and there are several items that are very easy).  If you choose to you can continue to do the timed challenges for progressively more complicated items.  It's pretty fun (at first...but I'll talk about the drawbacks).

Cons:

- Suspension of reality.  One of the core questions in any simulation game is "how realistic is it?"  True realism will likely kill the fun, but going completely whacky also is a bit of a head scratcher.  This game has some elements that stuck well to the simulation aspect--you have to put items back together in a way that makes sense and can't just have items floating in the air or doing something weird.  One area where you have to suspend reality is in the cleaning element.  Most of your cleaning is likely going to be done with brushes (or, you can spend some money to buy canned air/electronic duster that is a consumable item) but you can choose to buy an ultrasonic cleaner (one of those vibrating, water-filled devices that people use for things like glasses or dental items).  So you're (figuratively) going to be sticking sensitive electronic items into water.  This is where you suspend reality, because we all know that electronics and water are two things that do not go together. (I'd be fine with them allowing it for external/non-electronic components--like the plastic casing of a controller--but restricting electronics).  I sort of find the ultrasonic cleaners to be a bit of a waste because often it's faster to just clean the items with the brush.

- Ending the day.  There is a clock and the courier will stop coming after midnight (so no deliveries of new jobs or parts), but there's no penalty for not going home/sleeping.  If you timed things right, you'd never need to close your shop.  Part of me wishes that there was a penalty--like you start your day later based on how long you stayed past closing.  There's basically no reason to close your shop.

- I know that saying the challenge mode is too challenging will get some jeers.  My main gripe with the challenge mode is that the items have to be reassembled in EXACTLY the correct order.  It will make you start completely over if you do not do it EXACTLY in the same prescribed order.  It has nothing to do with the "sensical" way--the part fits/is connected (not like floating or in a totally unbelievable way).  I wish there was at least a bit of leeway with this, but I get it...it's supposed to be "challenging."  Some of the challenges are very nuts and have a ton of parts to memorize (Polaroid camera and laptop--I'm looking at you).  Fortunately, challenge jobs are mostly optional.

- Painting/stickers.  One of the features you purchase is the ability to do custom paint jobs on devices.  Some jobs will request a specific palette of colors (purchasable for various themes).  Doing more than simply slapping on one color requires some deft coordination (it does satisfy the job requirements though).  You can also buy stickers that can be (optionally) added to jobs.  No one will request the stickers...they're just sort of a fun addition.  I wish there was more to this part of the gameplay and that customers would request (or tip) for making their items look particularly cool (maybe like using multiple colors or a specific theme of stickers).

Recommendation:

If you enjoy simulation games (and especially those that deal with electronics), ReStory is a great option.  I liked the nostalgia factor of seeing the alternate versions of classic gaming consoles and early 2000's cell phones and I would never have the real life skills to repair any of them.  There's something oddly soothing and rewarding about taking something broken and fixing it.  It's also fun to see your little shop go from a trash filled hovel into a glowing beacon of repair. Some aspects of gameplay could use a bit more development, but overall it's a relaxing and enjoyable game. The first content update is coming out on September 14th and it looks like they're adding a few new devices, so that's fun.