![]() |
| Viking energy! |
Saturday, November 20, 2021
Glutton for Punishment
Saturday, November 13, 2021
Cozy....Killing?
Saturday, January 2, 2021
It's that Time Again--My GOTY 2020 Pick
Since the new year has officially rolled around, it's time for everyone on the interwebs to start declaring their GOTY picks. Not to be one who isn't completely on trend (hahaha--I generally am not super up to date on my gaming selections), I decided I should join in on this pointless weighing of opinions. I played a few "new" titles and there is one definite standout.
I've mentioned many times before my personal dislike of roguelikes, roguelites, and basically anything that uses the word "rogue" to indicate that most of the gameplay revolves around repeatedly bashing your head up against a metaphorical game wall. I've tried the celebrated titles and generally get bored or frustrated with them within a very short timespan. With this full knowledge of how much I don't do well with roguelikes, I decided to pick up Hades because I had read lots of very positive praise for it. Hades managed to break my streak of absolutely hating roguelikes, which, I think says something about the quality of the game. Hades is my pick for GOTY 2020.
![]() |
| Zagreus and his underworld foes. |
What is it about Hades that has managed to break the streak of roguelike hatred? One of my major difficulties with roguelikes is the repetitive nature with the only real goal being to simply get farther each time. Simply getting farther is just not motivating enough for my peanut brain. Instead, I need a reason to WANT to get farther. Hades does this by using several different methods--the first one is by using a story. Zagreus, the son of Hades, wants to escape from his virtual imprisonment in the underworld. Each attempt to escape introduces Zag to a cast of Greek gods and other mythological characters who give you just a little sliver of information about the world or Zag's complicated family situation (no spoilers, but it gets messy and complicated). You want to keep playing for the sake of unraveling the story and finding out what is truly going on in in this fictional world of Greek gods.
The characters themselves also give you a reason to keep playing. As you speak to them (and the gameplay mechanics make it so you might not encounter the same character every run) you learn more about them and your relationship with them is strengthened. You can also find nectars, which you can gift to them, which will also help build up the relationship meter. As the meter gets stronger, these characters reveal more about their own stories and also about Zag's. It's fun to hear the heartbreaking story of Achilles and Patroclus or to get to know the silly, shy gorgon Dusa.
One of the more gameplay related features of Hades that I enjoy is the shadow mirror/talent system. As you progress and gather a special resource, you can use it to unlock strengthened abilities. In a way this does make progressing easier than in a traditional roguelike--you get stronger the more you play, which means you have a better chance of clearing. I'm sure the hardcore folks out there would scoff at this feature, but for someone who has traditionally felt stymied and bored with roguelikes, this feature helped make me want to keep playing because I know that I can make it farther. It's also nice that you can swap out your talents at the beginning of each run.
There are also lots of other motivating reasons to keep Zag rocking and rolling through the underworld. There are gemstones to gather so that you can make the underworld a slightly less depressing place to live by unlocking cosmetic features. The boss at the end of each level drops a specific type of special resource that can be used to upgrade Zag's weapons or unlock special features (like using diamonds to unlock new songs for Orpheus to play while you take care of business between runs). And simply trying to befriend the entire pantheon of Greek gods and goddesses is enough to keep you playing for a very long time.
So, for me, Hades is the rare roguelike that has managed to build in plenty of ways to motivate me to want to keep playing (even though, at its core, you really are doing the repetition). I think figuring out how to crack that formula deserves some special praise. If you haven't already grabbed Hades, do it!
Saturday, October 17, 2020
Pulling a Title off the Pile of Shame
I've been spending my gaming time this past week between a couple of different pursuits--namely the excellent roguelike Hades and the game-within-a-game CrossCode. I've also been keeping my eye on gaming news and have seen some eye catching tidbits. One of my favorite silly management sims, Two Point Hospital, is getting another DLC! The "Culture Shock" DLC offers up three new hospitals with a sort of artistic theme and boasts of more new illnesses than previous DLC's. I will definitely be scooping it up! I've also been excitedly watching any and all news from CyberPunk 2077--it's getting close, so exciting!
If you were someone who played Hades during early access and then walked away (something that I did), I would highly recommend returning to the full release. The story has been fleshed out and now there is more to encourage your repeat trips through the underworld. I generally get bored with roguelikes within a few hours but I have been going strong with Hades. SuperGiant has brilliantly placed small chunks of the story and characters at the beginning and end of each effort to escape. There's something there for different types of gamers--for those who simply want the challenge of fighting out of the underworld there are modifiers to increasingly make those escape attempts even more challenging. For the players who are more interested in the more story based aspects of the game there is "God Mode." God Mode makes Zagreus stronger with each death which allows players who might struggle with the combat related parts of the game to enjoy getting to see the story without the frustration of repeatedly dying over and over.
I've been playing on normal mode and I've noticed some changes--one that I've been enjoying is that fountains are more likely to appear during escape attempts (once you're purchased the upgrade, of course). I rarely got fountains during early access. They've also added in even more fun cosmetic items to spice up the House of Hades! Give it a play, you won't regret it!Even thought I'm having fun with Hades, I will generally play 1-2 escape attempts per session before I'm ready for a break. I decided it was time to revisit a game that I had put a bit of time into several years ago and had then shelved. CrossCode is a sort of action/adventure/pixel game that is set in the world of an MMO. One of the fun parts of the game is all the MMO related references and jokes--it has a serious story, but the world is filled with characters and elements that will make anyone who has spent time playing MMO's chuckle. I'm looking forward to trying to finish it and checking a title off the list of the pile of shame.



