In my TwoPoint re-play, I've discovered that I am truly not a fan of the wave-based levels. There are several sprinkled throughout multiple DLC's and I weirdly found myself struggling with them this time around. Some of them are relatively simple--increasing the percentage of patients that you cure during each wave--and some of them just throw random goals out during every wave (like accumulating so many research points or upgrading machines). Beating them requires players to pause and plan at the beginning of each wave and also not to over hire staff (financials on wave levels are very wonky due to the fact that you run out of patients at the end of a wave and won't make much money--it's very easy to bankrupt yourself if you aren't careful). I think I've finally beaten them all...and I am relieved.
Being drawn back to Hades has made me re-realize what a great game it is. I'm no fan of roguelikes, but Hades manages to make the repetitious nature feel worthwhile. Since I hadn't played it in over a year, I'm pretty rusty and my first few escape attempts haven't gone well. My first iota of success came last night when I managed to finally full clear with the damn Coronacht (my least favorite weapon). I don't think I had played Hades since its full release and I'm noticing some features that I don't remember. Currently, I'm having a ball with Hades and plan to continue trying to unravel the story of Zagreus and his underworld pals.
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