Saturday, April 29, 2023

Next-Gen Witchering Ain't All it's Cracked Up to Be

I'm just not one of those people who care deeply about the most uber-graphics settings for my games, so the next-gen update to The Witcher 3 wasn't earthshattering news.  I finally decided to get around to checking it out to see what it has to offer.  True to form, it offers a whole smattering of fancy new graphics settings.  Last time I tried to change the settings (when it was first released), it crashed it right to desktop.  The initial release for the next-gen update was pretty rocky, but those issues have been fixed.  To tweak the settings to be "optimized," I decided to use the NVIDIA GeForce Experience to pick the best settings.  It, of course, opted to turn on ray tracing, which I would normally skip.  My poor GPU, which always ran smooth as silk, sounded a little bit strained under the new settings.  So, since I don't really care about the very slight difference in shadow quality and whatnot, I opted to turn the settings back down into a comfortable "medium" range of settings.  My GPU immediately thanked me, but I started to notice some weirdness that I've never experienced before.  Firstly, there are occasionally some weird sort of flashy, line-like visual disturbances near the bottom of my screen (possibly some light screen tearing).  It's annoying mostly.

Just leave poor Geralt alone!

The other thing I noticed after I lowered the settings was the fact that some textures seemed to not load.  I mostly noticed this during cutscenes in story missions.  Again, it's something I never experienced prior to this update, but was another documented technical issue with earlier versions of the next-gen update.

So, needless to say, I've been a bit disappointed with this "update."  I want my old, normal version of TW3 back--it worked perfectly fine and had no issues (for me).  I've also had a few crashes (which seem to have stopped now that I've lowered the settings).  Just be aware that if you're going to crank up the ol' graphics settings, you might have some problems you didn't have before.

Saturday, April 22, 2023

The Powerwash/Witcher Combo

After finishing up all the available content for the fabulous Powerwash Simulator, I decided that it was finally time to check out the "next-gen" update to one of my faves, The Witcher 3.  Back in December, CD Projekt announced the release of a graphically revamped version.  Besides the updated graphics, they also promised a few other added goodies to draw players back into the massive world of The Witcher.  I've been spending some time with good ol' Geralt in an effort to see if all these new, improved features have actually changed much.

My new adventure didn't start off well as there were a slate of technical issues back when the update was first released.  I tried to turn on ray tracing and it immediately crashed to desktop (a common issue at the time).  After that, I decided that messing with the fancy graphics probably wasn't worth it and decided to wait awhile.  Several patches later and most of the performance issues seem to have been sorted out.  Honestly, I'm not really in it for the sparkly graphics updates, but the added and improved content.

What's new?
The new Valley of a Thousand Flowers armor set.

+ You can claim two bonus epic armor sets for Geralt.  Both sets are low-level and nicely fill the weird early game gap between leaving White Orchard and making progress through Velen.  My early level Geralts were always a bit scruffy between levels 5ish and level 11 when you can start crafting Witcher gear sets.  The new armor sets have a nice look--one is a black and white themed number while the other has a sort of samurai-style vibe.  It's a nice change to gearing up in the early game.

+FINALLY they have put a fast travel point in the actual keep part of Crow's Nest!  Here's the *but* though--it only appears after you've completed the main Velen storyline (which makes sense because of story reasons).  I would highly recommend knocking out the main story first to unlock the ability to use this very handy fast travel point.

+ Some changes to Gwent cards.  They've added a card for the best character, Roach!  Plus, there's also some updated artwork and a few changes to certain card abilities.  I haven't noticed a drastic difference in how the matches actually play out though, so it's nothing too crazy.
The new White Tiger of the West set.

+ There are ties to Netflix's The Witcher series (which, sadly, lost it's Henry Cavill, so I will no longer be watching).  I was pleasantly surprised when I was doing my location clearing sweep in Velen and discovered a new quest at the Devil's Pit.  This new side mission is a meaty one that offers up a dose of Church of the Eternal Fire wickedness and a new monster to fight.  The reward--potential designs for a Witcher Armor set inspired by the armor style from the Netflix series.  Of course, you have to wait until you can travel to Kaer Mohren to find the designs.

+ Photo mode!  Another FINALLY kind of thing!  I need to start grabbing some nice shots of Geralt because the lack of photo mode in the past has kept me from snapping pics.

If you haven't played The Witcher 3 in awhile, this update might be a great opportunity to start another epic adventure.

In other news, Powerwash Simulator released an update that offers up a few new bonus jobs as part of the "Muckingham Files."  There are three new locations to clean up--a massive satellite dish, a filthy food truck, and a strange solar installation.  They also released a roadmap for future development that indicates that there will be some paid DLC coming out at some point.  I'm extremely excited for the possibility of even more powerwashing!


Saturday, April 15, 2023

A Graphical Revolution...Maybe?

The flaming hot news of the week was CyberPunk 2077's addition of a super fancy-shmancy new graphics mode:  ultra-super awesome fabulous mode!  Okay, it's not called that, but instead "Ray Tracing:  Overdrive Mode."  So, what exactly is it?  Well, unless you're one of the folks with a top of the line NVIDIA GPU, you ain't gonna find out--at least not in the game because this "uber" mode only works with 40 series GPU's.  Luckily, you can experience the shocking difference in quality by look at all the comparison screenshots being posted--such as this one of everyone's favorite ripper doc, Viktor Vektor.
Boring ol' RTX Viktor


Fancy-shmancy Viktor

Can you see the dramatic difference?  Yeah, me either.  It doesn't exactly make me want to run out and drop a large amount of cash on a new GPU so I can have...slightly more realistic lighting.  I was a bit miffed that I had to download a 20 gig patch for a feature that I can't even use.  Why couldn't it have been an optional patch for those who can actually use it?

Pam is right.
Even though I find this "technology preview" stuff to be ridiculous, I'll still defend the rest of the game--even with its non-ray-traced boring lighting.

Saturday, April 8, 2023

To the Death! Defending "Bad" Games

Although I cannot find it now, I read a recent gaming piece where the author posited the question--what "bad" or hated games would you die on a hill for?  I think we all have at least one game that we love but which other people will sort of roll their eyes at.  It didn't even take me a second to think of mine--it'd have to be CyberPunk 2077.

There are plenty of reasons for people to hate CyberPunk with the chief one being the infamously disastrous release.  And, I agree, people had a completely valid reason to be upset at the buggy mess that the game was in its initial state.  I think many people then chose to completely walk away from the game and disregard it.  Eventually, some of them came back, but I think the release poisoned the experience for a lot of people.  Fortunately, I was not one of them and chose to wait until I started reading that it was stable and playable.

Another reason why I think some people dislike CyberPunk is due to some design choices and the way that people play the game.  I vaguely remember reading an article in the lead up to its release where CD Projekt specifically touted the fact that they were making the main CP storyline much shorter than in The Witcher 3 due to the fact that they had some sort of internal statistics that indicated that a surprisingly large number of people didn't finish it.  In another sort of opinion-y piece a gamer related to the fact that he hated CP because he played it the way that many gamers (apparently) do and just buzzed through the main storyline and ignored the side content.  I have to admit, if I had played CP that way, I wouldn't have liked it either--I found the main storyline to be short--I remember accidentally triggering the "point of no return" message and being shocked that it was already happening.  The endings and choices were a bit underwhelming (and I played through all of them--even the suicide mission one).

One of my many V's.

To me, the best parts of CP are found in outside of the main storyline.  It boggles my mind that someone wouldn't want to do the companion side quests and get to know the characters better--those are some of the best missions--diving with Judy in Laguna Bend, helping Panam steal a freakin' tank, tracking down a serial killer with River, or helping Kerry work through his midlife crisis.  It's from those missions that you get a much fuller picture of the characters and world, so skipping them would make you miss out on so much.  There are other great side missions too--racing with Claire or helping Jefferson Peralez with his "surveillance" issues.  Heck, even though there's an annoying number of them, the scanner jobs have some redeeming qualities when it comes to helping to explain the word of CP.

CyberPunk has been through a bit of a redemption arc and has seen its popularity surge thanks to CD Projekt's continuing effort to sort out the messy state of the game (it didn't deserve the "labor of love" award though--just sayin').  That poison taste in the mouths of so many seems to have dissipated and many are anticipating news of the Phantom Liberty DLC (supposedly being released this year).  Maybe the DLC will give CyberPunk a boost out of the "hated" category?  We will see.

Sunday, April 2, 2023

PowerWash the World!

I've recently spent an embarrassingly large amount of time playing the new, zen-classic PowerWash Simulator--I've virtually power washed a stunning array of objects and feel like I've experienced the bulk of what the game has to offer.  For such a weirdly niche game, I've got to say, it's impressive.  There's still more for me to wash, but I figured I'd write up a review in case anyone else is desperately searching for a game about power washing (a huge audience, I'm sure).

What is it?
A FPPW (first-person powerwasher) where your goal is to grow your budding power washing business by taking jobs to clean up a variety of disgustingly dirty homes, vehicles, and other items/locations.  There are multiple gameplay modes (which I will explain) but the core of the game lies in career mode--a mode where you complete jobs, collect pay, and then unlock other jobs (of varying complexity).  The gameplay consists of literally spraying surfaces clean--the real challenge lies in the fact that many of the surfaces you clean are complex with all kinds of obnoxious nooks and crannies that must be lovingly squirted with pressurized water.  Each job is rated on a five star scale and earning all five stars can be a bit irritating, but is highly satisfactory.  As you complete jobs you earn money based on how thoroughly you cleaned (earning five stars pays the highest amount) and can upgrade your gear with more powerful washers, a set of extensions to help you reach even the tallest targets, and even an array of cosmetic items to upgrade your look (there's nothing more badass than a lightning-streaked sprayer, right?)

Pros:
+ A surprising amount of gameplay.  I figured it'd be fairly short--and sure, maybe if you just want to bust through jobs and not go for five stars it would play much quicker.  Besides career mode there's also other gameplay modes--there are bonus jobs that can be completed repeatedly (if you want to earn extra cash after you've finished career mode), there's a free-play mode where you can replay levels (for no pay though), and there's a challenge mode where players must attempt to complete levels with only a limited amount of water or as quickly as they can.

+ Fun locations with lots of variety.  A medieval-themed mini-golf course, a gnome themed fountain (I truly hate gnome fountain!), a supposedly haunted house...you aren't just cleaning the same generic places.

+ The overwhelmingly positive reviews on Steam are warranted.  If you're looking for a relaxing, low-pressure kind of game, look no further.  On the surface, it sounds like a silly game, but there's something oddly satisfying about cleaning up all those mucky messes and then seeing the sparklingly clean product.  It's even more enjoyable when it's something that's vibrantly colored--like the playground level.

+ There's a bit of a story weaved throughout the jobs you do.  You unlock new jobs by completing jobs to a certain level and receive text messages from clients who need your cleaning expertise.  There's a cast of goofy characters who all need your help...and there's a missing cat who you can track through many of the different jobs.

Cleaning up the mayor's house is no joke.
+ You can upgrade your gear with more powerful washers, special extension tools, and soap sprayers.  There are also multiple cosmetic upgrades for your character (who you really can only see at the end of the level)--you can unlock a variety of colored gloves, suits, and skins for your washer.

+At the end of each level you can watch a brief gif that shows a time lapsed recording of your clean-up efforts.  It's fun!  It'd be even better if it was saved, but alas, it's not.

+ There's no music, so it's perfect for popping on your favorite tunes or podcasts.  I love throwing on a podcast and letting it be the background.

+ Auto-saves and the ability to play as much or little as you want with few worries.

+ Free DLC!  So far there have been two bonus locations added and, they have fun tie-ins to other video games.  One is Croft Manor (you know...of Lara Croft fame) and the other is Midgar themed (which I am unfamiliar with but apparently it's related to Final Fantasy).

+ The opportunity to participate in a video game research study--with some cosmetic perks!  Although this project just recently closed, I was able to participate and unlocked several unique cosmetic items.  Hopefully they offer up another opportunity for players who missed out on their chance.

+ You can co-op clean with a friend/spouse/random stranger!

Cons:
- Occasionally irritating to figure out exactly where the last little bit of dirt is to five-star a job.  There is an ability to briefly, visually toggle the visibility of dirt but finding the exact little nook or cranny can be enough to make you grit your teeth in an otherwise relaxing game.  There is a handy menu that shows you how clean each object in the level is, but sometimes when there are 22 objects labelled "timber beam" it will require you to traverse the entire level and analyze every beam in the level to look for the tiniest speck of dirt.  I guess that's the price you pay for perfectionism though.

- Rare, weird stuttering.  Every once in a great while my character will all of a sudden just jerk up toward the sky for no reason.  I've seen some complaints about stuttering, but have only experienced it a few times.

Recommendation:
If you are looking for an oddly enjoyable, low-pressure relaxing game, I would highly recommend PowerWash Simulator.  There's plenty of gameplay with tons of unique locations and objects to clean.  Cleaning in real-life is never this enjoyable.

Saturday, March 25, 2023

Soothing Waters

The recent Steam Spring Sale offered the chance for players to grab a few wishlist titles for a discount.  Even though I've been trying to be conservative with my gaming purchases, I decided it was time to check a title off the list.  It was a tough choice--I'm definitely eyeballing Slime Rancher 2, but it's still in early access and I would rather just wait until the full release--but in the end I decided that I needed some blissful cleaning in my life and grabbed PowerWash Simulator.

An inexplicably gross playground that needs a clean.
What the heck is PowerWash Simulator?  Unsurprisingly, it's a game about using a power washer to clean various locations.  Sounds boring?  Well, you're totally wrong!  There's something strangely soothing and satisfying about watching a mucky path become sparklingly clean or seeing an entire house go from grimy to shiny.  There are multiple gameplay modes to satisfy all your power washing needs--in career mode you take on a variety of different jobs at locations that increase in complexity.  Each job pays based on how well you clean it up--a five star job requires some very attentive washing to make sure that you've sprayed every nook and cranny to eliminate any hidden grime.

For more competitive cleaners there's a challenge mode with timed challenges as well as jobs that limit the amount of water that you can use.  Or, if you're just in it for the soothing nature of spraying you can opt for free play which allows you to clean any of the maps/jobs in the game with no limitations.  Oh, and if you want to power wash with a friend there's even a co-op mode!  All-in-all, there's a little bit of something for everyone.

As you earn more cash you can purchase upgrades to help you better combat tougher messes.  There are special attachments and more powerful washers and there also cosmetic items to help make your rubber-clad cleaning figure into a unique hero of washing.  There are even cosmetic upgrades for your sprayer--all the hot skins for all the hottest powerwashing!

There's very little explanation about why this world you're cleaning is so filthy, but as long as there's more spraying...I'm happy.  And, they seem to be periodically releasing themed additional content such as a Croft Manor map (so you can clean up all of Lara's messes) and a Midgar themed pack with Final Fantasy VII themed items to make sparkly.  My one and only gripe is that unless I use the "target spraying" option (you press C and basically aim without moving) it does make me feel a bit motion sick.  This is weird because I've never felt even slightly motion sick from other games.

I'm looking forward to many more happy hours spraying away all the dirt from a variety of quirky objects.  

Saturday, March 18, 2023

Ghost Bustin' in School Spirits

The latest DLC for Two Point Campus came out on Wednesday and I've been happily trying to control the chaos of a heavily haunted campus.  I'm not completely done--because I absolutely have to 3-star every map--but I'm getting closer.  Here are my thoughts on the new ghostly addition!

Pros:

+ Two new courses.  Ghost detection students come equipped with a fancy Dustbuster and take classes in finding and capturing ghosts.  There are two new classrooms required--one, the Mediumatic, includes additional items like a creepy doll and a haunted rubber ducky.  The other new room, the Octovat, is where students learn the basics of proper ghost storage.  It also includes a Theremin to perfectly soothe the spirits of the stored ghosts.

The Mediumatic room includes lots of creepy, haunted items.

One other interesting addition to your new haunted campus is the fact that you can admit spirit students.  They specialize in a course called School Spirits which is apparently geared toward learning how to properly haunt various locations and items.  These ghostly students don't appear to follow the same room capacity rules and oddly get along swimmingly with the ghost detection students.

+ New janitorial events and training.  On this particular campus, specific rooms can become possessed by ghosts and require a janitor with ghost capture training to exorcise them.  It's important to be on the lookout for signs of possession--namely flickering lights, floating objects, and eventually a creepy, ghostly mist.  Any students and staff in a room that is possessed will suffer negative mood effects until the ghosts have been removed.  Upon completing an exorcism, janitors have to capture the formerly possessing ghosts and can place their spirits in a new item called an Ecto-vat.  Students can then access the Ecto-vat and receive a boost to certain needs--the color of mist that possesses a room indicates the type of boost from the captured spirit.

There's also a new weather event--the ghost cluster which is a combination of lightning that leaves behind zapped areas that must be cleaned up as well as a group of ghosts that must be captured by janitors.  Your janitorial staff has plenty to take care of!

Janitors bustin' some ghosts to place in the Ecto-vat.

+ Clearing new land to expand your campus requires you to perform an "expulsion ceremony" on a powerful spirit that resides on the plot.  Each plot also has specific goals that once achieved will unlock a damage bonus (basically, you want the damage bonus).  It's a bit of a clever twist on the objective based expansion.

+ Lots of fun new ghostly items to spread around campus.  There's a new monster plant and creepy pictures to decorate with.

Cons:

- It is a bit of a bummer that this DLC only includes one map.  I'm having a nice time and wouldn't mind a couple more campuses of ghostly-themed exploits.

Recommendation:

I've said it multiple times, but I do love Two Point, so anytime I get the opportunity for more--I'm in!  However, I do still maintain that I wish this DLC was a bit more creative when it came to the theme (even though I am enjoying the ghost capturing and possessed rooms).  It's also a bit disappointing that is not a three campus DLC like Space Academy.  If you're a fan of Two Point, you'll want to check it out.  The best bang for your DLC buck is the three campus expansion though, so if you want something meatier, maybe stick with Space Academy.