Showing posts with label Theme Hospital. Show all posts
Showing posts with label Theme Hospital. Show all posts

Saturday, September 1, 2018

The Bodies are Piling Up

I had just barely restarted my abandoned The Witcher 3 odyssey before I found myself kicking it over to the side once again.  I was having a nice time, just having finished Hearts of Stone (which has some of the most annoying monster fights in the entire game), and feeling reinvigorated by the sunny, warm climate of Toussaint.  With the recent release of Two Point Hospital, I excitedly switched gears from slaying monsters to managing hospitals full of hilariously bizarre diseases.  My early impressions of the game are good, but I have managed to kill an embarrassingly large number of patients.

Two Point Hospital is the modern reiteration of one of my favorite childhood games, Theme Hospital.  If you were a kid in the 1990's and played PC games, there is a very good chance that you played one of the classic Theme games--either Theme Park or Theme Hospital.  Both games had a management focus, but were silly enough that they were still entertaining to a kid (and, FYI, you can still purchase both games on GOG if you're feeling nostalgic).  When I saw the early information on Two Point Hospital, I wasn't sure if it would still be entertaining to me as an adult--maybe it would be too simple or too goofy--but I'm not really finding that at all.  There has always been an added layer of management depth beneath the veneer of surface silliness; trying to balance out how much to pay your employees to keep them happy, how often they should take breaks, and managing finances are just a few that lurk below the surface.  My initial impressions of the game show that this is much truer and that now there is even more to manage.

My GP's Office features a coffee maker to help keep my doctors energized.
Thus far, my hospital experience has been fun, and learning the new ropes has been fairly easy.  I've been really enjoying the fact that the game is largely similar to the original, but that there are some added features that have made it a much improved experience.  It used to irritate me to no end that I couldn't change the camera angle in Theme Hospital and that I was stuck with the same view.  This made placing objects and utilizing space a difficult task because there were always certain places that you couldn't see.  Now, you can rotate the camera, pan it, and zoom in or out as much as you want!  The ability to move the camera is very useful as they have added in many new objects and designing rooms is more than just trying to place objects where they will fit.  In Two Point Hospital, each room has a certain level of "prestige."  Making the room larger than the minimum and adding in decorative or functional pieces will cause the room to be more prestigious and will make staff working there happier.  Each room has a set of items, specific to that room, that can be placed--for example, the staff room can include comfortable bean bag chairs, some vending machines, a coffee maker, and even the classic arcade cabinet.  Designing rooms to make them attractive and functional is much more fun than in the original game.

The dehumorfier waits for a patient infected with a Jest Infection.
Another part of the fun is the introduction of new, silly diseases.  One of my favorites is Jest Infection, which causes patients to dress as clowns.  The only way to cure them is to build a machine called a "dehumorfier" which sucks out all their clownishness and restores them to normal.  There's also the "pandemic" where people have pans stuck on their heads (the only solution is a treatment machine that is a giant magnet which pulls the pans off).  It's definitely tongue-in-cheek, juvenile humor, but it's lighthearted and fun.

One of the more complicated aspects of the game are patient needs.  Unlike the original game, these needs are much more complex--building a bathroom is not enough.  Now, patients get hungry, thirsty, and need to stay entertained.  Positioning drink and snack machines throughout the building helps keep them fed and watered and adding in leaflet stands, magazine racks, and bookshelves will keep them entertained.  Another new need is attractiveness--patients and staff both desire a building that is more than just the basics, adding in paintings, plants, and other decorations contributes to the attractiveness of your hospital.  They also add in a layer of maintenance tasks--plants need to be watered, toilets need to be unclogged, waste bins need to be emptied, and vending machines need to be restocked.  Janitors in Two Point have a long list of tasks added to the already daunting need to keep machinery maintained.

The Re-Colorizer cures a patient with "Grey Anatomy."
Similar to the first game, each level has a specific challenge that is part of the design.  The first few hospitals are largely tutorials that teach you about the new gameplay basics.  Unlike the old game you can choose to continue on with a hospital after you've accomplished the basic goals.  Hospitals have a starred ranking system and if you choose to stay on, a new, more complex set of goals will pop-up and you can work to accomplish them and add more stars to your ranking.  Something else that I'm finding and trying to get used to is the fact that discoveries and improvements stretch across ALL your hospitals.  It might be beneficial to accomplish the basic, one-star ranking at one hospital and move to a new one to unlock a certain piece of technology or an improvement.  I've just recently reached a hospital where all your staff are untrained novices who require time spent in training to improve their skills.  Things are not going well as diagnosis is difficult and time consuming and the percentage of successful treatments aren't high enough.  I've had many patients die--good thing I have a janitor who is trained in capturing ghosts....

Two Point Hospital has, so far, had the correct combination of fun and challenge.  I'm sure that the latter levels of the game will be chaotic and crazy.  If you are interested in Two Point, it has been on sale since its release earlier this week.

 

Saturday, May 27, 2017

A Giant Pile of Failure

Lately I've been bouncing back and forth between some classics and the one game that looms large on the zenith of my pile of shame--Divinity:  Original Sin.  I just can't make up my mind--one minute I want to shoot something and the next I want to strategize.  I'm going to attribute this restlessness to end of the year teacher brain.

I started my journey of failure in the classic Theme Hospital.  It's one of my all time favorites and I am usually content to put it on medium difficulty and glide through.  Since I have played through it about five hundred times I decided it was time to grow up and play it on hard mode.  At first it wasn't so bad, I was able to squeak out some victories and even got a few bonus rat shooting levels.   Once I reached the later levels...well, let's just say it was a bit of a vomit soaked disaster.  A tidal wave of patients constantly slammed my hospital and no matter how many doctors, nurses, or handymen that I hired I just couldn't keep up.  Combine this with the fact that on hard difficulty contagion outbreaks are extremely serious and almost impossible to contain--it spells absolute disaster!  After pounding my head on that brick wall for awhile I decided it was time to throw in the towel.  Someday...someday I will beat you on hard mode Theme Hospital.

My not-so-stunning failure led me to feel the need for a little angry shooting.  It had been several years since I had last booted up the Half-Life 2 series so I decided to give it a go.  As I reacquainted myself with the world of City 17 I was ushered back to 2004 and the thrill of one of the best games being released.  Playing through Half-Life made me realize how much things have changed in the last thirteen years of gaming.  Certain aspects of the game felt really silly and outdated--namely the lack of cover system (it felt extremely weird to be running around shooting a bunch of dumb enemies who weren't taking cover).  I had also forgotten how short the game really is--maybe 6-8 hours of play--that seems so miniscule today.  Despite all that Half-Life 2 is still a completely brilliant game--the quick pace of combat, the strong story that compels you to keep pushing forward, and the cliffhanger ending.  It really is a shame that the series was never completed.

After the brief but enjoyable foray into Half-Life 2, I decided I should try to tackle some of the games on my pile of shame.  A few years ago I had played through about 80% of Divinity:  Original Sin and then had given up for some reason.  It had been so long that I didn't think I could step back into that specific playthrough and feel comfortable with what I vaguely remembered from several years ago.  It was time for a new game!  Plus, there was the new "enhanced edition" which promised to take a fun CRPG and make it even better.  Last night I dedicated myself to creating a new duo of heroes and begin my second round of adventuring.

If you were like me and you played D:OS and found yourself a little frustrated by certain aspects of the game (the lack of tutorials and somewhat complicated mechanics of certain core CRPG features) it would be well worth your while to download the updated version.  There are new tutorials, menus, and voiceovers which take an already good game and make it great.  I had a hard time tearing myself away from it last night.

If you're thinking of spending your holiday weekend enjoying the great indoors--consider booting up a classic game or delving into your pile of shame.  Happy gaming!

Saturday, May 20, 2017

Ol' Reliable

After a couple of weeks of pottering around in Stardew Valley I got a little bored--you can really only harvest virtual crops for so long before it gets a little dry.  The unfortunate next step was to figure out what to play next.  Should I try to stomach a new Mass Effect:  Andromeda adventure?  Nah, I'm saving that for summer.  Do I want to shoot things?  Kind of, but I'm currently in full relaxation mode and mostly want to come home and chill.  Rather than spend time jumping around from game to game I decided to return to one of my all time favorite oldies--Theme Hospital.

A busy hospital.
I love Theme Hospital.  It's a childhood classic that has stuck with me since 1997 and no matter how much I've played it, I'm always able to find something to enjoy.  If you're completely unaware of the magic that is Theme Hospital, let me give you a short rundown.  Theme Hospital is a hospital management game that is full of goofy jokes.  The diseases that afflict the fictional patrons are things like "Bloatyhead" which results in a massively swollen head that has to be popped and re-inflated to the correct pressure or "Baldness" which requires you to reattach a silly-looking head of hair onto a patient.  Behind this goofiness is fun and challenging management--you have to plan the layout of your hospital, hire doctors, specialists, receptionists, nurses, and handymen to make sure that everything runs efficiently.  Once hired you have to make sure that you're handing our bonuses and pay raises to keep everyone happy or else they just might walk out in the middle of a crisis.  You have to manage the budget, plan research, and make plans to expand.  There's plenty to keep you busy.

After 20 years, I've decided that it's time to finally tackle "hard" mode.  I felt amazingly confident as I plinked the button for "hard" thinking that I was ready.  Spoilers....hard is HARD!  The first few levels were a breeze, but once the number of new diseases increased things got a little chaotic.  In "hard" mode you will find that your personnel pool is decidedly smaller--there are fewer qualified doctors to choose from and you will have to suck up the cost of training specialists.  Patients are extremely un....patient...and will often decide they've waited long enough and leave.  They are also a lot more...vomit-ey than in normal mode.  As I've managed to squeak my way into the last few levels I've found that attempting to cover-up a contagious disease is downright impossible--it's better to take the reputation hit than be fined double the initial cost of covering it up.

One question that has been rolling through my head as I play this twenty year old game is "why hasn't anyone re-made this game?"  Re-masters and re-makes are all the rage and Theme Hospital is a confirmed classic!  It would be unbelievably awesome if someone made a new Theme Hospital.  I don't even know that I've seen very many hospital management sims out there.

Until the day that the Theme Hospital re-make happens I will have to content myself with furiously hiring handymen to sweep up vomit waves.

Get Theme Hospital on GoG for $5.99--Theme Hospital