Showing posts with label Prey. Show all posts
Showing posts with label Prey. Show all posts

Saturday, February 19, 2022

Revisiting One of My Favorite Environments--Prey (**Spoilers**)

Despite the fact that there has been a lot of buzz about Cyberpunk 2077 dropping patch 1.5 (which offers up a significant overhaul to the game and next-gen upgrades for some consoles), I've been spending my time re-playing Prey, the fabulous Arkane game that I feel isn't given enough credit.  I just wrapped up another playthrough and wanted to reflect on my enjoyment and try to convince others to give it a try.  (**Please be aware that I will be writing about major spoilers for Prey--there's a pretty big twist at the end of the game that I will ruin...so don't read ahead unless you've finished the entire thing!)

What's great about Prey:

1.) I would rank Talos I, the massive space station that serves as the setting for the game, as one of my favorite environments in gaming.  The BioShock series will always be my absolute favorite, but Talos I manages to capture many of the same feelings--there's this sense of wonder at being in a huge, beautiful space station, but it's masterfully undercut by the dread of being trapped in space with a bunch of aliens whose number one goal is to kill all humans.

My favorite part of the game is exploring the station and slowly piecing together the story of the tragedy that has befallen this magical place.  The game also does a great job of injecting personality and backstory into the crewmembers (dead and alive) who you come across.  There are petty workplace dramas and larger, more serious stories weaved in among the chaos.

2.) Players get to make many choices about who they want Morgan Yu to be.  The entire premise of the story is built upon the fact that Morgan has had their memory reset so many times that the choices you make decide who they really are.  Do you try to save the crew or do you leave them to their own devices (or, even worse, do you kill them?)?  Part of the story hinges on multiple versions of operators that Morgan has created to help them preserve part of who they were before the experiment started--do you try to make Morgan into who they were before it all started?

For me, one major decision that I find it difficult to ignore involves the head engineer Mikhaila Ilyushin.  As Morgan is exploring the station, they stumble across Mikhaila, who is injured and has managed to hide out in an office.  If you snoop around on computers and pay attention, you have previously learned that Mikhaila suffers from paraplexis, a disabling and progressive nerve condition that should've resulted in her termination from TransStar, but for some reason, Morgan decided to keep Mikhaila's condition secret.  There's a strong indication that Morgan and Mikhaila had some sort of relationship, but the memory resetting effects of the experiments have caused Morgan to forget.  Mikhaila asks Morgan to find and retrieve her medication (something that involves a space walk since there was a hull breach near Mikhaila's office)--without it, she will slowly lose the ability to breathe and move... a painful, horrible death.

If you rescue Mikhaila, she recovers and heads to Morgan's office.  It's there that she asks Morgan a big favor--she has learned that her father was one of the "volunteers" brought to Talos I and wants Morgan to try to find out what happened to him.  Finding out the truth about her father involves an adventure into Deep Storage and coming to grips with reality--Mikhaila's father was part of an early experiment with mimics and it was Morgan who gave the order that killed him...and, they were very cold about it, with more interest in the data than the fact that they just watched someone be killed.  Players get a choice about what to do with the audio files--you can transfer them to Morgan's computer so that Mikhaila can listen to them, or you can delete them and lie to Mikhaila about what happened to her father.  Probably the worst part about all of this is that Mikhaila wants to wait for Morgan so that they can listen to the recording together...yikes!  It's a painful moment and Mikhaila is very upset, but the entire scenario paints a picture of who Morgan was prior to the experiments--someone willing to watch another person die in the name of scientific advancement.

3.) Arkane's signature "multiple" ways to navigate every challenge.  Morgan's not exactly gifted in the art of combat (especially early in the game) and taking on every enemy head-on isn't always the best method.  I enjoy the fact that you can find hidden paths and try to avoid enemies or that you can choose to face them head-on.  (Although, I think there is some potential to impact the ending if you opt not to kill many of the Typhon you encounter).

4.) Hidden side missions that are quite challenging.  At one point in the game you learn about a group of people who played a space version of D&D.  Exploring the Crew Quarters reveals the fact that the leader of the group devised a puzzle for the members by giving each of them a map that would lead them to a specific location aboard the ship (which is not easily puzzled out by simply looking at the map).  Finding the location reveals a single digit in a four digit code (also something that must be puzzled out).  I will admit that the firs time I played through it, I looked up a guide, but this time I decided I would try to do it naturally...and I only was able to find one number.

There are also hidden caches around the base that are part of a smuggling ring--I think I only managed to find 2 or 3 this time.

Who is Morgan Yu?
5.) A post-credits epilogue that is quite a cliffhanger (and confusing).  It's revealed that Morgan isn't actually Morgan at all...and is, in fact, a Typhon who has been subjected to simulations to see what it would do if it were in the shoes of the actual Morgan.  This is seemingly all being done as a way of trying to decide how humans and Typhon can co-exist--it's revealed in the cutscene that Earth has been overtaken by the Typhon and is now covered in an alarming layer of Typhon "coral."  Apparently, Alex is trying to see if the Typhon can develop empathy and is trying to infuse them with human traits.  Depending on the choices you made as Morgan (saving or killing the crew), the main crew leaders (who are operators) weigh in on whether the Typhon can be trusted.  You're given the choice to spare Alex or kill him.  This twist adds another layer to the base game...and, it's kind of fun.

6.) Creepy vibes.  I wore headphones this time around and found the music much more intense and anxiety inducing--it has some real horror movie vibes at times and really gives you that skin crawly feeling that something bad is about to happen.  There are also some solid jump scares that I forgot about (they got me!).

The Small, Annoying Things
Even though I would heartily recommend Prey, there are parts of the game that I found myself slightly irritated about this time around.

1.) Loading screens.  There are times where you will be staying in one area to explore for quite awhile, but later in the game you are frequently moving between areas...and there's a loading screen between every one.  Prey would be even better with fewer loading screens.

2.) The Nightmare.  I get that it's a tool to keep players on their toes--you can't just sit back and feel content that you've cleared out an area and that the enemy threat has been mostly eliminated, but why does it need to have a three minute timer (and, a timer that doesn't always end when it should).  Evading the Nightmare isn't exactly overly challenging--just find a room with a door that manually locks or a crawlspace and hunker down until it leaves.  The more irritating part occurs when the Nightmare decides not to leave at the end of the timer and you have to re-load (I'm still not 100% sure why this happens).

Prey is a underrated game in one of gaming's best environments.  I thoroughly enjoyed my re-play and would recommend grabbing it (during sales you can get it very cheaply--possibly for under $10).

Saturday, April 25, 2020

Chairs Made of Monsters--Prey

My experience with XBox Game Pass came to an end recently, but not before I was able to play a couple of excellent games.  By far, my favorite game from the experience is PreyPrey had been loosely on my radar prior to Game Pass, but I just hadn't heard enough about it to motivate me to look into it more.  It sat on my Steam wishlist for awhile and then I finally took it off.  Well, it's firmly back on the list and I'm planning on snapping it up the next time it goes on sale--one playthrough is not enough for this absolutely awesome game.  I am very surprised that I hadn't heard more about it--in my opinion it's very underrated.

The story in Prey starts off with you choosing your character (there's no agonizing character design decisions to be made--you choose a male or female character.  Since the game is first-person you don't see your character other than in the initial character selection screen.).  Your character is about to embark on an exciting experience as part of scientific research taking place on a space station.  Before you go into space though, you have to complete a few simple tests (which are very confusing at the beginning of the game--they are stupidly easy and simplistic...it makes no sense).  Things quickly get more complicated as your character progresses through the tests and witnesses an attack on the scientists conducting the test--a small, agile black headcrab-like creature disguised as a coffee cup kills a scientist!  Your character is utterly confused as alarms start blaring and the testing environment disappears.  What now?  The only option is to try to escape the testing rooms to figure out what is actually happening...but that weird, black blob thing is out there!  As your character navigates their way out of the test rooms, they discover that the testing environment which appeared to be on Earth, is actually an elaborate ruse!  You were actually on the space station the entire time!  What the heck?  The rest of the story involves exploring the alien infested space station and working to figure out 1.) how you're going to get off the station/a solution for the station and 2.) the story behind the events on the station.  Things get much, much more complicated, but I don't want to spoil it.

Some gameplay stats for reference--I am a completionist and tried to do as much exploring and complete as many sidequests and tasks as I could.  My total playthrough clocked in at somewhere around 30-40 hours (I did quite a bit of exploring and the game could definitely be completed much more quickly).  I felt like the game was the perfect length--not too short and not obscenely, pointlessly long.

Pros:
+Amazing setting--it's sort of like BioShock meets space.  The station is broken up into different zones based on the type of activity that took place there; since it was a research station there are various labs scattered throughout the station.  There are also areas where the mundane daily tasks took place on the station--crew quarters, the medical offices, the cargo bays, and the shuttle bay.  Even though the station is in space, the interior has been designed with a sort of future meets retro feeling.  It's an Arkane game, so you can expect tons of detail (think Dishonored).

The graphics are gorgeous and it looks amazing.

+Talents lend themselves to multiple playstyles.  You can try to be stealthy and sneak around enemies (as much as is possible); you can take skills that bulk up your combat-based skills with better weapon damage and a larger pool of health; or you can put points in skills that help you manipulate the environment through hacking.  Eventually you unlock a complete new pool of talents that also give you....a more diverse set of talents (it's kind of spoiler-y, so I'm not going to go into detail about it).

+Exploring all the nooks and crannies of the space station is fun.  There are many sidequests and side tasks.  One of the side tasks that I (sort of weirdly) enjoyed was trying to track down all the crew members on the ship.  Throughout the various areas of the ship are security stations that track the location of every person on the station.  Many crew members have been killed, but tracking down their remains paints a picture of the chaos taking place throughout the station.  Many of them also were carrying personal communication devices called transcribes which will unlock short audio recordings.  These recordings help reveal the story about the station and the events leading up to the apparent alien invasion.  Finding remains isn't a simple, linear affair and can require some creative problem solving to figure out how to navigate to sometimes hard to reach locations.  There are generally multiple paths and options to reach certain areas.  Not every area in the station is a part of the main story but every area is worth exploring.

One of the more interesting parts of the station is the fact that you can find and unlock various airlocks.  The airlocks allow you to traverse the outside of the station--you are basically floating through space!  It's a very cool feeling at first, but it's also painfully slow.  Exploring the exterior of the station is important because there are certain areas that have been damaged and are only accessible by finding where the breaches have occurred and then accessing them from the outside.  There's also the reality that there are fewer enemies on the outside of the station--by travelling from airlock to airlock you can avoid enemies who have respawned in the interior.

+ Combat can be tough, but is enjoyable.  I found the beginning of the game to be especially tough.  The aliens, even the small ones, hit hard.  You're going to need to put serious thought into what is the best way to either avoid them or quickly take them out.  As you progress through the station you will find many different types of enemies and each requires figuring out the best way to take them out.  Enemies also respawn each time you leave an area and then return so you always have to be on your toes.  The first aliens you are introduced to have the unique ability to mimic objects--they can pop-up from basically anywhere.  Be prepared to get beat up in the first few hours of the game.

+Plenty of optional side missions to keep you busy and take you to areas of the ship which you might skip over otherwise.  Completing them is worthwhile for story based reasons and also just to find more resources or upgrades.  One of my favorite (and most difficult) side missions involved a group of workers who played a D&D type of RPG together.  The leader of this group created a treasure hunt for the members and as you find their remains (yeah, they died) you find their maps.  Unlocking the "treasure" requires interpreting the locations on the maps (which are vaguely labelled with the level designation) and then figuring out a set of numbers.  I found two of the numbers on my own and had to look up two of them--they're well-hidden and easy to miss.

+ There's the main story and then there's the story within the story.  There are tons of workstations to hack, transcribe recordings to find, and files and e-mails to read which help you learn even more about the characters and events on the station.

+ Handy crafting system.  There are tons of objects scattered around the station and everything is useful in some way.  Items that are flagged as trash can be broken down by special machines into crafting materials which can be turned into other items.  You can craft a ton of consumables (it does require finding the blueprints first--this is yet another good reason to explore as much as possible).  There were moments when I was genuinely worried about having enough consumables/ammo, but with some careful hoarding you will eventually find yourself flush with crafting materials.  This doesn't mean you can go crazy, but you should have enough to be able to craft what you need.

+Choices.  There are many choices sprinkled throughout the game, but the major one comes at the end and influences the type of ending you get.  There's also another ending (think BioShock) that really throws you for a loop (super, super spoiler-y, so not gonna talk about it) and takes into account the many choices you made throughout the game--but even then, you can still choose.  It's great!

+Weapons.  Most of the weapons you find in the game are pretty standard shooter fare--your pistol and shotgun.  But this is a game in space so you really need a cool, space-y gun.  Behold the Gloo gun!  This is one of the first weapons you find in the game and in the beginning it seems marginally useful--it shoots blobs of a constrictive, foam-like substance that hardens on contact.  In the beginning of the game it is particularly useful for stopping enemies in their tracks so you can clobber them with your one damaging weapon...a big wrench (BioShock, eh?).  However, you also have to think outside the box with the Gloo gun--the blobs of hardened foam can be used as a handy traversal tool--just plop down an ascending trail of blobs and you can reach virtually any seemingly out of reach area (and, if you want to track down all the crew members you're going to need to get creative about how you reach them).  Traversal with the Gloo gun isn't as easy as it seems though--Gloo blobs don't stick to themselves so you have to figure out the best positioning to help you climb from blob to blob.

Cons:
- No fast travel system.  There were several points where I found myself running between different areas to do side missions or tasks and I realized that I was kind of tired of it.  Enemies respawn and there's always the possibility of the Nightmare (a lethal, giant alien that periodically appears and will hunt you for 2 minutes at a time--your best option is to run and find a good hiding spot until that time runs out) popping up to derail your plans.  Eventually you do figure out how to repair the lobby elevator which does help cut down your travel time, but there's a part of me that wished for some faster travel.  There's another part of me that thinks fast travel would sort of ruin the element of surprise and the general shocking aspect of enemies popping up from anywhere.  Its a toughy.

-Travelling on the exterior of the station is really amazing at first, but the major downside is that it is cripplingly slow.  Your character uses a sort of thruster pack to help them navigate through the zero-G atmosphere.  Figuring out how to navigate in zero-G takes some getting used to.  If you're going for completion there are several crew member bodies that are floating around the exterior of the station.  A couple of them require painfully long space walks.  There are a few upgrades that you can find throughout the station which help to speed up your thruster speed, but it's still very, very slow.

-I didn't run into any major bugs or performance issues, but I did encounter one buggy mission.  I was supposed to find someone, I had already found them prior to picking up the mission, so the mission wouldn't complete in my log.  This is something minor, but still irritating.

Recommendation:
I absolutely loved Prey!  I cannot believe that it didn't get more buzz or accolades because it is absolutely worth playing and is totally underrated.  If you are the type of person who loved BioShock and are looking for a similar experience...Prey is a perfect fit.  I plan on adding it to my permanent collection the minute it goes on sale.

As a note, I played it on Game Pass but got a notification shortly before I finished it that it was on the list to be removed.  By now, it has probably already been removed from the service.  Just buy it; it's definitely worth it.