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| Can you save a shattered world? |
Saturday, January 24, 2026
An Expedition for the Ages
Saturday, January 17, 2026
Plot Twist!
Earlier this week I thought I was close to possibly wrapping up Clair Obscur: Expedition 33. I had completed all the pre-requisite tasks and was ready to take on the big bads. After struggling a bit with big bad #1 (I swear they intentionally made the timing on that fight just a tiny bit off) I had an easier time with what I thought was the final boss fight. Finally, victory! Then things took a dark turn...and, plot twist, there is actually much more game to go! I'm actually glad about this fact because I've found that I'm greatly enjoying Clair Obscur and that it is definitely deserving of the high praise that it has received.
I'm not going to spoil the story or anything, but I sort of had an inkling that there was likely more game to go due to the fact that the map is scattered with side locations that were marked with an ominous red entrance (marked DANGER!) which I assumed meant that I wasn't high enough level. Now, I'm trying to check out these many side areas and attempt some of the challenges. I'm definitely not good enough to take on the uber-challenges (even at regular difficulty) but there are many different kinds sprinkled around the map.
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| One of the side areas. Even they are visually stunning. |
I feel like I'm not doing a good job with mixing and matching my pictos and could definitely be swapping them around for specific encounters. There are so many! I also have accumulated a large collection of weapons and feel like maybe I need to be spreading the upgrade wealth around a bit more rather than focusing on one specific weapon. Maybe I'm not being strategic enough? I am making progress though, so it must be okay.
Exploring the map is fun and I've found a few boss type enemies off the beaten track (and managed to take a few of them down). One gripe I have about the game is that I wish there was some sort of indication of enemy level. I found a giant Petank (the regular ones are hard enough to take down, so I knew this huge one would probably be a real pill) only for it to absolutely one-shot my squad. I have a few other gripes, but I'll save them for my formal review.
For now, I'm just going to enjoy checking out as much of the map as I can and trying to defeat all the random bosses. Happy weekend and happy gaming!
Saturday, January 10, 2026
Being Embarrassingly Bad
I grabbed a couple of titles in the Steam Holiday Sale and have spent most of my time with one in particular--Clair Obscur: Expedition 33. Part of me was a bit hesitant--I'm not opposed to turn-based games but I have no experience with the Final Fantasy-ish style of play. Even with my hesitation the game seems to get rave reviews from gamers, so I decided that to try something new and I haven't regretted a minute of it (I only regret how bad I am at the timing based aspects of the game).
Unless you've been totally tuned out of gaming related news, I'm not sure you could miss the buzz about Clair Obscur. It was a favorite at the recent Game Awards (although there was some controversy over some AI related art or somesuch) for GOTY. If you haven't heard of it, it's a turn-based RPG from a French developer (it definitely has a very French flair and vibe) that features amazing (and somewhat bizarre) environments, highly enjoyable (and challenging) gameplay, and an odd, but intriguing story punctuated by moments of high emotion. It's got a lot going for it!
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| An example of one of the many beautiful environments in Clair Obscur. |
The story revolves around a world where a mystical event fractured parts of the world and isolated the city of Lumiere (the game equivalent of Paris). Then, a strange figure called the Paintress emerged and began a yearly event known as the "gommage." Each year she paints a new number on a huge monolith that represents the age of people who will simply disappear at the end of the year. In response to this event the brave people of Lumiere have sent annual expeditions to find and stop the Paintress...with no success and no survivors. The game starts as year 34 rolls over into 33 and you get to experience the emotional pain as the people of Lumiere watch parents, siblings, friends, and lovers simply disappear in a shower of rose petals.
You play as members of Expedition 33 who are the next group venturing out to the mysterious continent that is the home of the Paintress. Each expedition has a new strategy that they hope will finally be successful and end the pain of the gommage. The continent itself is a bizarre, magic-filled place filled with strange monsters known as nevrons that serve the Paintress. Combat is party-based and you gradually add new members as you progress through the story. Each character has a unique combat style and can gain experience to unlock improved abilities and new skills. Combat itself is an enjoyable combination of learning the skills that work together the best and also timing-based dodging and parrying (I'm playing on the default difficulty and it can be challenging--particularly parrying. Fortunately though, there are multiple difficulty levels and if the timing aspect is too difficult you can always switch it to story mode).
There is a ton to explore and plenty of fun side-adventures to be had--it's not all super-serious and depressing. I'm about 30 hours in and I'm greatly enjoying all aspects of Clair Obscur. One particularly enjoyable part of the adventure is finding the more challenging "chromatic" version of enemies and taking them down. Each one poses a unique combat challenge and some have gimmicks that can take awhile to figure out.
If you haven't checked out Clair Obscure: Expedition 33, I would definitely recommend checking it out. It's beautiful, challenging, and has tons of depth. Plus, it's French, so you know it's super cool by default.


