The most recent DLC for Two Point Museum, "Arty-Facts," recently was released. Being a big Two Point fan, I snapped it right up and returned to the zany world of museum management. But how does the new DLC stack up?
What is it?
DLC for Two Point Museum that adds in a new art themed vibe. You get a new museum with its own storyline to run and lots of new items to discover on expedition as well new decorative themes. It is priced at $10.99.
How much playtime can I expect?
To play your new museum to the four-star/story completion level (because you can keep playing to accomplish additional, more generic goals to get more stars) I would estimate ~10-12 hours. I completed the story goals and also made it a point to unlock all the new expedition art exhibits, so I played a little bit beyond the story. Playtime can vary based on your playstyle and goals, of course.
Pros:
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| The art studio--where masterpieces are made (eventually). |
+ Your new art experts don't just go on expeditions, but can create their own unique works of art. You can build an art studio and direct them to create a variety of artworks. Similar to expeditions, creating art costs a certain amount and you can specify if you want your artists to spend more time to create a higher quality product. A higher quality work of art costs more money and means your artist will be busy for a longer period of time, but also yields a perk.
+ Multiple kinds of art talents that can be trained. All artists can create paintings, but you can also train (or hire) the ability to create 3D art (statues and sculptures) as well as performing arts.
+ You can also train your artists in emotional intelligence which allows the to learn new emotions that can be added into their artworks. Emotions impact guest feelings and there are certain guest bonuses related to the emotions that they experience.
+ Lots of fun new art themed decorative items to give your art museum the perfect vibe.
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| A performance artist puts on a dramatic play. |
+ Building a stage allows you to employ performance artists who can put on performances that guests will pay additional money to watch. You can unlock additional performance styles on expedition and they include themes like miming, martial arts, and music. Like artworks, the type of performance your expert can put on depends on the emotional range that they are trained in.
+ Tons of funny famous artworks to discover on expedition. Many are silly mockups of actual famous artwork or have a Two Point twist.
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| Some of the famous artworks--Cheesy Gothic & the Stinker. |
+ To keep your security on their toes, there's also a new guild of thieves to contend with. These art thieves will steal your valuable work and replace it with a valueless, silly forgery.
+ Making money is a cinch thanks to Snoteby's auctions (love them name). These monthly auctions seek out specific kinds of artworks (usually a combination of a type of artwork with a specific emotion--statues that express joy, for example) that you can mark for auction. The amount you get depends on the quality of the artwork. Auctions are a good option to get rid of lower-quality works, but are a bit of a roll of the dice because the type of art and emotion changes each month. Creating a range of new artworks is a good way to get your experts some experience but to also make sure you have a range of works to auction.
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| Interactive art! |
Cons:
- It can be difficult to keep track of the emotions of each artwork and I wish they would add in a special layer on the view option to see emotions. Instead, you have to click onto each one and find the emotion. It's a minor annoyance when trying to auction off artwork.
Recommendation:
If you enjoy Two Point Museum you'll want to check out this DLC. I think I actually liked it better than the wildlife DLC. I like the ability to have your artists create unique artwork and to make money by auctioning them off. Having different kinds of artists also adds in some variety--it's not just about paintings. Give it a whirl!




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