After giving up on two different titles I decided to look for something that veered from that set of failures. I was scrolling through my Steam Recommendations when I saw a game that definitely was a departure from my normal choices. Who woulda thunk that I would enjoy a cute little casual cooking game? I've had a nice time with some other cooking games--namely Cook, Serve, Delicious which I've recommended in the past (and it's supposedly getting a re-mastered first game).
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| For the longest time I thought this guy had a loaf of bread on his forehead. |
What is it?
KuloNiko: Bowl Up! is a casual cooking-themed game that involves running a noodle/meatball restaurant that you inherited from your dearly departed grandmother. The gameplay consists of running your restaurant, competing in a cooking competition known as the "meatball brawl," and befriending the many denizens of the fictional town of Kuloniko. It has some STRONG Cooking Mama vibes--your main character is most definitely a descendant of our beloved Mama.
How much playtime can I expect?
I finished the main storyline in a little over 15.5 hours. You can run your restaurant indefinitely (if that's your jam). I'm not sure how much more playtime you could eke out. I didn't unlock all the cosmetic options, but that could definitely add some playtime for someone interested in a fully completionist experience.
How's replayability?
There's not much of a replayability factor with this one, unfortunately. I suppose if you also wanted to experience every iteration of hangout with each character...maybe that could motivate some longer playtime or more replayability.
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| The street view outside your restaurant. |
Pros:
+ Cute, anime/Wii-style design. The characters and town all have a fun vibe that will appeal to those aforementioned Cooking Mama fans.
+ Gameplay that is easy to pick up but has enough challenge to make it feel well balanced. The controls are extremely simple (we're talking clicking at the right time mostly) but the challenge comes from managing the increasingly complex orders from the restaurant patrons. Patrons can request specific recipes or they can just toss out a random list of items they want you to throw into a bowl. It gets more complicated as they can also request that their food have a specific flavor or that they don't want specific ingredients. Each bowl can only hold so many ingredients, so complex orders can feel quite challenging as you try to balance out the requested flavors. As you progress and unlock new stations in the kitchen patrons can also request side dishes and drinks. There's a timer for fulfilling orders and it can feel daunting at times.
The gameplay loop involves running your restaurant throughout the week (fulfilling customer orders) and deciding how you want to spend your two free days. On free days you can either hang out with friends (the cast of characters you meet as part of the story) and do something fun which will increase your friendship meter/level. Increasing friendship is important because each of your friends has specific perks that can be applied if you opt to choose them to assist you during a meatball brawl (plus, you unlock all those fun cosmetic options--some are themed around a specific character). You can also opt to participate in meatball brawls during your day off.
+ Meatball brawl throws in some light faux-competition. At this event you can challenge another chef to create a dish for a specific panel of judges who each have their taste/ingredient preferences. You earn points (hearts) by adding ingredients that the judges prefer while also paying attention to the challenge ingredients (each brawl has a different set of unique bonus ingredients). There are also bonus points awarded for performing specific crowd requested actions during one of the three "action" phases--for example, the crowd might want you to do cutting tasks or add a specific flavor. Winning the competition requires adding in the bonus ingredients and also making sure to take into account the specific taste and ingredient preferences of the judges. Overall, winning the brawls isn't too difficult.
+ Very forgiving gameplay. If you mess up an order or take too long your patrons will still pay for their order...they just don't tip as well and you make less money. If you lose a meatball brawl your restaurant loses some reputation (which can be re-earned through correctly fulfilling orders in your restaurant) and you can re-challenge the chef at a later date.
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| A beach-themed restaurant. |
+ Lots of cosmetic options for creating your own unique restaurant. You can personalize your kitchen and your main restaurant area with many fun options. The basic options can be purchased with coins and other options are unlocked through increasing your friendship level with certain characters and purchasing them with vouchers (vouchers can either be won in brawls or during festivals).
+ A silly main storyline with plenty of feel good cheese. Friendship, yay! Sometimes it nice just to keep things light.
+ A cute cat companion. Every game is improved with a cute, cat. Teto, the cat, will periodically jump on the cashiers counter and have to be nudged out of the way so you can cook and accompanies you to bed each night. You can also pet him at night after your restaurant shift.
Cons:
- Mini-games to learn recipes are basically pointless. Learning a new recipe makes you play a mini-game that literally consists of clicking. That's it--there's not even a tiny bit of difficulty built it (like clicking a different button). It could be improved by making different commands for each recipe...at least make it feel unique.
- Might be too casual for some gamers. The most challenging part of the gameplay is figuring out particularly complex orders that request specific ingredients and flavor profiles. Everything else is pretty cake--it's basically impossible to lose at meatball brawl and messing up customer orders generally just results in less reputation/profits.
- Recipes seem pointless at times and you wind up giving a customer a bowl with some garlic and a few random seasonings. Why even have them request a recipe? (I get that part of it is you remembering that a customer said no meat) It just feels sort of non-sensical--although, I suppose that people do order whacky things in real life.
Recommendation:
If you were a fan of Cooking Mama then KuloNiko will be right up your alley. It's like Cooking Mama with an actual story. If you're wanting a casual, mostly relaxing type of experience, it's perfect for you. If you're hoping for something that's moderately challenging...this is not it (give Cook, Serve, Delicious a try). I had a nice time with it and think it will appeal to a certain type of gamer.



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