Saturday, June 27, 2026

Divin' & Grillin' in Dave's New Adventure

In the vein of surprising game updates, I was shocked when I saw a new snippet pop up in my Steam Library newsfeed about a new DLC for a game that I hadn't thought much about for quite awhile.  Several weeks ago (and I have no idea if I just blindly missed something) I saw an announcement video pop up in my newsfeed that Dave the Diver was getting a new DLC.  I love me some Dave, so this was a very pleasant and exciting surprise.  I've played my way through the new DLC (and thanks to being on summer vacation I've had plenty of time to play) and it's a great addition to the already existing adventure.

What is it?

An expansive DLC that offers up a new area for Dave to explore--a village located in the middle of a nearby jungle.  There's plenty of new diving to do and tons of other fun new content that manages to maintain the traditional Dave feel of gameplay and throw in lots of silly mini-games and goofy cutscenes.  It begins in the epilogue of the full game and sees you move fully away from your beloved Blue Hole and Bancho's Sushi restaurant.

How much additional playtime can I expect?

Depending on your playstyle, I would estimate ~10-20 for a story-focused playthrough and more for a completionist playthrough (which, at the moment, is a bit pointless...but I'll get to that).  It's not a bad chunk of game for $9.99 (I got it for $8.99 at release...but it's definitely worth that extra $1).

Pros:

+A new area to explore...in the jungle!  Dave and company venture out from their home base near the fantastic Blue Hole to a small village that has been experiencing the odd phenomenon of ancient sea creatures washing up on a nearby beach.  The villagers want someone to find out what the creatures are and where they are coming from.  The village just so happens to be located by a very large freshwater lake that is suffering from some pollution issues.  In true Dave fashion, solving this puzzle is going to require the work of the whole crew.

+ Gameplay loop that is similar to the base game but that offers up more time for above water activities.  Dave doesn't just dive--"In the Jungle" features a daily clock that starts when Dave first emerges in the morning.  Half the day can be spent wandering around the village, talking to the locals, or gathering materials.  If you want Dave to dive he has to enter the water before evening.  It's also possible (if you enter the water early enough) to dive more than once a day.  Once evening hits it's time for Dave to start prepping Bancho's newest venture--the Bancho Grill!  After tasting some less than delicious fish (and slightly offending the villagers), Bancho decides to work on his cooking skills and show the villagers how to create a truly delicious dish.  Running Bancho Grill is fairly similar to the sushi restaurant--you pick specific dishes to place on the menu and then are tasked with serving them to patrons in a timely fashion.  The menu starts off fairly basic but is expanded to include two different kinds of drinks and skewers.  Bancho doesn't mess with skewers so it's up to Dave to grill them up and serve them to anyone who orders them.  This throws in an additional layer of difficulty because you have to balance the normal chaos of serving drinks and meals as well as preparing and serving skewers.  At the end of the night you receive the same star rating based on your timeliness.  There are plenty of new recipes for Bancho to learn and lots of fun dishes to serve.

After the restaurant shift ends, Dave has a small window of time to do some nighttime roaming in the village.  He can chat up any villagers hanging around after dark (there aren't many, but a few), or gather unique nighttime items.  As this thin sliver of time gets closer to the end, Dave can choose to go to bed (and wake up at the same time with a full morning schedule) or stay up and lose part of his morning window.  Just go to bed Dave!

+ A new freshwater diving experience.  There are new fish to catch and catalogue, new items found in crates, and plenty of unique underwater resources to gather.  Diving ain't all fun and games though--there are many different types of aggressive fish and large predators lurking in the water.

+ The jungle gun is four unique weapons in one!  Sadly, Duff can't leave his anime girls behind so there's a new tech expert in residence.  Muna is an assistant to the OG Dr. Bacon and she has a knack for technology.  She grants Dave the jungle gun--one weapon that you can change into four different weapon forms (rifle, shotgun, sniper rifle, and net gun).  The jungle gun is great because you can just scroll through to the type of weapon that you want.  It also means that you have more ammo to use when you're facing a big bad.  All four types of gun can be upgraded in a similar fashion to the base game (provide the correct resources and some money).  One of the upgraded versions offers up a form of the sniper rifle that does a bunch more damage if you stay locked onto a target for more than 1 second--it's very powerful and great for sniping from afar.

Dave's complete skeleton display for the museum.

+ Two Point crossover content.  I'm a big fan of the Two Point games and both games added in crossover content.  Dave encounters an unconscious explorer in the jungle and finds out that he's gathering dinosaur bones for a museum.  There's a mission where Dave can collect bones from defeated creatures in the forest to help complete a unihornus skeleton.  In Two Point Museum they added in a new digiverse rift that features content from Dave the Diver.  There's even an option of open up a mini-Bancho sushi in your museum (...of course you'll be serving up the fist that you catch for displays in your museum which seems maybe a bit questionable).  

+ Befriending the villagers.  In order to gain the trust of the villagers, Dave can speak to them and learn about their preferences.  He can then find (or purchase) items that the villagers like and give them as gifts.  As their friendship level rises, the villagers will offer up gifts in return.  It's a fun way to learn about each individual and their preferences.  Villagers will also offer special missions to Dave--it could be an item they are looking for or a fish/larger critter they would like cooked up.

+ Dave goes exploring.  As you progress the story a new area unlocks that opens up a fun, new type of gameplay.  The Setah Forest is filled with dangerous creatures so Dave has no choice but to take Cobra with him as protection.  When Dave encounters an aggressive forest creature there's a new turn-based combat experience.  Dave and Cobra each have their own set of abilities (Dave's good at swinging a club and Cobra prefers an array of guns and bombs) and facing off against the forest denizens offers up a bit of variety.  Exploring the forest is part of the story but also a good way to find materials that are only found there.  As you progress through the story Muna also joins the party with her own set of abilities.

+ Tons of silly mini-games inspired by classic games.  There's a Duck Hunt-esque shooting game and a sequence with some definite Guitar Hero vibes (there was a bit of this in the base game too).  The games are enjoyable and the references are also fun to pick out.  There's a nod to Resident Evil in the forest as Dave can pick green, red, and yellow herbs to provide health and action point boosts.  (*Some of the references I didn't get because I think they're more related to popular Korean cultural references/shows/games)

+ A cast of new friends to staff Bancho's Grill.  Random people just show up in the middle of the jungle (weird, right?) and some of them offer to stick around and work in the grill.  You really wind up with a diverse group of employees--you'll just have to play to see what I mean.

Dave's hut can be personalized with tons of items.
+Collectibles to hunt down.  Marinca cards still track your fishy friends but there's also a new app called Insectgram for collecting the many bug species that populate the jungle.  Part of collecting bugs involves beetle battles--another mini-game that involves finding large beetles and engaging in a paper, rock, scissors style game where you fight another beetle.  If you win, you collect that beetle and add it to your arsenal.

+ Dave gets his own personalized hut that you can decorate with crafted and gifted items.  You can also personalize the look of the Bancho grill with lots of different options.

Cons:

- No achievements.  I was a bit surprised when I didn't see any achievements popping up.  I didn't even look to see if there were achievements and just assumed that there was (because there normally are).  Do I care about achievements?  Not particularly, but they do sort of gently encourage me to be more completionist.  Apparently this was a big complaint to the devs because just last week they issued a sort of apology video and indicated that they were adding in achievements in a future patch.

- Boss battles are a bit underwhelming.  In the base game Dave would often be facing off against some kind of giant, weird marine creature.  The fights sometimes involved using specific tactics that made them feel fun and unique.  I didn't get that same feeling about the boss fights in this DLC.  The fights are pretty straightforward.  The jungle gun also made the fights feel easier to me.  You have three different guns, so you can use up much more ammo than in the traditional game before you have to go hunt some down.

- The gift giving aspect of the game is pretty meh.  You can purchase different items from one of the villagers every day.  If you chat with the villagers they will tell you what food and gifts that they prefer.  Providing them with either will increase their friendship level.  You can also experiment with gifts, but don't get as much of a boost from more neutral options.  Friendship level rises fast, so the experimentation part just felt extraneous.  Just focus on giving them their preferred gifts and you'll get to max level quickly.

-I want to see ALL the DANG LIZARDS!  One collectible-esque task involves catching the many species of very cute, big-eyed lizards that populate the jungle.  A specific villager LOVES lizards and has a terrarium in their hut where you can go and view the lizards.  The downside...you can only view a few at a time and there's no way to keep track of which lizards you have caught.  Lizards should have their own tracking or some type of list that is tied to the terrarium.

Recommendation:

It had been quite awhile since I had even thought about Dave the Diver.  "In the Jungle" takes much of what I enjoyed about the base game and improves on it.  I liked the storyline and getting to know the villagers.  The diving aspect is maybe a bit underwhelming compared to the base game, but the other added elements (like the turn-based battles in the forest) are something new to enjoy.  There's also that undergirding of silliness with the cutscenes that feature dancing jungle creatures or Bancho's jungle-creature inspired research sequences.  Paying $9.99 to re-visit one of my favorite indie (*yes, I know that term is debatable) games was definitely worth it.  If you're a Dave fan then you'll want to add in this fun, new adventure.

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