I'm so excited to finally be playing Two Point Museum! The bad news though--I've sidelined my Satisfactory progress and I was feeling like saving humanity was pretty close. I'm making plans to finish up my Satisfactory mission in the future, but for now, I'm happily engrossed in my museum adventures.
I haven't played a ton of Two Point Museum (yet), but I've had fun with what I've experienced so far. If you're a Two Point fan like me there's a nice mix of new and familiar. Our favorite PA/receptionist still voices the announcements, all the radio hosts are back, and the gameplay has some fresh new elements. One of the new elements involves sending specific groups of employees (it differs for each location) out on expeditions to discover new displays. At the end of each expedition you unlock a crate that contains a potentially new item (you can also get repeats of the same items...but there's a system set up around that) and it's exciting to watch that crate pop open.
There's lots to consider when planning your museum--guests want to learn and they also want to be entertained, so you have to plan around those factors. Each display has a certain amount of "buzz" which can be increased by satisfying special bonuses (like positioning an item close to an item of the same family or near a certain kind of decoration) and by decorating the area around the display. You also have to provide knowledge through informational displays. It's important to keep your guests happy because they will make donations that help provide income for your museum.
![]() |
My dino/botany display area. |
When it comes to the items that you can display in your museum there is an impressive variety--so far (in my 6-ish hours of gameplay) I've encountered fossils, dinosaur bones, critters trapped in amber, aquatic ruins, aquariums with different types of fish, and man-eating plants. Each class of items has special thematic decorative items that make designing your museum lots of fun.
Of course, there's also plenty of management--hiring and training staff, meeting the needs of guests and staff, setting up display areas, and building new rooms. There's still a whacky/zany vibe that pervades the game and keeps things light. So far, Two Point Museum seems to take the traditional Two Point style and improve on it. I've been so excited to come home and play every night and am looking forward to more adventures.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.