No, I'm not talking about NVIDIA, but about an unfortunate bug that (briefly) hit my Two Point Museum experience this week. I was happily grinding away at my museum empire when I got a notification that my museum was being targeted by a criminal guild (an event that periodically happens). I didn't pay much attention to it--my cameras and strolling guards did what they needed to do and exposed the criminals before they were able to steal anything. A few minutes later though, I noticed that my guards were simply strolling the captured criminals to the edge of nearby ramps and then the criminals were running loose. Then, the guards would resume chasing them, capture them, march them to the entrance...only to keep doing the same thing! I was baffled and figured that it might be a bug, so I took to the bug forums. The very first pinned post listed it as a known issue and stated that a hotfix was being developed ASAP. I was bummed and hoped that it would be fixed quickly because I was looking forward to spending time with my museums (it's spring break where I live). Luckily, they rolled out the fix very quickly and I'm back at it.
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The spirit of Lord Blaggard resides in Wailon Lodge. |
I'm making solid progress on creating a better museum experience for my guests and have 4-stars on almost every map. I've found that I like some museum types better than others. My least favorite is probably the Bungle map and science theme. Unlike the other museum types, you can find plans and build different science contraptions in the workshop. It's a bit of a mixed bag--you don't have to make multiple expeditions to the same location, but you do have to gather materials (and quite a lot of materials for the higher quality versions) by doing expeditions to the material locations. There are some unique features of the Bungle museum that are fun--the addition of robo-janitors and security guards. You can build charging and mod stations to keep your robots functioning and to improve them. The downside of the robots (at least so far) has been that part of the story has the robo-janitors periodically going "haywire"--this means that they malfunction and must be fixed by a robo-security guard. This happens quite frequently. The map is also periodically spattered with goo (it's part of the plot of that map) and only the robo-janitors can clean it up. Basically, my map is littered with goo puddles.
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Curse, creepy items in Wailon Lodge. |
My favorite museum type is the supernatural museum at Wailon Lodge. I like the creepy vibes of the displays--a combination of "cursed" items, weird plants, and polterguests (ghosts who you can contain in specially themed rooms that are viewed by guests). One thing I will say about all the maps is that they are much larger than in the previous games--you definitely won't feel pressured for space and can get creative. Wailon Lodge is a prime example and as part of the story tons of space opens up as you progress. There are also a ton of tie-ins to the other Two Point games--I've managed to catch two "famous" spirits who are story characters from Two Point Campus. Lord Blaggard is the infamous black knight whose disciples periodically invade and cause destruction to your campus. Another fun spirit is Albert Spiffinmoore--the founder of the magically themed Spiffinmoore college.
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The Hemo-gobbler Plant is one of my favorites. |
Other than the brief introduction of the thief bug, I've been having a marvelous time with Two Point Museum and can't wait to write up a full review. I'm also looking forward to any future DLC's and plan on adding them to my collection. Happy spring break (if you're there) and happy gaming!
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