Friday, October 13, 2017

Mission(s) Accomplished!

Last week I posted about some silly goals that I made up for myself in a couple of casual games.  I was much closer to completing those goals than I had initially thought.  After a little concentrated effort I managed to finish both of them.  It feels stupidly good to have finished something in a game.

Goal #1--Pimp out my slime ranch in Slime Rancher.
My slime ranch was full to bursting with every variety of slime to be found scattered across the many zones...and yet it still felt oddly empty and unfinished.  I worked on keeping my slimes producing plentiful plorts and managed to produce enough items to unlock the MKIII treasure cracker.  This meant I was free to search for and open the coveted dark purple treasure pods.  Some of the treasure pods contained some great decorative items and curios.  Others...just contained crafting items...which just isn't as exciting as getting a new type of tree.  After locating many of the purple pods I decided I had enough decorative items to finally start setting aside more plorts for those exact purposes.

Look at my beautiful trees!  Not to mention the gorgeous, golden slime lamp.
I hadn't really paid much attention to how many items you can plop down around the ranch...but there are a lot!  Feeding the science hopper became a high priority as I amassed the numerous different plorts required to make a wide array of grasses, trees, ruins, and other random decorations.  Now my ranch feels like a unique atmosphere and a fabulous place for a novice slime rancher to call home.

Special curios let you give your slimes costumes.  Look at my cute Pink Tabby Largos.
My efforts to beautify my ranch were almost quashed by disaster due to some unruly tarrs forming while I was off exploring.  I returned to my ranch to find ALL of my main ranch corrals completely empty.  I had to head back out and wrangle up some more slimes to re-fill my empty pens.  Luckily this was fairly simple due to my extensive system of teleporters.

Right now I feel satisfied with my Slime Rancher efforts.  The ranch is pretty; I've found and pillaged all three of Hobson's vaults...it just doesn't feel like there's much else to do.  I haven't found all the hidden treasure pods yet.  I guess that's something.

Goal #2--Make a sandbox prison that has 1,000 prisoners in Prison Architect.
My Prison Architect lady prison had slowly been creeping toward the coveted 1,000 prisoner mark since I initially started it up this summer.  I finally hit that mark earlier this week.  Getting to 1,000 wasn't easy and I definitely made some mistakes and learned some things along the way.

My stats when I hit 1,000 prisoners.  Nothing to brag about.
You'll notice from my grading that my security rating and health ratings are both on the low side.  I don't fully understand how the security rating works.  I know that I did have some issues with escapees early in the game (13 people escaped in one tunnel that my dog patrols kept missing).  My health rating was low because I completely failed at keeping my prisoners from obtaining contraband like drugs, alcohol, and cell phones.  Even with metal detectors and multiple dog patrols it seemed like I couldn't stem the tide of illicit items getting into my prison.

My worst stat is the sheer number of deaths that happened.  Almost every day someone was getting shanked to death.  My snitches had a low chance of surviving to their parole date.  Towards the end I finally decided that they would be safer in lockup rather than trying to safely work or attend reform sessions.  The number of deaths was reduced...but it still never failed that someone was where they weren't supposed to be and was killed.  I also made the mistake of making one large building to handle almost twenty parole hearings a day.  Then I didn't assign a guard to EACH parole room because I felt like that was excessive.  As a result of that bad decision a large number of parole lawyers met an untimely end at the hands of angry parole denied inmates.

My next prison is going to be for male prisoners.  I think I have some ideas about how to make my prison better.  We'll see if it actually pans out.


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