Thus far, Geralt has finally made it to the rocky islands known as Skellige (pronounced skell-ih-gah and not the skell-idge). The culture on the fictional islands is strongly influenced by nordic/viking traditions. There's a lot of water to traverse between the rocky islands so if you've been feeling a lack of boat travel this is a grand opportunity. I am liking the fact that they decided to add in purchaseable maps that unlock fast travel points since everything is so spread out.
The islands themselves are a nice change from the scenery in Velen and Novigrad. They are mountainous and more forested than parts of the other areas. There is a wide variety of animal life and players will see herds of deer, goats, and some sheep near villages. You're also greeted with a bevy of nasty sea-related monsters. I am not enjoying the sirens--a half-woman, half-monster amalgamation that can fly and swim--and even after being killed are still creepy.
Geralt's flowing locks compliment the rugged Skellige landscape perfectly. |
The villagers of Skellige seem less than excited about people who come from the mainland and treat Geralt even more poorly than most. I found this out the hard way after accepting a contract to lift a curse from a lighthouse. Upon completion some hostile townspeople attacked and Geralt ended up in the jail of a local "jarl." He decided to let Geralt out after making a deal with one of the angry townsfolk.
I have somewhat neglected the main questline so I plan to work on it. On a happy note--I've played so much Gwent that most of my decks are pretty good. Back to the isles.
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