Why do I like killing in games? It's rewarding--both challenge-wise and loot-wise. It's enjoyable to figure out the best way to take out your foe. I'm re-playing Borderlands 2 and always enjoy dousing my enemies in flame, slag, or acid and watching their health tick away. That huge red "critical" that pops up when you score a critical hit just feels so great. The best is when you line up some uber-headshot and manage to land it. I always find myself grinning or laughing when that happens. In games like World of Warcraft that require a group of people to take down raid bosses it's extremely enjoyable. Ask any WoW player who raids what the best feeling is and they will tell you killing new bosses. There's nothing like the sense of achievement that comes after dying repeatedly and then finally getting a boss down for the first time. I still remember the first times that my guild took down the big baddies like Illidan or Deathwing. Then there's the loot...the feeling of seeing a piece of loot drop that you absolutely need is somewhere between Christmas morning when you're a little kid and pure elation. So not only do you get an emotional high but you also get something tangible for your effort.
Killing things in a game also makes you feel like your character is someone powerful. You can mow down an army of zombies or bandits no problem. You're not like any other character, you are special. Being able to slay masses seems to be the video game staple for proving this superiority.
I don't think that killing is a necessary mechanic in games. There are plenty of games that don't use any killing that are really great games. I'm really into Cook, Serve, Delicious which is a restaurant sim. You get rewarded for your ability to multi-task and fill orders correctly. The episodic story genre doesn't hinge on killing. The player gets to interact with the story and see their choices come to life and have an effect on the story. In Papers, Please you process documents (occasionally you have to make a choice to shoot someone--but you can always choose the non-lethal option) and are rewarded for your attention to detail and speed. With the popularity of indie games, I don't think that players are limited strictly to games that use killing as a mechanic and that the game industry is changing. There are so many cool games with novel ideas that are way outside the box. Games can definitely be fun, challenging, and emotional without all the killing.
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