I Game, I Saw, I Conquered
Deep thoughts about shallow gaming conquests.
Saturday, October 12, 2024
Cleaning up the Swamp
Saturday, October 5, 2024
Make Singleplayer Games Great Again!
Singleplayer games reign! |
Saturday, September 28, 2024
Doom Spiral
As the spooky October 31st release date of Dragon Age: The Veilguard creeps ever closer I've been keeping my lil' peepers on any prominent news. It feels like almost every week there's a semi-bi-polar slide between items that fans find "good" and those that are "bad" (but thanks to the general cynicism of the interwebs are painted as downright catastrophic). I've seen excitement over the character creation options (especially the hair...which if you've ever followed any RPG you'll know is absolutely VITAL) that immediately turned into an absolute doom spiral with this piece of news--apparently, few of your decisions from Origins and Dragon Age 2 will carry over into The Veilguard. Instead, only 3 choices you made in Inquisition will have an effect on the world state. (Read the interview with the creative director here) I am a member of a very well moderated Dragon Age group on social media and I would classify the reaction as a total freak out. Is that reaction warranted?
There's a part of me that thinks, no, it's just people being overly cynical. I think BioWare has always done a good job of making your decisions feel like they had weight and part of the fun in carrying over those decisions is seeing the outcome in a subsequent game. But in reality, how big of an impact did those decisions really have on the world? You might get a brief reference to someone you saved or have a slightly different character be part of something. In reality, I think the illusion of choice is what players experience. The main outcomes generally don't vary much and it's usually a very outcome A vs. outcome B type of scenario (think of Mass Effect 3's controversial red, blue, green ending--I mean, did many of your choices from previous games really matter there?). It also sounds like they're trying to separate the game world from the tangled web of lore and decisions from the previous games and do something new-ish (which...given Andromeda...I don't know).
On the other hand, I can somewhat empathize with the naysayers. Part of the fun of making even the small decisions is witnessing their outcomes. The Keep offered players the chance to experiment with various decisions and make each new playthrough unique. That has always been a hallmark of BioWare games and given them the ability to be massively replayable. Are we going to be losing that factor?
I've read several articles about how the ginormous RPG's of the modern era have become so unwieldy that maybe we're due for a change in the size and scope of them. Maybe this decision is a reflection of those changes coming to fruition? I'm not someone who is going to be pre-ordering or playing on day 1 and I'm interested to just sit on the sidelines and see how things play out. I would highly encourage people not to get sucked into the overly negative reactions to every piece of news that comes out and to play it first.
Saturday, September 21, 2024
We've Got Some Dates!
Saturday, September 14, 2024
The Interminable Gap
Stray is such a great game. I hope we get another. |
Saturday, September 7, 2024
Tech Repair Wiz
A zoomed in view of the tiny connectors. |
Saturday, August 31, 2024
Upcoming Title Excitement!
As summer starts to transition to fall, there's plenty to look forward to--cooler temperatures, pumpkin spice (not for me, but I do enjoy apple cinnamon vibes), and even some upcoming games to play during those rainy, cool days. A few titles don't have a release date yet, so maybe not the fall, but soon-ish. I'll highlight a few titles/DLC's that I'm excited about.
1.) Two Point Museum
We've mastered our medical skills in Two Point Hospital and educated the clueless masses in Two Point Campus and now we get to build fantastic museums! The Two Point games are a personal favorite of mine and are semi-serious management games. This summer there were a series of in-game challenges that were clues that led to the eventual announcement of Two Point Museum. Several short videos have rolled out that show various parts of the gameplay. You get to run, design, and discover artifacts to display in your new museum. There's also an aquarium section that you can fill with fish, turtles, and other fun aquatic species. Personally, I'm very excited for this title and am looking forward to finding out more. Thus far, no release date has been announced. I'm hoping for a holiday release (because then I will be off work and have plenty of time to dedicate to my awesome museums). Here's the announcement trailer:
2.) PowerWash Simulator: Shrek Special Pack
If you're feeling a desire to relax and clean a variety of virtual surfaces, PowerWash Simulator is rolling out the perfect DLC. The best part--it's themed with one of the best movie franchises of the early 2000's! (I stan Shrek & Shrek 2--they are amazing. Fight me!) That's right, we get to clean up Shrek's swamp and other Shrek-themed locations in the upcoming Shrek Special Pack. Of all the DLC that has come out for PowerWash Simulator, this is the one that has made me the most excited. (I just noticed the sword sprayer skin and the armor set!) Apparently the pack will feature 5 maps that include signature locations from across the film franchise. There's also no release date on this one, but I would anticipate it anywhere from a few weeks until maybe the holiday season.
3.) Strange Antiquities
The makers of the plant-themed mystery game Strange Horticulture announced Strange Antiquities awhile back and I've been watching for any news. The news has been sparse, but I very much enjoyed their quirky, clever first game, so I'm definitely looking forward to another strange group of events and people to analyze. Oh, and also apparently antiquities--no plants this time. The announcement trailer doesn't reveal much in terms of gameplay, but it looks like we'll be returning to Undermere AND that there's a cute new shop kitty (named Jupiter) to pet. There's no release date on this one either and it's actually listed as "to be announced" rather than "coming soon," so I'm assuming that it might be a ways further off.
4.) Dragon Age: The Veilguard
I'm listing this as #4 because it is actually a ways down on my excitement list. Don't get me wrong, I enjoyed Inquisition but BioWare's recent struggles have put a damper on my...let's say expectations. Since it's a triple-A title there have been numerous teasers, trailers, and gameplay previews released. From what I've seen, it does look pretty cool. Also, shockingly, the requirements on PC seem reasonable. I would say that the fan reaction has been a bit mixed. Like me, a lot of BioWare fans have a healthy dose of caution when it comes to their recent titles. I've seen a lot of negative reaction to the fact that you can't control party members (I think you can still issue commands) and it sounds like combat is going to play like Mass Effect: Andromeda with players primarily focusing on controlling their character. I'm definitely not pre-ordering (c'mon folks, just don't do it!) and will likely wait on this one. There has been one VERY GOOD piece of news--if you buy it on Steam you will not need to go through the EA App. Praise the baby cheeses because the stacking launcher problem is stupid and annoying (not to mention that the EA App is a bit notorious for problems). I'm not gonna lie though--this most recent trailer is AWESOME! It's got everything to make a Dragon Age fan feel pumped and a little extra--you've got fan favorite returning characters, dragons, a stunning variety of environments, and some pretty fantastic enemies (oh, and some light romancing). Dragon Age: The Veilguard releases on October 31st--a Halloween treat (let's hope that BioWare pulls it off and we don't wind up feeling tricked instead).