My Two Point Museum adventure is primarily over (I'm still playing--I'll explain), so it's time to finally write up my full review. Did they manage to add another enjoyable management experience to the whacky Two Point world? Short answer; yes!
What is it?
The third game in the silly management-oriented game universe of Two Point county. The first two games saw players managing hospitals and college campuses and the newest chapter introduces the world of museums. Play generally hinges on meeting specific goals (which change for each museum, star level, or challenge) to earn "stars." Meeting these goals means you move on to the next set of more complicated goals to earn even more prestige for your museums. Managing museums requires you to send staff on expeditions to find new exhibits, to keep your guests happy, and to maintain the exhibits and infrastructure of your museums. There's plenty to keep you occupied.
![]() |
My Tiger Shark display in my marine life museum. |
How much playtime can I expect?
If you're just focusing on completing the game (each museum to 5 stars), probably 50-60. There are also optional challenge maps that focus on different aspects of gameplay. Something new that greatly extends playtime--once you reach 5 stars you can keep playing--each map gets a new general set of goals to continue adding stars. I think I can currently go up to 8 stars and I'm at almost 80 hours played.
Pros:
+ If you've played the other games in the Two Point series the playstyle and content directly ties-in. You have the same friendly receptionist making goofy announcements and there are characters from the other games who are VIP guests or special famous spirits that can be captured. As someone who is a big fan of the Two Point games, I enjoyed the call backs and easy to pick up gameplay. That doesn't mean that there's not plenty of new content/gameplay to make Museum it's own novel entry into the series.
+ 5 different museums to manage. Each museum has it's own unique "theme" that means management is slightly different. You start off with a sort of default pre-history museum that features fossils and dinosaur bones but quickly move on to a variety of others that include: a "marine life" museum that features live exhibits of sea creatures and the ruins of a mysterious underwater culture; a science themed museum where you can build many custom contraptions but can also display classic scientific inventions; a space museum that focuses on finding mysterious "anomalies" and learning about the other denizens of the Two Point universe; the final museum is supernatural themed and focuses on an eccentric collection of "cursed items" and capturing spirits (known as "polterguests") to display.
Managing each museum type presents its own challenges--in the marine life museum you have to make sure that you keep the exhibits alive--fish need to be housed in tanks with specific requirements such as temperature and food type. You also have to pay special attention to the traits of the fish you capture--some will eat other fish or fight with them. Science displays will catch fire and explode if they aren't maintained properly. Polterguests require frequent special "spirit whispering" sessions to be kept happy or else they will break free and cause chaos (or eventually completely escape). I enjoyed the variety of themes and management requirements for each museum type. Oh and you can also display as many different themes as you want!
![]() |
The hemo-gobbler plant transforms guests into vampires. |
+ Expeditions to find new exhibits are a fun new mechanic. There are multiple themed areas that your experts can visit. Each map location features a specific set of events--some might require a specific set of skills from your staff but also events that can be countered by staff with those skills. Expeditions cost money and mean that staff will be gone for a certain amount of time, so it requires attention to make sure that you've got enough staff available to deal with the normal management of the museum.
Once your staff reach the location they will discover different "grades" of exhibits--this ranges from average up to pristine. Higher quality exhibits offer greater "buzz" (guest excitement about the exhibit) and feature special "perk" slots where you can install extra boosts. Each expedition to the location increases the survey level slightly and can unlock higher quality exhibits. Unlocking pristine exhibits can require many trips. Certain items, like dinosaur bones, also require multiple trips to unlock all the parts.
+ Bigger maps! Each museum features the ability to unlock many additional plots. One frustrating aspect from previous games was that some maps were cramped and required effort to maximize the limited amount of space that you had. I haven't even come close to filling up any of the maps.
+ Plenty of themed decorative items to make each museum feel on theme. They kept the kudosh system from the previous games so you can earn special currency to unlock new items. I'm not very creative, but with the bigger maps there's plenty of room to design special touches to make your museum feel like a regular wonderland.
+ Challenge maps. There are three challenge maps that focus on different aspects of gameplay--one map focuses on museum security and challenges you to catch as many thieves as possible (thieves periodically appear in your museum and will try to steal your exhibits--hiring security guards and building a security booth with cameras serves to prevent thefts); another map focuses on marketing and trying to attract a specific set of guests within a certain timeframe; and the last one focuses on farming fish (you can breed fish in aquariums using a special item).
+ Sandbox mode. You can set your own specifications and run your own mega-museum.
+ Tons of exhibits to unlock. Each map has way more locations than what you need to reach the five star level. To unlock new locations you have to meet specific requirements in your museum and those get harder as you advance. There are also fun crossover locations (for example, unique botany items that might be located on the supernatural map) that require multiple types of experts. I've been pleasantly surprised by the number of locations and exhibits on each map. Unlocking and completing them all is quite the challenge.
+ Smoother gameplay. One mildly annoying aspect of the previous games was the somewhat hitchy saving/loading that would take place at the beginning of each month as it clicked over into a new one. The game would almost seem like it was hanging for like a couple of seconds before things got back into motion. Now everything runs smooth as butter.
Cons:
- Some new mechanics aren't explained well. I had noticed that there was an achievement for "sponsored exhibits" but couldn't figure out what that meant. Maybe it's my own fault for not fully clicking on all the different management menus, but this was not featured in any tutorial. I had to Google it to figure out how it worked (basically you can choose to feature special "sponsored" items or displays in your museum for extra income. Guests might lose buzz--who actually enjoys seeing more ads?--but it can provide a good amount of cash).
- A few annoying (and potentially serious) bugs. I encountered one where my security guards would catch thieves only to march them toward the entrance, release them, and then be stuck in a continual cycle of pursuit, capture, and release. Fortunately, this bug got fixed relatively quickly but there seem to be some players facing bugs with their helicopters getting stuck (preventing you from doing expeditions). Bugs are to be expected with any new release and it seems like they're being addressed. My own experience has been great (other than the brief security bug).
- I wish there was a % chance attached to exhibit quality or that it was explained a bit more. As you re-visit the same expedition multiple times your chance to find higher quality exhibits increases, but its very unclear how exactly it works. I was playing a 6-star map and it required me to find and display 20 pristine exhibits--this took a very long time. Revisiting a map with the highest quality listed as pristine is no guarantee that you will find that quality.
Recommendation:
In a world of $69.99 games, it's nice to have something highly enjoyable come along for $29.99. If you're a fan of the Two Point games, it's a definite must-have. If you're someone new, it's a great introduction to the series that's a lot of fun to play. Its laid back style and goofiness mask a highly enjoyable and challenging management game. I'm greatly looking forward to any future DLC.