You are Stanley. One day you go to your same humdrum job and do the same thing you do everyday. Suddenly, you realize that something is horribly wrong. You leave your boring little office and find that everyone else is gone. The building is completely empty and you have no idea where everyone is. You decide to solve this mystery by exploring your office.
"The Stanley Parable" is another exploration based game. Your actions and choices are voiced by a spiffy British narrator. Your choices are what drives the game. "The Stanley Parable" is a game that doesn't want to be a game. It's much deeper than a simple game. It makes you think about your choices as you're playing. I realized at one point how much the addition of achievements has made me try to play to earn them. Is that natural? Why am I clicking on this stupid door five times? For some stupid achievement? Who gives an achievement for clicking on a door five times? There are also like a billion different endings.
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