Saturday, September 27, 2014

Divinity Diaries: Stabby, Stabby

My first efforts to master Divinity:  Original Sin failed pretty horribly.  I made several very rookie mistakes and decided to scrap my first group and start over.  For my new group I picked a very similar make-up for my new characters, Cirina is a scoundrel who specializes in the thiefly arts and backstabbing and Viktor is a wizard (a distant cousin of Roderick) who specializes in fire and earth spells.

I've been much more careful when doling out my ability and skill points and my squad is a better mix.  I have been able to buzz through the early content in Cyseal rather quickly.  This time when I headed out of town to take on the undead menace, I felt like I knew what I was doing.  Combat has been much smoother.  Cirina pops invisibility and moves into position to quickly incapacitate and then take down ranged foes while Madora serves as my tank.  Viktor can lay down a path of fire to keep the melee foes away from my casters and fling fireballs at ranged enemies while Jahan can keep my melee characters healed and also stunned with his lightning spells.

My squad!  Alive for the moment.
After wiping out the undead west of Cyseal, I decided to that it was time to take down my old nemesis "the ghoul who guards the lighthouse."  I anxiously saved my game and moved my squad into position to attack.  My plan this time--move my melee into position to take down the ghoul and ignore the smaller enemies.  Earlier I had figured out that if you keep the explodoskeletons wet or chilled they can't explode and decimate your melee.  After my melee were in position I had Viktor lay down a field of fire to block the zombie dogs.  This strategy worked well and it wasn't long before I was happily gathering up loot from the dead ghoul and it's minions.

I can say I feel better about the direction this group is heading, but I can't say I've figured everything out.  Crafting is still a little confusing and I don't think I've utilized it as much as I should be.  I am liking Divinity:  Original Sin more and more despite the difficulty.  The challenge is part of the fun.

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