Saturday, March 28, 2026

A True Skelliger

A few weeks ago I started a comfort play of one of my favorite games, The Witcher 3.  It seems like an inherent millennial trait that when things might be a little rough that we turn to our old familiar favorites--that might be a movie or TV series that you've watched a million times or, in my case, a game that I've probably played through at least 10 times.  There's something about that strong sense of nostalgia that manages to soothe the stress of real life.  One of the things that always surprises me about The Witcher 3 is the fact that I'm almost always able to find something new that I missed in one of my previous playthroughs.  So here's my record of what I've discovered in my umpteenth playthrough of The Witcher 3 (plus, a stupid argument that I have with myself every time that I play).

Sometimes you stupidly mess up something that you've done correctly a million times.  This time around it was the mission to trick Caleb Menge (the leader of the evil, sorceress torturing and burning Temple Guard) by pretending to turn in Triss.  Geralt has to keep his cool while he can hear Triss being tortured in the other room and every other playthrough I've done it perfectly.  This time around I decided to click on a slightly different dialogue option (one where Geralt tries to pretend as if he and Triss never had any kind of past relationship) and Menge immediately caught on.  Instead of coolly waiting for a mangled Triss to  appear in Menge's office after escaping from her captors, Geralt and Triss had to fight their way through the entire Temple Guard.  I figured that I had royally messed things up, but it turns out that there's an alternate way to wrap up the mission.  It involves finding a secret message with a method to meet with a spy outside of Novigrad--apparently Menge used this spy for his nefarious purposes.  Geralt can ask Djikstra about it and then he and Triss can meet the spy.  Triss still goes a little bit nuts (this time on the spy, which is a lot less satisfactory than it being Menge) and it's obvious that she's a bit cracked from her encounter with the Temple Guard.  You can still fully complete the mission to free Dandelion afterwards.

There are a billion side quests and many of them you just have to sort of stumble upon.  In my totally insane desire to discover all the question marks in Skellige (which I will discuss later) I discovered two men on a random island who were having an argument about how one of them had corrupted the others sister by luring her away from the priestesses of Freya (a sort of Skelligan religious sect for the ladies).  Geralt can intervene and slay the attacker.  The survivor then is a bit conflicted about the situation and asks Geralt to find books about different religious practices and then bring them to him.  I have always noticed the random items tagged as quest items that are for sale by some vendors, but had never actually encountered one of them.  Now, for the life of me, I cannot remember where to find the books for the quest since they are sold by random merchants.  And, honestly, this quest is highly inconvenient because it is located on a small island with no nearby fast travel markers--getting back to the quest giver means hopping on a boat and returning to the island.  If I find the books, I might complete it, but I'm not planning on going heavily out of my way to do it.

Behold, the lack of question marks!  (Take a look at ol' Geralt's finances too)

Every time I get to Skellige I am always confronted with what is a very stupid internal debate--do I save myself a lot of time (we're talking multiple hours) and ignore the numerous question marks polluting the map or do I needlessly do them?  There are pros and cons to this debate--the main pros include the fact that you might find a decent item or two that you can actually use (out of an absolute mountain that you will sell) and that you will earn an absolute Skelligan longships worth of gold (which, again, you don't really need).  The cons--sailing around to ALL the question marks means fighting off scores of some of the most annoying enemies in the game (sirens and ekidhnas).  It also means having to manage selling off all your loot--another annoyance since finding vendors who have enough coin to buy it all can be difficult (you can wait for 24 hours until their stock resets).  And, most importantly, it's fairly pointless.  The sad reality--I still do it every time!  I think there's something wrong with me.

Surely I can't be the only one who does this?  There has to be other insane people out there who refuse to let the question marks remain  If that's you, I hope you enjoy your adventure--I used it as an opportunity to get caught up on some podcast episodes that I had missed.

Happy spring to the gamers out there!  The weather is getting nicer, so maybe it's a good opportunity to get outside and touch some grass.  Or maybe we just stay in and explore some more pointless question marks on a map.  Either way...win-win!

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