Love it or hate it, it's the end of 2023 and the magical (or horrid...depends on your feelings) time when everyone starts posting their "wrapped" or "year in review" lists. Did we ask to see them? No. Do we care to see them? Probably, also no. Personally, I enjoy seeing my end of the year lists because they're a nice reminder of all the things we played, watched, or listened to that we promptly forgot about because humans have horrible memories. I know that there is some irritation about some of the lists--many parents express irritation because their Spotify "wrapped" list usually includes the Disney songs their kids asked to listen to over and over. I play a lot of instrumental/chill/lo-fi music in my classroom, so Spotify likes to identify it as a genre that I very much enjoy (I mean, it's okay, but not what I listen to outside of the classroom). Steam has rolled out its own version of a personalized "year in review" list and, of course, I have to reflect on mine. Here's the link to mine: Steam Year in Review
My most played game was Two Point Campus. They released lots of DLC this year and I happily snatched it all up. The Two Point games are some of my favorite and have been since their roots in the 1990's when they were the Theme games. They're management-lite games with a fairly silly vibe and I would strongly recommend them to anyone who wants something semi-challenging, but that is mostly just a chill experience that keeps you busy managing the multitude of tasks required to run a fictional college filled with goofy classes.Saturday, December 30, 2023
It's "Year in Review" Time!
Saturday, December 23, 2023
Happy Holidays!
My Bancho Sushi in Dave the Diver. |
Saturday, December 16, 2023
Look Ma, I'm Building! SteamWorld Build Review
One of my cities (using the holiday Jingle Bolts theme). |
A view of a mine level. |
Saturday, December 9, 2023
A Work in Progress
I'm currently playing my way through the recently released SteamWorld Build and hope to have a full playthrough completed in the next couple of weeks. Until then, it's more video game news and thoughts. Who doesn't need more of that--amirite?
CyberPunk 2.1 is out!
More time to hang out with Judy? Yes, please. |
With the release of the "ultimate edition," CD Projekt rolled out a whole bunch of surprise updates. One of the new features that was described in fairly vague terms was "romance hangouts" with your main squeeze. Weirdly, this feature is something that I have seem people requesting for a very long time. Is it all it's cracked up to be? I suppose that depends on your expectations. According to this article, the romance hangouts are a bit "meh." There's no new dialogue between V and their partner, but there are small opportunities to participate in activities in V or the partner's home. The article describes options to do yoga with Kerry (and do some fun showering afterword) and the ability to sleep and then wake up next to your partner--even in V's own crib.
This new feature should satisfy fans who have noted that their interactions with their romantic partner(s) were very limited outside of the character story missions. It's nice to see some of the best characters in the game getting some much needed love!
Holiday Updates & Content
Tis the season for fun holiday themed updates to games. PowerWash Simulator has been dropping hints on its Instagram page that there might be a few holiday maps in the works (hopefully as bonus jobs). Even SteamWorld Build (which just released on the 1st) is popping out some holiday themed items. I've always enjoyed the fun seasonal content and have fond memories of the World of Warcraft events. It's worth checking your favorite games to see if they have any holiday events or content coming up.
GTA VI Trailer
So you would've straight up had to have been living under a rock not to have seen it, read about it, or been asked to watch 9,000 videos picking it apart, but a new trailer for the hotly anticipated next entry in the Grand Theft Auto series dropped this week. The next entry in the series looks to return to the sunny beaches and neon lit ambiance of Vice City...only this is modern Vice City with modern graphics, and it looks amazing! The story looks like it's going to focus on a couple who, of course, are trying to make a name for themselves in the criminal world. There are tons of cool cars, beautiful locations, and colorful characters to punctuate the normal zaniness that is the sprawling, open world of GTA. However...even with all the excitement, people were mostly focused on one thing--namely the 2025 release date. Yep, it's a ways off folks. If you're on PC, the wait could be even longer--it took several years for GTA V and Red Dead Redemption 2 to make their way to the PC world. My only thought...I'd build a new PC for it (and it's going to be about upgrade time anyway). In case you were under a deep, deep rock, here is the trailer for your perusal--don't drool too much:
And yes, it's worth remembering--this is a trailer, and a very early one at that, so who knows what'll actually roll out circa 2025 (or more for us poor PC folks). Nonetheless, it's still fun to see the potential.
Saturday, December 2, 2023
A Whole Mess of Video Game Related News Thoughts
Saturday, November 25, 2023
PowerWashing a Classic
The Steam Autumn Sale (aka "Black Friday") has been rolling along for the last few days and looks to continue until Tuesday. I've decided to restrain myself since I just recently purchased the magnificent Dave the Diver and instead invested in the most recent DLC for on of my favorite oddly soothing games, PowerWash Simulator. The "Back to the Future" pack offers up the chance to wash some very filthy vehicles and locations related to the now classic three film series from the 1980's and 90's. But is it worth those $8?
Pros:
+ If you're a fan of the movies it's fun seeing some of the iconic locations and vehicles again. I can't even remember the last time I actually watched the movies and was marveling at the amount of detail in the vehicles. At first I was a little bit skeptical of this pack--a film series that's not exactly recent seemed like an odd choice, but the nostalgia factor turned out to be enjoyable.
+ Fun animations and achievements. I always kick myself because I never look at the achievements before cleaning and wind up missing them (many require you to clean in a certain order). A couple of the vehicles you clean surprisingly will move and animate! It shocked me but adds something novel.
A very filthy time machine waiting to be cleaned. |
+ A mix of buildings and vehicles to clean. Doc's van, the DeLorean, the steam engine (from the third movie) are the vehicles featured. The locations to clean include the clock tower (from the first movie) and the movie theater (from the second). The DeLorean and steam engine are remarkably detailed with tons of little parts (I'm curious if they had to look up what all the tiny parts were supposed to be) that we all undoubtedly missed in the films.
Cons:
- Most of the reviews on Steam mention the fact that the DLC is short and doesn't include any large maps. Some reviewers claimed that they finished it in two hours (I might just be cripplingly slow, but it definitely took me much longer than that).
- All those fun small details on the vehicles can be somewhat frustrating to clean, but are definitely doable. My advice, just spray from every possible angle, no matter how illogical or silly it seems.
- No new items/skins (if that's your jam).
Recommendation:
I am thrilled for any new PowerWash content and thought the choice of theme was a bit odd (are the children of today even familiar with Back to the Future? I'm guess they aren't the target demographic for this game), but I found it enjoyable. For only $8 you get more power washing fun times. If you enjoy the soothing, oddly pleasant joy of cleaning virtual dirty surfaces, go for it! If you are hoping for some large maps or content that isn't tied to a movie series from almost 30 years ago, maybe give it a skip.
Saturday, November 18, 2023
It's Got Depth--Dave the Diver Review
I am constantly on the lookout for new, interesting, and positively reviewed games. It was a bit of a surprise that a certain pixel graphic game with a simple title kept popping up. Since the post-Stardew Valley glut of pixel games came out I've been a bit skeptical. After consistently seeing overwhelmingly positive reviews, I decided to set my skepticism aside and give Dave the Diver a try. It was a great choice and it has quickly become one of the best games I've played this year.
What is it?
The first thing that's worth stating about Dave the Diver is that comparisons to Stardew Valley are fairly off the mark. They do share some characteristics, but I walked into Dave expecting a gameplay loop that was similar, and it's so much more than that. My advice--drop any preconceived notions about what to expect. The Steam tags describe it as a singleplayer adventure RPG and to me that's much more aligned with the gameplay.
Each dive is slightly different. |
Catching fish is one of the central activities because at night Dave helps out in Bancho Sushi--a small, struggling sushi restaurant. The gameplay in the restaurant portion is more management oriented--you get to pick the menu (based on the fish caught previously) and help serve drinks and food to the customers that arrive. Eventually you unlock the ability to hire more staff and then the management gets slightly more complicated as you need to balance training and placing them where their skills are best suited. You want to do a good job in the restaurant portion because the money made each night determines the ability to purchase upgrades (for Dave's gear and for running the restaurant).
The part that surprised me the most was that there's a central story and boss fights--the Stardew Valley comparisons that I had read made me think the game was mostly about the daily gameplay loop. The story is fun and provides more depth than I was expecting. It also helps give the game more playtime--I completed the story at around 35-40 hours--not too shabby for a $20 game.
Pros:
+ A cast of goofy, fun characters that grows as you progress through the story. Each character offers something different to help Dave or provides more tasks--Duff, the anime-girl loving weapons expert can craft and improve Dave's weapons; Sato teaches Dave about collecting Marinca cards (a Pokemon-like collecting task--each fish you catch or photograph unlocks a new card--Gotta Catch em' All); Leah offers up Ecowatch objectives to gather certain items to unlock rewards...and there are many more!
+ The gameplay and story takes a lot of surprising turns. You might find yourself in a boss battle with a giant shark or completing rhythm game-like QTE's as part of a character sequence. They're always fun and provide a lot of variety to the gameplay. Random characters arrive at the sushi restaurant throughout the game and will provide opportunities where certain ingredients need to be gathered.
+ Low requirements. Even if you have a PC that's on the more potato side of things, it should run like a charm. I had zero performance issues.
+ The daily loop gets more complex and there's more management as gameplay advances. Eventually you unlock the ability to grow fresh vegetables and manage a fish farm to supply ingredients to the restaurant. Both require making decisions around where to spend resources and what crops to grow/fish to stock.
+ Plenty of collectibles and side goals. There's Marinca card collecting, seahorse racing, catching rare fish, and completing Ecowatcher goals (which include things like collecting certain plants or eliminating invasive species).
+ Diving is fun and challenging. Each depth (which must be unlocked through upgrades to Dave's diving suit) has unique fish and features--there are also aggressive fish (such as sharks) which must be avoided or killed. The diving environment does change slightly with each dive and certain unique biomes can appear on a dive.
+ Boss fights that are challenging, but not too tough. This is where I think some people who are walking into the game with Stardew Valley expectations might be a bit surprised. The game is mostly a casual affair, but some of these sequences might be tough for gamers hoping for a truly casual experience (there is a menu option to automate button tapping sequences--this might help some people). Some of the boss fights are optional, but others are part of the story. The nice thing about the boss fights is that you don't get penalized for dying (if you die on a dive you can only loot one item and must return to the boat--basically you lose a chunk of time during the day and almost all of your items).
Dave's boat with a lightning skin unlocked from an event. |
+ Personalization options for the restaurant and Dave's boat. As you progress you unlock interior decorations for Bancho Sushi and can choose the look of the restaurant.
+ Tons of upgrades and unlockables to choose from. You can opt for powerful weapons--good for dispatching aggressive fish--or net guns/tranquilizer guns which are better for catching and capturing fish in good condition. Each weapon has multiple branches of upgrades so you can pick the options that best suit your preferences.
+ Gameplay continues beyond the end of the story. There are some pretty lofty goals related to the sushi restaurant that will keep you playing.
Cons:
- Certain parts of the gameplay aren't explained very well and you might find yourself having to Google. There aren't a ton, but occasionally you might find yourself stymied about some aspect of the gameplay. I had to look up what the little arrows on the seahorses (one side activity is seahorse racing) meant because I don't think it was ever explained. I also didn't understand how enhancing dishes in the sushi restaurant worked and didn't do it for a long time (which impacted the amount of money I made).
Recommendation:
For only $20, Dave the Diver is an absolute bargain. The game has a surprising amount of depth and so many fun, unexpected moments. I would highly recommend grabbing it--even at full price, it's well worth it. It has been one of the best games I've played this year (and I'm still playing it).
Saturday, November 11, 2023
N7 Day Leaves Unanswered Questions
Much of the debate seemed to center around two things--firstly, who will be the protagonist in the next game. There is definitely a faction of fans who very much hope that they plan to bring Shepherd back in some form (this, despite the fact that the multiple endings of ME3 all pointed at the demise of our favorite commander). Many pointed out the fact that the teaser trailer from last year showed Liara picking up a fragment of a broken N7 helmet which would indicate the the next game at least has some sort of tie with the original series and could potentially be steering itself away from the redheaded stepchild that is Andromeda. The figure in this poster appears to be female (which doesn't mean much since the series features a male/female option for the protagonist), is rocking a very cool Cyberpunk-esque jacket that gives off a sort of assassin vibe, is carrying what looks like a silenced pistol, has the signature N7 red stripe, and is wearing a helmet that is vaguely similar to the helmets in Andromeda. Personally, I don't love the Shepherd theories and think the series needs to move on to a different protagonist. Many were also proposing ideas about potential descendants of Shepherd (supposing the game does take place in the future), but that seems even more far-fetched to me.
The second area of debate centered around the bar/nightclub scene depicted in the lower portion of the jacket. Hardcore internet sleuths dedicated a lot of bandwidth to zooming in and trying to pick apart every detail in the scene. Some claimed to see Garrus and Liara; there's supposedly a Geth and Angara in there too. Does this suggest that the game will take place in the Milky Way with some sort of link to Andromeda? If so, the timeline would be odd--it would need to be far in the future (at least 600+ years). The teaser from last year also seemed to point to this scenario with many people pointing out that Liara looked much older in the trailer. Many fans were declaring a hope that the remnants of the crew of the Normandy would be involved in some way--to me, if it does take place in the future, that would be tough. Some of the species are long-lived, but not all of them, and 600 years is well beyond the supposed lifespan of many of them. I also think it would be unwise to completely pretend that Andromeda didn't happen and that it would be beneficial to tie it to the original series. It would be nice if the Andromeda series continued in some way.
So, what did we actually learn from this smattering of cryptic information? Not a whole heck of a lot, to be completely honest. A new game is being developed. That's basically it. One of the hotter post-N7 Day takes came from PC Gamer who rolled out this article openly criticizing BioWare for essentially stringing fans along and not really providing any substantial information about the development of either of its flagship games--Mass Effect or the more upcoming Dragon Age: Dreadwolf. Sadly, most of the news out of BioWare lately hasn't been good--ugly layoffs and staff protesting over getting severance pay. As much as I want to disagree with the author of this article, I really can't. There hasn't been anything meatier than the N7 day teaser trailers. I don't want to be pessimistic, but I don't have high hopes for either the new Dragon Age game or the much farther off Mass Effect. I believe the era of strong writing, memorable characters, and stories in singleplayer RPG's is basically over...sadly replaced with more gameplay that centers around microtransactions and continuous profits. Many other fans have also bemoaned the fact that that BioWare's golden age has likely passed. People will point to the last two games as clear evidence--the flop that was Anthem and the much maligned Andromeda.
But we can always hope, right? Here's to hoping--and here's the full teaser trailer:
Saturday, November 4, 2023
Riding off Into the Sunset--My CyberPunk 2.0 Adventure Comes to an End
The stereotypical Us Cracks selfie. |
Saturday, October 28, 2023
Upcoming Titles I'm Excited About
Saturday, October 21, 2023
Wanted: Decent Male Romance Option in Games
One of the best moments of the Shepard/Garrus romance. |
Saturday, October 14, 2023
Panam is my BFF
Iconic weapons have new, unique abilities. |
Sunday, October 8, 2023
The Definition of Insanity
Unsurprisingly, my Cyberpunk 2077 2.0 adventures are continuing. What can I say, it's a big game and I like to play one thing at a time. My V has become a regular stealth powerhouse and I'm digging the talent path that I've chosen.
Last week I expressed some disappointment in the fact that it seemed like the stealth talents that added in movement bonuses were gone. That was wrong, and in fact, there are several different movement bonus oriented talents that unlock with points in cool. Best of all...there's a new "stealth sprint" ability that is pretty awesome. And, the best part, it works in concert with optical camo! Sneaking around has gotten so much better with the ability to quickly and invisibly buzz past a problem area and set up a plan to choke out a bunch of bozos.
Slightly less harcore V. (with cursor because I used the wrong screenshot key) |
Beside all my stealth talents, I've spread out the remainder of my point in a few areas. Reflex talents are nice for those time when you can't avoid a straight up fight--mostly for boss fights and cyberpsychos (although I did still manage to stealth takedown one psycho). If you want to utilize a decent amount of cyberware, the ability to expand your number of slots is tied to the technical skills tree. Point in intelligence aren't usually wasted either--especially if you want to do some light hacking. My only concern is that I may have spread my points out a bit too much, but I haven't had any problems so far.
The definition of insanity is doing the same thing over and over...right? As I was playing, I noticed that I was following my normal pattern of working on side content first and then saving the story missions until later. One of the things that I dislike (and it's a very petty and silly thing) is the fact that for some missions a specific amount of time needs to pass before you get a call and the mission triggers. Could I do the simple thing and just "wait" for an amount of time? Why, yes...yes, I could. But I refuse! I don't like to wait and I would rather that my gameplay flows together--I hate the entire concept of "waiting." My ideal play state is completing side content while I wait for the main missions to trigger with no waiting. It's dumb, I know. So, this time around, I'm completing the main story missions first and saving the side stuff for later.
I haven't purchased Phantom Liberty yet, but there do seem to be some tie-ins in the form of new side content. While completing scanner gigs and side missions in Watson I encountered a new gig that involves rescuing a wounded merc from a safehouse that has been swarmed by Militech goons. The dude is called "Tiny Mike" and I got the impression that he's somehow attached to part of the new DLC. He seems cool and rescuing him was a cinch.
Initially I was a bit perplexed by the crafting and upgrade system, but it seems pretty straightforward. Iconic weapons start at a specific tier and can be upgraded to the next tier with a significant number of tier components. The confusing part is the fact that they added in a sort of half tier that might make a weapon "tier 3+." It's fairly expensive (component wise) to upgrade iconic weapons, so I'm trying to be selective by only improving my favorites.
Sadly, my venture into the world of "very hard" difficulty has come to an end. Most of the scanner missions and gigs are a piece of cake, it's the story missions where the difficulty becomes an issue. It surprised me in a strange place...the mission with Panam where you sabotage the power station. Four drones pop out and you have to use the roof turret on Panam's rig to quickly shoot them down. Those stupid drones were wasting me in like 2 seconds flat! After attempting it about 25 times I decided that it just wasn't worth the pain (there's no achievement for completing it on "very hard" and I mostly just wanted to see how much harder it actually is). I turned down the difficulty and the turned it back up--only to shortly encounter the Oda fight and find myself in the same predicament. Maybe my idea to do the story missions first wasn't so great.
Happy Cyberpunk-ing to everyone out there checking out 2.0! (Or if you're lucky enough to be playing Phantom Liberty)
Saturday, September 30, 2023
Cyberpunking it Up
Tyger Claws V...rawr! |
Monday, September 25, 2023
Cyberpunk 2.0 is here!
My V 2.0 |
Saturday, September 16, 2023
Cyberpunk Hype
This is an outfit with the best stats that my V sported for awhile. Would you be scared of this person? |
Saturday, September 9, 2023
The Red Headed Step-Child of the Mass Effect Universe
Usually I opt to re-play one of my favorite series during the summer months when I have lots of time. This summer I decided that it has been awhile since I had delved back into one of my favorite series, Mass Effect. In general, I'm content to play through the three core ME games (which are now nicely bundled together in the Legendary Edition). This time around, I decided to revisit Mass Effect: Andromeda, the newest, but most reviled game in the series.
I'm part of a very awesome Facebook group of Mass Effect fans (you can find it here--it's very well moderated and one of the least toxic fandom groups you will find) and a question that gets regularly asked is by new players who want to know if Andromeda is worth playing. In general, the feedback is fairly divisive. I'm here to say yes, it's worth playing, but just know that it's not the same experience as the core trilogy. They definitely made an effort with Andromeda to incorporate more open world gameplay and less of the dialogue heavy interactions with squadmates.
The Andromeda squad. |
Part of me has always thought that Andromeda gets a bit of a bad rap. So many people act like it is an absolutely abysmal game and it's not (although, it's definitely not of the same caliber as the core trilogy). There are some things that it does pretty well--the combat is some of the best in the series and is challenging at the upper difficulty levels. It's not perfect, I do wish they had left the ability to give commands to your squadmates (...and that they didn't feel so utterly useless), but it's definitely fun. The squadmate banter is also highly entertaining and helps to make those long stretches of exploration a bit more fun. The planets you visit in Andromeda are quite stunning too and piloting the Nomad definitely beats the Mako.
As I've been playing back through it, I've also remembered the things that make it less enjoyable. The open world format is...mostly okay. I dislike the fact that they sprinkled lots of interesting Kett outposts, crash sites, and smaller Remnant sites but gave players basically no impetus to stop and interact with those sites (yes, there are the random "task" missions that ask you to find certain objects, but those are some of the most annoying in the game). In previous playthroughs I've had very few bug/glitch issues, but this time around is my time, I guess. I've found my Ryder falling through planets just as I have landed on multiple occasions; I've had my Ryder fall through a set of stairs and get stuck...and then found that it had autosaved under the stairs (luckily I had another recent save to re-load). I absolutely hate the way that Kadara Port is divided up into two separate zones the require you to load into them (and that the doors there are frustratingly slow to open--why do they need so many stupid doors anyway?) The story feels a bit underwhelming too--it's a bit of a re-hash of the Mass Effect story but with different evil aliens with semi-understandable motives.
If you're looking to check out Andromeda the "deluxe" edition can be purchased on Steam for $39.99. That price seems a bit crazy to me, but you can also subscribe to EA Play for $4.99 a month and check it out. I've seen it on sale for very cheap, so that is probably the best time to purchase.