The starting building in Rotting Hill. It's a little shabby at first. |
Rotting Hill features a few real challenges. In order to gain stars players are required to cure a certain number of patients, raise their hospital value to a certain amount (neither of those two are exceptionally challenging), and, the real challenge, to raise staff morale to a certain percentage. There are several ways to raise staff morale with the easiest way being to make sure that staff are taking adequate breaks to address their basic needs--doing this will keep morale at an acceptable level. Getting and keeping staff morale above 70% can be challenging, the only real solution is raising staff pay into the "happy" zone. This will definitely cut into your profits, but is much easier if you wait until the hospital has accrued a decent amount of money. Raising morale is made doubly difficulty because of the fact that simply working in Rotting Hill gives all your staff a -10% happiness debuff. Investing some training points in emotional intelligence will save you some morale hassles.
Rotting Hill properties are scattered and require lots of walking. |
I'm making progress on Rotting Hill, but the third star for this particular hospital requires a daunting 95% morale. It looks like everyone is getting a raise! The volume of patients showing up for treatment has also been quite high and it always feels like my GP's offices are completely swamped. It also feels like there is a very broad range of diseases to treat and that I'm building a large number of different treatment rooms. All in all, it's a challenge.
Two Point Hospital has, so far, been everything that I hoped a new and improved version of Theme Hospital would be. It's not perfect, and has been plagued by a few bugs such as the fracture ward bug I mentioned last week (if you're noticing that patients seem to be getting stuck near the plaster caster, change into the beta version of the recent update--the bug is fixed in that version). I ran into another bug on the Blighton map where it would not roll over to three stars upon completion of a 90% hygiene rate (which took so long to finally accomplish--it's a real pain!). Luckily, it seems like the devs are largely trying to address these bugs and certain requests for added features--one of the most popular requests seems to be the ability to copy rooms, which would save a great amount of time when building rooms like the GP's office.
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