So far I've only had time to spend a few hours with CSD 2, so there's a good chance that I haven't stumbled upon all the new features. I can report that the gameplay is largely unchanged--it's still a whirlwind of pushing the perfect button combos as speedily as you can. What has changed are some of the restaurant features. Instead of simply having a few prep stations (...a few means 8 or 9) you also have "holding stations" that allow you to partially prep some food and then keep it ready for any customers who come in--basically the food is already cooked and you just have to finish throwing it all together. Or, for foods that require no prep (like simple dishes--chicken nuggets, tater tots, etc.) you will have those automatically available (in a limited quantity). Holding stations are great for hectic rush hour times--you can move people who want simple foods through quickly and focus on those that require more steps. The downside is that it's another set of stations that demand your attention. If you don't pay attention to the quantities left, you can be left high and dry during a rush hour and have to completely divert your attention away from filling orders in order to restock.
A tiny fragment of the foods to purchase. Yummy! |
The sheer quantity of different types of food in the game is impressive--soups, breakfast foods, drinks, entrees, side dishes...there has to be over 100. Not only that, but the food looks absolutely delicious. I think CSD 2 is the only game that makes me hungry while I am playing it. I can usually feel myself salivating more while I play--the art style for the food is that realistic.
One big change that seems to have many CSD players divided is the campaign system. Players have a choice to either start off in their own bare bones restaurant and run it or to play one of the many "cook for hire" (C4H) scenarios where they can choose to work in a certain restaurant. Each C4H restaurant has specific number of challenges that increase in difficulty as you progress. Players earn experience from these scenarios and can also unlock special items that can be used to decorate their own restaurants. As players gain experience they earn both levels and "stars." With increasing levels and stars more items to decorate your restaurant become available and players unlock more C4H restaurants.
Some of the unique restaurants in "cook for hire." |
I've enjoyed messing around in the various C4H restaurants but I will admit that it feels odd not to be in my own restaurant. I know that I could be doing it, but the C4H restaurants just look so dang interesting. The feeling of being in your own restaurant and growing it from a grubby, no-stars slob-fest into a lobster serving, luxury palace is completely gone. What was the focus of the original game seems to be an uninteresting side quest in CSD 2. This is particularly sad because there are some neat design functions that allow players to personalize their restaurant with items that they unlock along the way.
My current restaurant design. Eclectic, maybe? |
Even with these launch issues I've been having fun testing out the many new foods and C4H restaurants. I've unlocked a tsunami of items and have designed my own restaurant into a bizarre combination of odd art and wood flooring. Mostly I'm learning the even tougher task of prepping foods with many, many more items and balancing the numerous prep and holding stations.
It's possible that you will read some negative reviews based around the unfinished state that the game was released in. It is a little frustrating that the game wasn't completely finished on release, but once it is finished it promises to be a food filled adventure that is on-par or even better than the original. For only $12.99 there is sooooo much cooking to do.
UPDATE 9/18/17: Many of the issues that were present upon release have been fixed. There is now mouse support in the main menus and the missing prices buzz and food detractors has been fixed. Chubigans has promised to continue working to fix and add more to the game.
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