In my quest for understanding I decided that it would be interesting to go back and replay the original Mass Effect as a point of comparison. Mass Effect is a ten year old game so the mechanics have drastically changed since it's release in 2007 aaaand of course things like graphics are going to be much better in a modern game. One of the weird things I noticed last night was how much less bored I am. Even when I'm exploring the same bunker layout over and over there is an overlying story that makes it interesting. I'm freeing a hostage from crazed biotics or I'm eliminating a Cerberus base in my attempt to find a missing Alliance officer. I can think of very few instances in Andromeda where there is some kind of interesting story linked into all the exploration.
As another point of comparison I started thinking about The Witcher 3 and how well it manages to incorporate aspects of an open world with story-based elements. There are definitely shades of the icon checklist game but it doesn't feel as empty because there's always a well-written quest to break up the monotony of exploration. Or there's something fun to do--horse racing or Gwent. Andromeda could definitely take a page from The Witcher 3 and add in missions with a storyline as opposed to empty fetch n' grinds.
The Thorian. It's ugly, but at least it's interesting. |
One of my other major gripes has to do with the need for Andromeda to feel more like the alternate universe that it is supposed to be. The environments in the game are beautiful, but they don't have that same "space" feeling that I get when I'm bouncing the Mako along a mountainous path in Mass Effect. Too often the environments feel familiar--Eos could be Arizona. I recently watched the movie Valerian and the City of a Thousand Planets (let me just insert here that it's not a good movie and you should skip it) and one thing I enjoyed was the interesting aliens. Shapeshifting blue jelly-like creatures, robots that look like jellyfish in jars, the beautiful sparkly aliens of the planet Mul.. Those aliens felt genuinely, well, alien. Take note Andromeda.
With the recent-ish semi-news that there won't be any singleplayer DLC for Andromeda it may be quite awhile before we hear anything about the next step in the series. I think that Andromeda can be salvaged if BioWare really tries to play to its traditional strengths and not try to play the e-peen "game of maps" (you know...the one to see who can create the biggest playable areas). A focus on writing memorable and meaningful missions and stories, a cast of interesting characters with their own motivations (be they good or bad OR something in-between), and some more alien...aliens could really spice up a series that has sadly grown way too bland.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.