Like The Wolf Among Us, I picked up Cities: Skylines as part of a Steam sale. It then sat in my backlog for several months before I finally decided to give it a go. Management games aren't usually my cup o' tea but I had heard many good things about Cities. In the halcyon days of SimCity 2000 I managed many a city...right into the ground. I didn't have high hopes for my city management abilities.
Cities takes many of those ideas from SimCity and vastly improves upon them. As the city manager you have to zone your city with the staple residential, commercial, and industrial areas based upon demand. Unlike SimCity these zones cannot simply be stacked up right next to each other. Commercial zones produce noise pollution that your residential communities do not like. Industrial zones produce pollution that appears as a yellowish hazy area. A good Cities manager has to make strategic decisions about where to place these zones. Fortunately for players there is much more freedom in how to shape and place roads and zones. Curvy, circular cities rather than your typical right-angle grid shapes are a possibility in Cities.
Similar to SimCity, your city receives a certain amount of income based off of tax revenue produced by the population. Your city also has specific demands for services and the more access to those services that you provide the quicker they will upgrade. Yes, your buildings can upgrade! It's highly rewarding to hear the bright, chirpy sound of buildings leveling up. Much of the challenge, especially early on, comes in the form of balancing your income with your expenses. Once you've figured out how to keep your balance in the black you can focus on other pressing issues like establishing transportation systems, creating policies, or zoning certain areas for specific activities.
A large city in Cities: Skylines |
There are a number of cute features that makes Cities a delight to play. A mock-Twitter feed shows random updates from residents of your city. Depending on the job you're doing those "chirps" could be good or bad. Garbage didn't get picked up? Angry chirp! New park in your neighborhood? Happy chirp! As your city grows there are specific buildings and features that can be unlocked and placed. Those buildings can attract tourists and make your city look nicer--a stadium, an opera house, a sparkling fountain--the bigger your city the bigger the rewards.
Sometimes it's nice to take a break from the headshots and limb-lopping to enjoy a kinder, gentler game. Cities gives players the ability to micromanage every aspect of their city or to sit back and enjoy the ride. If you're looking for a game for simple relaxation Cities: Skylines is a great option. Another perk is that it is often featured in Steam sales and cam be picked up for a few bucks. I can guarantee that those funds are well spent :)
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