I didn't get to delve into the game as deeply as I would have liked, but I did get a few initial impressions from my brief stint. I decided to play the tutorial to see if any of the control schemes have changed and that was a choice that I am somewhat glad I made. The tutorial consists of playing through a brief sequence at Kaer Morhen that covers the gameplay basics. I was happy to see that, for the most part, the controls are pretty much the same as they were in previous games and maybe even slightly more simplified--there doesn't appear to be a need to specify what type of sword you want to draw and using bombs and food has become considerably easier then in the previous games.
I thought it was interesting that, like in Mass Effect, players could choose their difficulty level before starting the game and that one of the levels seemed to be strictly story based. I, of course, did not choose this option but it appears focusing solely on the story in a game must be popular option if it's being offered more widely. To me this feels like players would miss out on the challenge and fun of combat but I can understand why some might want to leave out the fighting.
Geralt and young Ciri at Kaer Morhen |
Upon finishing the tutorial, players are introduced to the much more open world. Geralt and Vesemir find themselves riding into a village in pursuit of Yennefer. One interesting new addition to the game is a card game known as Gwent that has replaced dice poker as the new casual tavern distraction. I played a tutorial game and am still not one hundred percent sure I understand the more complicated aspects of Gwent. After interrogating the peasants in the tavern about Yennefer's whereabouts and having a fistfight with a few rowdy ones, I ventured Geralt to the local notice board and picked up some information and a contract to kill a monster.
The big change I'm noting is the much more open world in this game. Locations of importance are placed on the map and some exploring will help you locate important monsters or locations. Crafting also appears to have changed somewhat. Throughout the world you will find objects that can be dismantled into useful crafting components. This is useful as I have managed to amass a number of crafting materials, but I am having serious cash flow issues (I stupidly invested in a bunch of Gwent cards). It costs money to dismantle an object so save those orens for crafting!
My adventures with Geralt will continue tonight and I'll try to share more impressions tomorrow. So far I am very impressed with what I have seen and some of the new features like the use of "Witcher Sense" to find objects. CD Projekt Red has created this amazing, vibrant world to adventure in and I can't wait to keep discovering new quests and monsters.
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