Would it even be possible to make a game that gives you infinite possibilities? Is too much choice a bad thing? This episode has blown my mind and made me ponder reality...in a BioShock: Infinite kind of way.
Thursday, April 9, 2015
Choices Don't Really Matter
Jamin, the host of PBS's "GameShow," does a great job of analyzing complex principles that are commonplace in many games. I like Jamin. But today, Jamin kind of ruined my day. In the newest episode of "GameShow," he explored the illusion of player choice in many games. Here is the video:
What? So going back to replay all of The Walking Dead is a waste of time! I knew that but was enjoying the state of denial that I currently live in. It's completely true that player choices tend to matter very little when it comes to how the story ends. This is somewhat of a disappointment as it seems like a lot of games use the idea of player choice as a big selling point. Sandbox games most likely do offer the most varied types of play. I'm not a really that into sandbox games so I guess I'll just keep lying to myself that my next playthrough of Mass Effect is going to be different than my previous twelve.
Would it even be possible to make a game that gives you infinite possibilities? Is too much choice a bad thing? This episode has blown my mind and made me ponder reality...in a BioShock: Infinite kind of way.
Would it even be possible to make a game that gives you infinite possibilities? Is too much choice a bad thing? This episode has blown my mind and made me ponder reality...in a BioShock: Infinite kind of way.
Labels:
PBS GameShow,
Video Games
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