I decided to fully replay BioShock: Infinite and all it's DLC including "Clash in the Clouds" which I hadn't even touched, but purchased as part of a season pass. If you enjoy the combat in Infinite and want to compete with your friends you will probably enjoy it. I thought it was alright--I enjoyed running around and shooting a bunch of stuff. But what does that have to do with stealth....nothing, in truth. After finishing the "Clash" DLC I moved on to the more story-based content in "Burial at Sea" parts one and two. In part one you play as Booker so you get to go in guns blazing but in part two you play as Elizabeth. Playing as Elizabeth is a nice change but requires you to flex those sneaking skills that you in no way use as Booker. In order to be successful you cannot face enemies head-on and must knock them out from behind or use your crossbow to deal with them from afar. I'm not the best at sneaking so I generally ended up sneaking around, being seen and then shooting foes with my crossbow sheerly out of panic. It's kind of sad.
Waiting for the perfect moment to act.... |
I also feel like playing shooters has trained me to opt for the "shoot you in the face" option so adding a stealthy portion just feels wrong. I think it would be better if stealthy games had a better way to reward players for their sneakiness. You don't get any loot if you sneak by the bad guys--but could you get a reward for avoiding conflict? Most games aren't going to reward a player for avoiding a fight. That's why I feel so weird about games with stealth aspects. Maybe I'm just impatient, but sneaking just feels so oddly out of place.
I feel like I'm probably kind of weird in my stance on stealth games. It seems like they're pretty popular. I also took a bunch of cold medicine last night and feel weird.
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