Sunday, December 7, 2014

Decisions, decisions.

I ran across this article yesterday while browsing my Facebook news feed and found it quite interesting.  I don't really think much about the decisions that I make in games and how they don't really mean much when it comes to the ending.  Should I be more upset that these decisions are completely arbitrary and that they won't have much of an effect on the outcome of whatever game I am currently playing?

I am not upset at all.  I don't think it's possible to make a game that will have content that truly differs depending on the choices you make.  For me it's more about the journey than the destination.  I might be a little weird in that I do not look up alternate scenarios for the games I play.  I would much rather play through the entire game and make different decisions and see the outcome myself than watch someone else's journey.  It's more about the character I am trying to develop than just getting a different result.  Maybe I apply too much logic to my characters and should make their decisions more human and random.  I tend to play a character completely one way and not the other.  Very rarely do I pick the "neutral" option.
Punch him Kenny!  Choices from "The Walking Dead"

It's more important to me that I have the option to make decisions rather than being forced down a single path.  I get to choose how my Lee or Clementine choses to navigate the fractured world in The Walking Dead.  Without these choices the games we play would be very stale.  It's the moral quandries that make games engaging. 

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