Singleplayer games reign! |
When I was younger, I definitely preferred multiplayer games. I was a dedicated World of Warcraft player who leaned toward the more PvE aspects of the game and was heavily invested in raiding. WoW was always one of those games where I felt like you had to choose a path of dedication--either you let it consume your soul or you were a filthy casual who popped on once in awhile to mess around. To me, spending $15 a month to just mess around once in awhile didn't seem worth it (I definitely got my $15 worth). I still have (mostly) fond memories of playing WoW and the people I raided with--they were good people from all around the U.S. (and world!).
The reality of being younger is that you have more free time to spend on gaming--you usually have fewer commitments. It was easy for me to dedicate 2-3 hours 2 or 3 times a week to raiding (but let's be real...that time was usually greater because if you were going to do raiding RIGHT you also had to make sure you had stocked up on all the potions, food, and other consumables that were needed). As people mature, life starts getting more complicated--people have families, they start thinking more about their careers, and that amount of seemingly endless time to game just evaporates. Scheduling time becomes more difficult.
Now that I'm older, I spend almost all of my time gaming playing singleplayer games. It's nice to be able to start up a game and play as much or as little as I want without inconveniencing anyone else. I have no desire to play a multiplayer game.
My hope is that some developers or publishers see this information and start thinking more about investing in singleplayer titles. And no, I'm not necessarily talking about whopping, AAA titles--some of the games that I've enjoyed the most and that have been unique, fun experiences have been smaller or indie titles. It makes me really sad when I see studios like Tango Gameworks make a great game and then get shuttered (but fortunately saved by another large gaming company...we'll see how that works). There's definitely a market for singleplayer games (even on mobile!) and I think they're due for a bit of a makeover--I think the days of the ginormous, UbiSoft map marker nightmare games might be waning and that players are looking for shorter, unique and enjoyable titles. (*I am interested to see how Dragon Age: The Veilguard plays out) Let the singleplayer renaissance begin!
(Here's a link to the research article)
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