Nobody Saves the World is made by the developers of the fabulous Guacamelee (which I greatly enjoyed, even though I sort of suck at it). I've spend a few hours tooling around with it and I've mostly enjoyed what I've played so far. There's the same goofy sense of humor that was present in Guacamelee and a number of different "forms" to play. Rather than having "classes" like in other ARPG style games, you can change forms--and some of the forms are wild! You have your more traditional forms--the warrior/knight-like guard or the bow & arrow ranged attacks of the ranger; but you also can turn into a horse, a slug, or a very hideous mermaid. Each form has its own unique playstyle and abilities and one of the best parts of the mechanics is that you can combine passive and active abilities from other classes. I can be a slug that also fires arrows! It's fantastic!
It's spring break here in real life, and I plan to spend some quality time with Nobody Saves the World. I haven't quite mastered quickly switching forms and still feel awkward with some of the forms. Slug form has weirdly become one of my favorites--its playstyle involves an ability to quickly sprint away, leaving behind a giant layer of slime that slows enemies while you fire damaging tears from a distance (and the slug has an awesome crit bonus for status effected enemies).
Happy spring (and spring break if you're lucky enough to be having it) to everyone!
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