For my newest survival adventure I chose the default difficulty and settings--three survivors, Cassandra Classic as my storyteller, and "normal" difficulty. One of the big changes I noticed from the last time I had played was that the squad selection screen seemed more detailed--it's easier to swap out characters among the 7-8 choices you are initially presented with--you just have to drag and drop the ones you want. I always try to pick a crew that has a diverse set of abilities and includes some of the most valuable early survival skills (I like to lean toward growing, construction, and doctoring). In RimWorld it's always a balancing act between positive and negative traits--I decided to keep one character who was old because he had relatively high cooking and research skills.
The grave of Beefeater...RIP loyal companion. |
Once my colony was fairly established and on the road to having some semblance of normalcy, I set about building up defenses and researching toward a starship to escape. The caravan system also introduced optional world events--these random events give you the option of forming a caravan to rescue prisoners (as recruits to your colony), have peace talks with enemy factions, search for hidden/guarded valuable loot (including the AI persona core), or actually travelling toward a downed starship. My colony grew rapidly from 3 to 6 residents due to some various events--one event that was new to me was the arrival of "wild men." These are humans who live in the wild and can be "tamed" and then recruited into your colony. You can choose to ignore these humans who will roam around the map and do their best to survive (chances are they will wander right into your settlement because of the convenience of accessible food). I ignored one of them until they were disabled by the cold and then decided to rescue them (you could just let them die....it seems kind of evil, but if your numbers are too high....)
My starship is built. Surviving the onslaught is another matter. |
RimWorld has been much improved since its days in early release and I was impressed by the number of new items that have been added into the game. There are many more options for defensive items and weapons, allowing for a much more robust security system. I was also happy with the fact that colonists will now organize and stack items rather than letting them take up valuable storage space. Cleaning has also become a much more important task--certain rooms, like the hospital and kitchen need to remain sterile and other rooms receive a negative mood modifier if they aren't clean.
The main building in my colony. |
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