If you haven't heard of Return of the Obra Dinn, you need to seriously check it out--really, really, really. It came out last year, but I am going to go ahead and pre-call it my current GOTY. I started it up and thought "I will just dink around for a little while." Fast forward to four hours later and forcing myself to go to bed...and then going to bed and thinking about how I could better solve a few identities...and then waking up really early because I wanted to play. Yes, I'm not exaggerating when I say it is that good.
One of the scenes aboard the Obra Dinn. |
The Momento Mortem helps you puzzle out how someone died. |
The crew portrait page can help you keep track of who's who. |
Pros:
+ Classic vibes. You can change your display options to one of several old school graphics looks (Macintosh, Commodore, IBM, etc.). It's 1985-tastic.
+ Unique. I cannot think of a single gaming experience that I have had that compares to it. Sure, there are detective games and puzzle games...but solving this puzzle is so damn enjoyable. There's something very positive reinforcement-esque when you see the message and sound pop-up that indicates that you've correctly identified three people. It feels so good.
+ Work. There's no easy way to solve this puzzle and it requires you to seriously pay attention and use your noggin. (DON'T BE TEMPTED BY WALKTHROUGH'S/GUIDES!!! There's so much pleasure in solving things for yourself) I'm not the kind of person who picks up a game because I want to brag about how difficult it is, but there's something to be said for games that genuinely make you work for your bread. This is one of those games.
+ Cool story. As you work through clues and find more and more dead bodies, the story of the Obra Dinn is detailed...and it's a great one. It's also the kind of thing that you have to piece together for yourself.
+ Tools that guide you, but again, don't hold your hand.
Cons:
- Getting stuck is particularly tough. Lemme explain--at one point I absolutely could not figure out how to advance the story. I figured that it was mostly because I needed to correctly identify some more of the characters who I had discovered. I spent an hour or more just wandering around and re-viewing the scenes that I had unlocked. I got frustrated and tried to avoid spoilers because I wanted to do it myself. Avoiding spoilers and figuring out exactly what you need to do to move ahead is kind of rough. (It turns out that I had somehow missed using my Momento Mortem on one particular corpse--I blew it by looking up spoilers--but I actually figured out which corpse purely by accident). I guess what I'm trying to say is that this is a game that doesn't hold your hand in any way. In some ways (like the pleasure of figuring things out) that is great, but in others, it does put a bit of a damper on things. (And, just FYI, there are a number of helpful guides that don't give any spoilers--just handy nudges in the right direction)
-Replayability factor is low. Most likely this is a game that you will play through once and then set aside. The fortunate thing is that it's so amazing that the one time is magical.
Even despite the difficulty and frustration of getting stuck, I had a great time with Return of the Obra Dinn. After getting stuck and looking up some spoilers, I forced myself to resist the urge of spoiling the rest. I didn't end up solving the fate of the entire crew and gave up. Once I've given myself some time (and I've forgotten the story) I'd love to fire it back up and try my hand at rightfully solving it.
Recommended for:
+Anyone who likes to puzzle things out
+Gamers wanting a classic feeling game
+Wannabe sleuths
Not Recommended for:
-Gamers hoping for tons of action
-Impatient/easily frustrated gamers--there aren't any hints and looking up spoilers ruins the whole thing.
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