Thursday, May 28, 2015

More The Witcher 3 Choice Reflection

A few days ago I wrote about some of the difficult decisions I had to make while adventuring through the swamplands of Velen as Geralt of Rivia in The Witcher 3.  I've found that I'm resoundingly bad at choosing the right options for a positive outcome.  The trend continued as I pursued Ciri via the main quest line.  (Spoilers ahead!)

Eventually I reached a a spot that introduced me to the so-called "Ladies of the Wood."  These women/witches/monsters are powerful beings who reside in the depths of the swamps and who serve a strange role in the land of Velen.  Are they protectors or are they monsters who spy and scheme against the villagers?  When going to meet the crones you also meet a crazy, old woman and a group of orphaned children living in some huts in the swamp.  After a discussion with the children you learn that the kids call the woman "Gran" and that she takes care of them.  It seems like a great arrangement for these kids who have suffered because of the war raging across the land.  Then Gran takes you to meet the "ladies" and you watch while they communicate through her (complete with a creepy eyes rolled back in the head sequence) and command you to take a dagger to the aldorman of a neighboring village and that he knows what to do.  It's all very vague, but you know something bad is going to happen.

Geralt meets the "ladies."
Upon meeting the aldorman you learn that his village is being terrorized by some sort of curse around a local spot of importance--an ancient tree.  He asks Geralt to lift the curse from the area.  At the tree you hear a voice...a talking tree?  As you venture through a cavern and under the roots of the giant tree you learn that there is some sort of disgusting blob-like creature attached to the roots.  This creature informs you that it is the trapped spirit of a druid that was killed by the "ladies."  It begs you to free it from the tree.  It also informs you that the "ladies" are planning on eating the orphans and that it can save them if you free it.

I had learned from the whole Fyke Island fiasco that you can't trust anything that monsters tell you.  I decided that this blobby thing was probably lying and that it would just be better to kill it...but I also wanted to save the orphans.  Is it better to loose whatever the blobby thing actually is onto the world or to save the kids?  Tough decision.  After slaying a few endregas the tree spirit also succumbed.  I met the aldorman outside and watched as he cut off his ear to give to the "ladies."  What?

Back at the swamp village the "ladies" directly confronted Geralt.  The "ladies" were nothing like what was depicted in the painting and seem like horrible monsters.  They also threw in some fun facts about how the orphans were particularly delicious because Gran had done a great job fattening them up.  Wow, that sucks.

I decided to go back and re-play the whole tree sequence and help the spirit this time.  This "spirit" seems a lot like a demon....

Did I make the right choice?  Is there a right choice?  I only see negative outcomes from both choices--in one version you are releasing some sort of evil onto the world but in the other you are allowing the orphans to be eaten by the crones.  Maybe there is no positive outcome?  That's dark....but completely fits into the world.

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