Monday, January 26, 2015

Video Game Choices and You

As a sometime teacher of psychology I wonder a lot about what my choices in a game mean about my personality.  I don't know that there has been a lot of research done about video games and the choices players make in them.  Does it mean anything that you're male and choose to play as a female character (or vice versa)?  What about the violence or non-violence option presented in some games?  Which do you choose?  Does that say something about you as a person?

I am no expert in psychology but find queries like these very interesting.  Here are my own personal thoughts about typical RPG classes and what types of personalities might pick them.  Again, I'd like to point out that I'm not basing this on any actual research but just my own opinions and observations.

If you pick:

1.) Warrior--you value strength and directly facing conflicts.  In games where you're given the option to choose between sword and board or a big two-hander it might be more complex.  In a tank role you might be someone who values protection and sees yourself as a protector.  As a two-hand warrior you dominate the battlefield with your size and strength and are usually a force to be feared.  (On a side note--when given a class choice in a video game I will usually opt for for a warrior as my initial character.  I prefer melee characters who wade into the chaos but I also like the fact that you pretty much know what to do--you hit things with your giant sword.  Sure, there might be some variation in the abilities but that's the general gist.  I also enjoy the fact that they can take more damage so you could arguably say playing a warrior requires less finesse)

2.) Mage/Magic User (non-healer)--You enjoy a utilitarian role.  You're happier on the outskirts blasting away than in the center swinging your giant sword (I like giant swords..or maces...or flails).  You might prefer abilities that pack more of a punch then a rogue-type class that does small but fast damage.  Skills are more important than strength to you.  You also want more freedom in your choices--most magic users seem to have more options than other classes (like using frost spells or fire, taking strictly utility spells like crowd control or some abilities that protect from damage).  You might be someone who doesn't enjoy being the "center of attention."

3.) Rogue/Archer--You value finesse over strength.  It's not about crashing into a group of enemies and swinging away--it's about sneaking up on them and taking them out quickly and quietly or sniping them from afar.  You're patient and wait for the perfect moment to strike.  It's also about using the correct abilities at the right time.  (I am not patient enough to play a rogue.  I am always very impressed by people who are successful at this class type because I do think it requires a great amount of skill).  You prefer indirect conflict and striking from the shadows.

4.) Healer--you have a helpful or nurturing personality.  You prefer supporting your group rather than dealing damage.  You're also more willing to take responsibility for what happens but you like playing an important role in your group.  I feel like a disproportionate number of the women I've played alongside have chosen a healing role.

What do you pick?  Why do you feel comfortable in that role?  Do you think your choice is tied to your personality?

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