Saturday, July 19, 2025

Quirky Dungeon Crawling

I only made a couple of purchases in the recent Steam Summer Sale but haven't written about my last minute purchase.  I decided to grab a game that look a bit odd but had overwhelmingly positive reviews--Cryptmaster.  Recently I played through the main story and am ready to share some thoughts and recommendations.

What is it?

An old-school style dungeon crawler with a word game twist.  You play as a squad of mysterious heroes who have been resurrected by your guide, the demonic character known as the cryptmaster.  Gameplay involves searching through various dungeon-like areas and battling various enemies (in a unique way), solving guessing game-like puzzles and riddles.

How long does a playthrough last?

This can likely vary greatly depending on several factors--if you're very stubborn and refuse to use hints/solutions for riddles you can't solve; if you decide to fully unlock your characters (I will explain); or if you decide to try to solve many of the mysterious side puzzles/tasks.  I completed a full story playthrough in a little over 15 hours but did not put much effort into any side tasks.

Pros:

+ A fun minimalist sort of art style that can be slightly modified.  The default color palette is black and white but can be altered in the settings.  I enjoyed the artwork for the characters and environments.

+ Unique gameplay.  The dungeon crawling aspect is just as you would expect--you use the arrow keys to move your team square by square toward your objective.  There is no full size map, but there is a handy mini-map so you don't get the full layout of the areas you are exploring (back in the day, if you were anal retentive enough you would bust out the graph paper and draw yourself a map).  The truly creative aspect of the game involves unlocking abilities for your squad and combat.  Each member of your four person squad has a number of letter tiles next to their names.  As you unlock abilities you learn new typing attacks that are used in combat--for example, a very basic attack for Joro is "hit."  When you engage in combat you type the abilities for your characters (your squad is made up of four heroes that each have their own abilities).  There's a cooldown timer for your characters and enemies so you're not constantly typing, but it is fairly fast-paced.  Your health bar (and the enemy's) is made up of the letters in their name(s).  Once you've full defeated them you get to choose 2-3 letters from their name to unlock.  These letters can help fill in the letter blocks for your squad and either unlock memories or new abilities.  You don't have to fully unlock each letter and can type in the letters anytime you think you've figured out the word for your heroes.

Each member of your squad has sort of a traditional setup--Joro is the warrior, Syn is the rogue, Maz is the bard, and Nix is the seawitch (that one is a bit unique).  The abilities you unlock can be specific attacks, buffs, heals, dodges/guards/taunts, etc.  Effectively utilizing them in combat is the tricky part.

An example of a skull riddle.

+ Optional puzzles/riddles.  Throughout each area are chests and skull totems that offer up additional opportunities to unlock letters.  Chests involve a sort of sensory guessing game about what the object is--you can ask the cryptmaster to provide certain clues based on commands like "touch" and eventually figure out what it is.  Once you figure out the item, you earn all the letters in the name.  Skull totems involve riddles--(some are traditional and some are just silly) and you get several guesses.  If you guess wrong it will give you a one letter hint (but you get less of a reward).  You can only get 1-2 hints depending on the length of the riddle.  You can also toggle on/off the ability to have the cryptmaster solve them for you once you've gone through all your guesses.  Both chests and skull totems are completely optional so you can skip them if you find them annoying.

+ Two gameplay modes--realtime means that there are no pauses in combat--you type in abilities when they're off cooldown and enemies attack the same way.  Turn-based mode allows more time to choose abilities and the cooldown timer ticks down each time you type in an ability.  I found the realtime to be very fast and difficult to effectively strategize.  Turn-based allows pauses to peruse the long list of abilities for each characters and more effectively utilize the numerous buffs/abilities that you unlock.  It's nice to have two different gameplay modes for a faster and slightly slower experience.

+ Humor that is funny without being annoying.  There are some juvenile jokes sprinkled throughout and some of the characters are funny (or have humorous backstories).

+ Hidden/side puzzles if you're looking for more to do.  In one area there are a bunch of tombstones with clues about how someone died that you can solve.  (I could not figure them out and did not expend much time on them).

+ Side activities like fishing and a deck builder card game.  Fishing is a good way to gather souls (they're sort of like your ammunition for using abilities) and letters--it's very basic; you type in the name of the fish and then click the arrow when it lands on the letter you're trying to get.  If you wait too long you'll lose the fish.  The card game is called Whatever and is part Scrabble and part deck-builder.  You unlock cards with the name of certain characters and can build a deck.  You get a slate of letter tiles and can choose two per turn--if the letters appear in the name of the card it will attack for its value.  Once you fully fill in the card name it will carry out its specific ability (some cards do additional damage, some create "wild" letters, etc.).  Each character has 40 hit points and your goal is to deplete all the hit points for your opponent.  It's surprisingly fun and there are many characters to play and defeat (which unlocks new cards to add to your deck).

+ There is controller support (although, I don't know why you would want to use a controller since the game is basically about typing, but you do you).

+ Unlocking memories/background stories for your squad.  In my playthrough I only unlocked about 1/3 of the memories and abilities for my squad.  There's replayability in being more thorough about finding more (I skipped a lot of side puzzles which I'm sure would provide more letters for unlocking).  Memories are signaled by black tiles and abilities are white; memories give short blurbs about the background of each character and help you learn about the squad.

Cons:

- Realtime gameplay is quick and combat can feel unsatisfactory.  The game default recommends realtime, but I would opt for the turn based style.  As you unlock more and more abilities it can be difficult to keep them straight and the turn-based style does give you time to plan.  If you're a slow typer of make lots of typos...it could be downright frustrating.

- Objectives can be murky at times.  You have a sort of general objective, but figuring out exactly what you need to do often just involves searching until you find an item or stumble across something.  Basically, just explore everything.  There are certain areas where I never figured out exactly what the point of them was.

- There's no "big" map in the game (honestly, that's old-school dungeon crawler style,) and navigating can be a bit tricky.  You can look up maps online if you're totally lost.

Recommendation:

If you're someone who likes word games, word puzzles, and riddles, Cryptmaster will be right up your alley.  In the first half of the game I was delighted with the unique style (in the second half...definitely less so but I regret not playing on turn-based).  There is a lot of side content to keep you entertained and thinking.

Saturday, July 12, 2025

Fantasy Preview

A couple of weeks ago the first DLC for Two Point Museum was announced.  The "Fantasy Finds" DLC will feature a new museum and exploration map filled with tons of fun new items and features.  It releases on July 17th, but in case you missed it, they've offered up a bit of a preview in the latest update (4.0) for Two Point Museum!  So what exactly is in the update?

Probably the most exciting feature is a three location preview of the new fantasy themed map called Scorched Earth.  Exploring the new map isn't quite as straight forward as the other locations and has a bit of a DnD twist--rather than sending out a specialized expert and various support staff, you have to cobble together a sort of "party" of typical fantasy classes tailored toward the encounter.  All our favorite fantasy classes are featured--warriors, wizards, bards, and rogues.  There are new guest types and even robbery goblins--speedy little devils who swoop in and snatch your donations.  It's a fun way to check out some of the new features in the upcoming DLC.


The 4.0 update also added a brand new museum!  The Pointy Mountains Museum is a bit of a challenge and starts off totally bare bones--no buildings or funding.  It's up to you to get the ball rolling--taking out loans and setting up the basics of a new museum--oh, and don't forget sponsorship deals.  There are other quality of life changes in the update that are also worth checking out.  I'm enjoying some of the new staff traits (which can be positive or negative) which provide more variety when hiring.

I'm anxiously awaiting the July 17th release of "Fantasy Finds" and should have some gameplay reports next week.  In the meantime, I will be continuing to conquer the Pointy Mountains finale museum and previewing the new content.  There are also some fun summer seasonal items that you can unlock.  If it has been awhile since you've played Two Point Museum or if you're just wanting to check out the new content, now is the perfect time.

Saturday, July 5, 2025

Just Keep Running

The Steam Summer sale is in full swing and for my first purchase I decided to check an indie that I had been eyeing for a looooong time off my wishlist.  When I first saw the trailer for Planet of Lana I was immediately interested--it looked like a unique game with lots to offer.  I was reticent to buy it though due to the fact that several reviews mentioned the fact that it is short.  I decided to wait for the perfect sale price (I grabbed it and another game in a bundle for $4.18) and it's definitely worth that and much more!

What is it?
A sort of puzzle game with some light platforming.  There's an aura of a sort of side-scrolling vibe as you spend a lot of the game running and avoiding the various baddies blocking your path.

How much play time can I expect?
~5-8 hours would be my best estimate.  I clocked my complete playthrough at 5.1 hours (and that was with some pausing).  It's a short, but captivating adventure.


The graphics aren't super fancy, but they manage to be beautiful.
Pros:
+ Simple but beautiful graphics.  There's not a ton of uber-graphical realness, but the nature of the many environments in the game are captured in a way that make them fit the setting.

+ Gameplay that is relatively simple and easy to follow.  The game does a good job of teaching you the controls and reminding you of them throughout (which some people might find a bit handhold-y).  The platforming aspect isn't anything too difficult--running, jumping, swinging on ropes, the occasional hanging leap.

+ Puzzle play that manages to feel just right for the game.  Most of the challenge comes from moving two characters at the same time and in a way that keeps them from being discovered (and killed) by enemies.  It might take you a few tries, but you likely won't find yourself feeling frustrated or wanting to give up.

+Story within a story to puzzle out.  The basic story is that the planet of your character (Lana) has been invaded by some sort of hostile robots who are abducting all the humans.  They abduct Lana's entire village (including his/her best friend) and he/she is actively trying to find them.  Along the way you encounter other clues that seem to be part of the story.  I'm not sure I've fully parsed together a full accounting of everything, but it's fun to think about what the exact story is.

Lana and Mui navigating the world.
+ Cute, cat-like alien companion.  Before you ask, yes it's fully pettable!  Mui can jump onto high ledges, can dig through holes (and serve as a distraction to keep enemies busy while Lana scampers to safety), can bite through certain ropes (creating a climbable rope). and can even flip certain switches.  A big part of puzzle-solving is figuring out how to command and utilize Mui.

+ The music is great and fits the environment and action perfectly.

+ Chapter select allows you to easily return to different parts of the game to look for hidden shrines.

Cons:
- As mentioned, it's short.  I thought the length fit the story well, but knowing that it's on the shorter side might be something that some folks want to avoid.  However, if you're someone with limited playtime, this might be the perfect option.  There is some replayability built in--there are hidden shrines throughout the game (I only found 2 out of 10, so they're well hidden).

- Controller recommended.  Honestly, it's probably easily doable with mouse and keyboard, but it will prompt you to use a controller (I use my handy-dandy Amazon Basics XBOX 360 controller--nothing fancy, but it gets the job done).

Recommendation:
I greatly enjoyed Planet of Lana and even though it is short, it was a unique and touching game.  The sale price made it well worth it (although I would be willing to pay full price to support the devs--they've made something great!).  If you're looking for something on the shorter (*but still a creative and memorable adventure) side, grab Planet of Lana.