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| A collection of knickknacks to commemorate the places you've cleaned. |
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| Traversing even the tallest obstacles is a breeze with the abseil. |
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| A collection of knickknacks to commemorate the places you've cleaned. |
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| Traversing even the tallest obstacles is a breeze with the abseil. |
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| A magnificently inaccurate statue. |
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| Actually making it to the Temple of Zeus feels epic. |
You know a game is good when you can make limited progress but still want to play. That's my current situation with Hades II--I've hit a Typhon-sized roadblock, but oddly, I'm still having fun. I think I'm chipping away at him, but it's hard to tell. (FYI: some Hades II spoilers ahead).
My trip to the top of Mount Olympus in Hades II became much more thrilling when I finally took down Prometheus. It was partially luck--I just ran around like a dummy while Aeto the eagle swooped down with his fire-attack of instant death and somehow managed to avoid getting hit (I think I had Athena's dodge buff and another one and managed to dodge at least one). It feels really dumb that I STILL haven't fully mastered avoiding the dang fire attacks! I've definitely improved and can generally avoid most of them, but I need to come up with a solid strategy for completely avoiding them. Quite frankly, it's a mechanic that shouldn't feel as difficult as it does--you just have to remember the pattern of attacks...something that we do all the time in video games but for some reason it seems overly difficult. Maybe our brains really are turning to rot thanks to screens? I don't know, but I am determined to get it down.
One time I managed to take Prometheus down and still had ALL of my death defiance in place (I think 3). I made it past the monster minions on the way to the top of the mountain and finally got to face off with Typhon. The father of all monsters is a giant, looming baddie with another very annoying mechanic--his health bar totally disappears and you have no idea how much you've chipped away. There are a few indicators--at one point (I'm assuming 50-60%) Zeus shows up and encourages all the Olympian gods to unleash on Typhon. They all zap him and you get the chance to briefly unload on an unconscious Typon. After his nap, Typhon wakes up and enters into a phase that can only be described as bullet hell chaos--tentacles emerge from random parts of the platform, he launches his wind storm and crashing object attacks, and it's total pandemonium just trying to avoid everything that's going on. I think I lasted all of 10 seconds during this phase. I haven't managed to make it this far again, sadly.
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| Mel's bedroom area is starting to look fancy. |
I'm definitely not done though, I'm still putting Melinoë through her paces in an effort to build up her skills and weapons to make up for my own lack of ability. One aspect of Hades that I thought was conspicuously missing was the ability to add new decorations to your home base. It's still there, it just takes awhile for it to pop up as an incantation. Dora, the friendly shade, offers a range of new decorations to spruce up the Crossroads. You can also perform an incantation that will make bosses drop gems that can be cashed in with the Wretched Broker for the currency to buy decor. I've spruced up Mel's bedroom area and bought a few decorations for other areas.
Next week I'm hopefully going to be reporting about how I've taken down Typhon and maybe gotten to a truly happy ending. Fingers crossed.
I've been spending almost all my gaming time thoroughly engrossed in Hades II. I've taken a few brief diversions into the recently released PowerWash Simulator 2 (which I will likely write about next week), but my failure to accomplish the ultimate goal in Hades II has kept me invested. I'm happy to report that I have finally vanquished Chronos (I will fully admit that it probably took me waaaay too long) and just last night was able to defeat Prometheus for the first time! While I still haven't reached the "true ending," I 've gotten a good feel for the game and feel like I can write my review.
What is it?
The second installment of Supergiant Games hit roguelite Hades. You play as Melinoë, the younger sister of Zagreus, the protagonist of the first game. Melinoë was hidden away with a coven of witches for her protection as a baby and has been raised by the legendary titaness Hecate. As a result of this, Melinoë possesses a special "magick" ability that allows her to utilize new attacks. The gameplay in Hades II has remained largely the same as in the original game--Melinoë must navigate an everchanging set of rooms filled with various enemies to eventually face off against a powerful guardian. Defeating that guardian will advance her to a new area where she must repeat the process until she eventually reaches her goal of facing off against the ultimate big baddie, the titan of time, Chronos.
How much playtime can I expect?
Because of it's roguelike/lite design, you could technically play it forever. Realistically though, if you want to reach the true ending (which I haven't reached) my best estimate would be 30-50 hours (*which is highly dependent on your skill level--I'm not great and I am already at 35 hours). Honestly, the price to value ratio is great.
Pros:
+The core gameplay has remained largely the same. Melinoë starts each night at her home base of the Crossroads and can spend time chatting up its various denizens and establishing relationships with them. Then she can head over to the combat preparation area and pick out her keepsake, weapons, and companion before choosing a path. Like the previous game, you get to choose boons from various gods and goddesses and utilize those buffs to fight through multiple levels of everchanging rooms filled with foes.
+ Combat is still highly enjoyable and challenging. Melinoë can utilize powerful magick abilities that consume magick--a new resource that automatically refills at the beginning of each room. This adds in another layer of strategy because there's no reason not to spend your magick. Mel has a special ability that lays down a circle that can stop or slow enemies and it can even be enhanced by certain boons to do damage. One change that seemed to bit a bit controversial during early access was the fact that they have increased the cooldown on dashing. I found it to be barely noticeable and there are boons that allow you to dash more quickly and more frequently.
+ A great cast of new characters to befriend. The Crossroads base is filled with various close associates of Melinoë--the head witch, Hecate; the famed adventurer, Odysseus; the broody Nemesis; and many more who appear as the story progresses. And, of course, you can always practice your moves on Schelemeus (who has been promoted to commander Schelemeus). The voice acting is great, as always, and befriending everyone is a relaxing part of the game.
+ New boons! Many of the original gods and goddesses make an appearance with boons that are similar to what they offered in Hades, but a few new faces pop up. My personal favorite is Hestia, goddess of the hearth (fire), who offers up various boons that will enhance your various attacks with a scorch debuff that is a damage over time ability. There's also Hephaestus, god of the forge who can enhance Melinoë's circle attacks with very powerful damage that is on a longer cooldown. Hera, the wife of Zeus, also makes an appearance and her boons cause a debuff called "hitch" that will share damage among all afflicted enemies.
+ A wider variety of infernal arms to choose from. There are six different weapons that range from slower, more powerful melee abilities to fast, quick ranged attacks. :Like the first game, each weapon also has special "aspects" that can be unlocked. It's a lot of fun finding a new favorite weapon and experimenting with the various abilities of the new aspects.
+ One new feature of gameplay is resource gathering. Sprinkled throughout the various zones are various plant and mineral resources that can be gathered and are used to unlock incantations at the cauldron in the Crossroads. These incantations unlock some of the gameplay features that were purchasable with gems in the first game--things like infernal chests, additional fountains for each level, and even new areas of the Crossroads.
+ Companions are available early in the game. Melinoë can choose to take an animal sidekick on her adventures (once she has located them and offered them a treat). Each companion offers a different buff to enhance combat abilities and can shorten the amount of time it takes to gather certain resources. For example, Toula, the cat companion will periodically attack foes and can automatically catch fish (she also adds an instance of death defiance). I never unlocked companions in the original game (I believe it was something that required a bit of late game activity that I never completed) and I am loving it. Pets are the best in games!
+ Boss fights that are challenging, but enjoyable. You'll be facing off against a set of big bads with a range of combat abilities. My personal favorite new boss fight is with Scylla and the Sirens. When I first heard the haunting singing in Oceanus I was positive that it would be sirens...I just didn't expect them to be the version they are in the game. I expected a big nasty monster fight, but instead found myself facing off against a wannabe band featuring three members--a drummer, a guitar player, and on vocals, Scylla the legendary siren of lore. Scylla is a bit delusional about making it big and her dialogue is humorous. She also sings a fun song titled "I want to drown you and rip out your eyes." The fight itself isn't too bad once you figure out the various attacks that each band member is capable of and it provides some humor.
+ Features to keep you playing even after you've defeated the big bosses. Similar to the first game there are combat modifiers that can be activated to make each run more difficult. Upgrading the special aspects of the infernal arms requires utilizing a special resource that is only unlocked if you activate these multipliers and defeat the big boss. They've also added a set of specific combat challenges that lock a certain set of abilities and weapons and reward a special resource--these challenges range in difficulty from simple to very difficult and the amount of resource awarded depends on the difficulty.
+ An enjoyable story that plays out in pieces as you complete each run. I'm not going to spoil anything, but the story aspects of the Hades series has always been great. The plot thickens more and more as you progress.
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| Ah, Lord Moros...so beautiful, but is doom itself. |
+ Pretty new gods, goddesses, and others to thirst over. They're immortal gods...and they look like it. One of my new favorites is Moros, the embodiment of doom. He's responsible for all the disasters that happen on earth and has the creepy task of being present when they occur and many humans die. But hey, he's very pretty and soft spoken.
+ Arcana cards that grant Melinoë a specific set of abilities. Melinoë can upgrade her "grasp," which grants a certain number of points that correspond with the number of arcana cards that she can utilize. At the beginning of each run you can choose your set. The cards are upgradeable (with specific resources).
+ A major difference in Hades II is that there are two combat paths that you can choose from. There's the default path where you ultimately face off against Chronos and another path that requires you to travel to Mount Olympus, the home of the gods. The foes you face are different in each area and it provides more variety to the gameplay. (No spoilers here though)
Cons:
- The music in this game seems less memorable that in the first game. I loved the Hades soundtrack and its music is great. I find myself noticing the music much less this time around. It's a minor gripe, but Supergiant generally does music in a big way in its games. I still like the music in the game, it's just not as epic. (*EDIT: The music is growing on me and I'm re-thinking this gripe a bit. It's just that the Hades main theme was so memorable--and yes, they've basically reused it in Hades II, so maybe I should just enjoy it.)
- There's one particular boss fight that I hate. It's a bit of a spoiler, but it involves a mechanic that I (stupidly) have not been able to overcome. What is that mechanic you might ask? Well, it's a bit like a memory game where a path for attacks will appear on the ground and you have to remember the sequence or else each attack will almost (or entirely depending on your health) kill you. It happens at 66% and 33% of this boss's health and is first in a sequence of three paths and then five. So far the only way I've managed to overcome it is by stacking death defiance and hoping I get slightly lucky. I hate it and hate the fact that I just can't seem to figure it out.
Recommendation:
Just go buy it. It's completely worth the full price and is another fantastic installment in a series that is definitely one of the best roguelites on the market. Seriously, it's money well spent.
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| My, my lord Dionysus...nice bulge you got there. (*he's noticeably missing from the gods that grant boons) |
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| One of my favorite new boss fights features Scylla and the Sirens. |
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| Pink-cotton slimes are the perfect cute combo. |
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| My sloomber-twin largos. |
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| Some Shadow Slimes lurking about. |
September was a busy month for new releases and I've managed to reduce my wishlist by a few titles. Within a couple of days Slime Rancher 2 and Hades II both exited early release and I had some tough decisions to make about where to spend my time. Now that the school year has started and I'm firmly ensconced in the chaos of work, I'm mostly looking for something relaxing when I come home. That's why I decided to start off my exploration of these new titles with Slime Rancher 2.
If you're unfamiliar with Slime Rancher, it's a fun take on the more "farming" oriented games mixed in with some exploration. Rather than planting crops and managing a farm you instead wrangle various cute slimes and then "ranch" them for their valuable plorts. What are plorts? Well.....let's just say they're a waste product produced when slimes consume the foods that they enjoy. Then you can sell those plorts to earn cash that can be used to expand your ranch, upgrade your gear/ranch, and buy a plethora of blueprints to create the perfect combination of decorative items to make your ranch a regular work of art.
It may sound a bit silly, but there's quite a bit of complicated management to get your ranch producing at peak capacity. Firstly, you have to consider the foods that your slimes consume. Some slimes have very specific diets and will only eat one type of food. Crossbreeding those slimes with slimes who are less picky can make the life of a slime rancher much easier. Slimes also have favorite foods that will cause their production to greatly increase, so it's generally a good idea to have a steady supply of those items. Once your ranch is up and running it's a matter of keeping your slimes fed and their plorts harvested.
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| The map so far. I've barely made a dent! |
You don't necessarily want to be spending all your time on the ranch and exploring is vital to discovering new slimes and discovering the many hidden orbs that contain components to upgrade your gear, blueprints for decorative items, and science items (a component in building items and upgrades). There's also a story wrapped up in all of it--a series of mysterious drones hint at the original occupant of the conservatory (your starting ranch area) and part of the fun is piecing together the story. Luckily, there's tons to explore in Slime Rancher 2 and the map seems much larger than in the first game.
I've spent about 15 hours with Slime Rancher 2 so far and I feel like I've barely scratched the surface. Your home base, the Conservatory, is a large, glass encased structure that offers up numerous customizable plots to facilitate raising slimes. It also includes everything else a slime rancher needs: a cute home for the rancher, a link to the plort market, and an underground facility for scientific research (AKA storing and utilizing the many items needed for producing blueprints and upgrades).
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| Your home base--the Conservatory. |
The gameplay in Slime Rancher 2 has remained very similar to that of the first game--Bea is still equipped with her handy vac-pac that can be used to suck up resources and slimes and can be upgraded to defensively spray water on those nasty tarrs (hostile slimes that are the result of a slime eating three different kinds of plorts). She can fly through the air with her jetpack and explore the many nooks and crannies of the various areas. Upgrading items is a bit more complicated this time around as you have to find specific components in the many orbs scattered around the islands to be able to complete it. There are some additional exploration-based aspects that I'm enjoying--statues of slimes that require specific plorts to unlock that can provide a handy shortcut between different areas or unlock areas with orbs.
Overall, I'm having a great time with Slime Rancher 2. There are new slimes to find and wrangle and a huge area to explore. I will write up a full review soon, but until then, there are more slimes to find!
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| There are three different books to consult for clues. |
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| Jupiter and the storefront in Strange Antiquities. |
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| The classic white Arabian. |
After spending months and months fantasizing/doing research about building a new PC, I decided it was time to actually do the thing. GPU prices were (and are) still on the high side, but I think I saved enough with a few other component deals to possibly offset the additional cost. Here is a link to my ultimate final build: 7800x3d Build.
Basically it all started because I saw a Paul's Hardware video where he was doing a few build fixes and he mentioned that there were some good deals on motherboards. Thanks to that tip I discovered that I could get a B850 motherboard for the same price as the B650 one that I had initially chosen. Since it was a limited time offer...what was I supposed to do with just a motherboard? I had no other choice but to finish the build (*I definitely had a choice).
CPU: 7800X3D
I'm sure you're thinking...why not a 9800X3d? It's like $200 more. If I was going for a fancier, more top of the line kind of build, I would've probably landed there. I wanted to check out the supposed boosted gaming capabilities of the X3D CPU's and the 7800X3D is fine for the 1440p gaming that I'm doing. The price appears to have gone up a bit since I bought mine but CPU prices do seem to fluctuate quite a bit.
Cooler: Thermalright Peerless Assassin 120SE
I decided to go with a slightly beefier (but still very affordable) dual fan cooler in this build. This cooler has great reviews and performance for ~$40. It required a bit of muscle to fully screw it in, but it has worked like a charm and is keeping my CPU nice and chill. The only major downside was that I installed this beefier cooler before plugging in my CPU power cables to the motherboard--let's just say that I royally scraped up my hand and it was a huge pain the buttocks to plug both of those cables in. If possibly, I would highly recommend plugging in the CPU cables before your cooler (if it's a beefier one like this one). It also sits right on top of my RAM--there's zero space, but it does clear it.
Memory: TeamGroup T-Force Vulcan DDR5-6000 CL30 (16gb x 2)
I had originally picked some slightly more budget RAM but this set was on sale for the same price, so I went with TeamGroup. I am not a big RGB person, so it doesn't have any cool, flashy lights, it's just RAM. It was easy to install, was the right size, and changing the XMP settings was as simple as enabling it.
Motherboard: MSI B850 Gaming Plus Wifi ATX AM5
This was the magical motherboard that started it all--it was the same price as the B650 one I had originally chosen but offered some decent upgrades (PCIE 5.0; Gen 5 M.2; Wifi 7). It's a nice looking motherboard and features a fancy heatsink for the main M.2 slot (which I did not utilize since I didn't buy a Gen 5 M.2--I figured I could use it in the future if I decided to add a Gen 5 M.2) and a few other "futureproofing" kind of features. I am skeptical of using Wifi and haven't enabled it, but it comes with a nice antenna and seems easy enough to connect and use. It has some handy features for building like screwless M.2 slots.
Storage: 1x 1TB Kingston M.2-2280 (Gen 4) + 1 x 2TB Silicon Power UD90 M.2-2280 (Gen 4)
When I bought my CPU there was a deal to receive a free 1TB M.2 drive, so I decided to use it for my OS. I like to maintain a bit of storage because I don't like uninstalling games and having to re-download them (my internet speeds are not great) so I also added another 2TB drive. I didn't go with Gen 5 despite my mobo having the capability--I've read that the difference from Gen 4 is negligible and not worth the additional cost (at least right now--maybe in the future though). The screwless M.2 feature on my motherboard meant simply snapping them into place--it was so simple that I confused myself and thought I had made a mistake.
GPU: Gigabyte Gaming OC Radeon 9070XT 16GB
Even though I was angling toward team green and the 9070XT is probably one of the most overpriced GPU's, I just couldn't justify spending >$130 more for a 5070Ti with basically the same performance. In the past I've had AMD GPU's and only had a few minor problems with them--namely software related issues (drivers/updates and whatnot). I've never been terribly impressed with ray tracing so I figured I would go back to team red this time around. I have noticed that this particular card does seem to run a bit loud (I haven't played anything that's too graphically intensive). I'm giving 1440p a try and so far it looks great.
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| The Fractal Pop Air case (cyan version that I chose). |
Case: Fractal Pop Air ATX Mid Tower
I did my first build in a Fractal case and liked it, so I opted for another one for this build. This case includes features like built in zip ties for cable management, magnetic dust filters, and easily removeable side panels. You can also buy it in a few fun colors--I opted for the blue one. It comes with three case fans (that I didn't realize were RGB fans) and you can add in several more (if you want to add in a bajillion fans you'll need to buy a more expensive case). I didn't want to mess with RGB, but this case offers up the ability to control the RGB through a build in controller on the case or to plug it into the motherboard (to be controlled with software...no thanks). The RGB controller option likely doesn't offer up the variety of options that software would, but you can change the color options and pattern/cycle. As someone who would rather not deal with RGB, I'm content with the case control. (*not so fun fact--this case does offer up USB 3.0/2 slots but you have to buy extra connectors)
Power Supply: MSI MAG A850GL PCIE5 850W+ Gold (fully modular)
My 9070XT recommended an 850W power supply and this one had positive reviews. On my first build I had opted for a semi-modular PSU, but I like the fully modular style. This PSU came with a special cable for NVIDIA GPU's (you know...to help prevent the melting cables issue), so if you're going with team green, it's a good choice. There are plenty of extra cables included and they seem nice and sturdy.
Monitor: AOC Q27G3MXN 27.0" 2560X1440 180Hz
I decided that it was time to move up to 1440p and retire my ol' reliable 1080p monitor. This particular model has been positively reviewed and falls on the more "budget" end of things. It has a high refresh rate and HDR. It is adjustable but does lack all the funsies like RGB. I have been surprised by how much brighter it seems compared to my old monitor.
The build process itself was straightforward and I felt slightly more confident about it than I did with my first build. Most of the difficulties I encountered had to do with making sure the fans were correctly connected (a bit of daisy chaining), getting the chonky air cooler properly screwed down, and then getting the CPU cables plugged into the motherboard around the air cooler. The great thing about building your own is that I feel like I learn something new each time. Installing Windows 11 was easier than I thought it would be--I initially feared that I would have to install Windows 10 and then upgrade to 11, but you can use a Windows 10 key for a free upgrade to 11. To me, all Windows versions feel same-y and just take time to get used to some of the changes in how things are organized.
I've been enjoying gaming on my new PC since early July and am glad I made the move to Windows 11 before the October deadline. The only real problem I've had is with the stupid installation issue with the Rockstar Games Launcher. If you haven't built a PC before and are interested, I would highly recommend checking out Paul's Hardware for his "how to build" series. Paul's videos are extremely helpful and he explains things in a way that make them easy to understand.
Recently I saw a social media interview where they asked gamers about a game that simply lives on their PC/console--the type of game that you never uninstall because you just might want to pick it up. For me, one of those games (because I definitely have more than one) would be Red Dead Redemption 2. I finally caved and built the new PC that I had been fantasizing about and it was the first "big" game that I installed. I've been happily engrossed in the various activities that Arthur Morgan can engage in (and mostly neglecting the main storyline). As I play through RDR2 and enjoy so much about it, there are still a few things that irritate me.
Irritation #1
Why must we still have the launchers within launchers in the year of our lord 2025! I downloaded all ~130 GB of game only to go to launch it and be prompted to install the Rockstar Launcher. And yes, the Rockstar Launcher installation isn't a big deal...except I got a weird error where some of the "prerequisite" items weren't able to properly install. I shrugged it off, but have felt like I've had a bit of an unstable experience with some crashing and some weirdness related to graphics settings (I've moved up into the world of 1440p). I attempted to fix the issue by verifying my game files on Epic (but it's not a game files related issue) and also uninstalling and re-installing the launcher. I've still had some issues which might actually be related to an AMD graphics specific setting. Look, all I want is to be able to sign into one thing and not have remember another password or mess with another program.
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| Wendy the horse. A beautiful Nokota. |
Irritation #2
I'm grateful that we did actually get RDR2 on PC because it is definitely one of my favorites. Yes, the PC version of Rockstar games is generally an afterthought (who knows when we will see the PC version of GTA VI) but they did actually throw us a bone in the form of photo mode. I love a good photo mode in a beautiful game like RDR2 and enjoy stopping to snap a nice screenshot of something scenic. However the way that screenshots are stored and retrieved is stupid. Screenshots are actually saved locally on your PC...just in a weird format that requires using a special program or doing some strange editing using notepad. The other method is to upload your screenshots to Rockstar Social Club (which has apparently gone the way of the dodo) and then log in to the website and retrieve them from your personal profile by downloading them. This is entirely too onerous and turns what should be a fun additional feature into more of a chore.
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| Horseshoe Overlook is one of my favorite scenic spots. |
Irritation #3
I'm a completely unashamed save scummer in games that allow the constant mashing of the quicksave button. Rockstar games are not those games--the autosave system is a bit of a mystery. There's no message at the beginning of the game to look for a tiny spinning symbol to indicate that the game is being saved. I like to assault a gang camp whenever I stumble across one--occasionally those assaults can go a bit sideways, so I thought I could simply save pre-assault (manually). I thought wrong--when I loaded up my save Arthur was in a totally different location and the camp had disappeared (a sort of minor annoyance because the camps do respawn at different points). I guess I just have to live with the consequences of my actions (I accidentally shot the dude chained to the bed in the basement of the gun store in Rhodes in one playthrough...it was stupid, but completely undoable).
Even with these faults, I still love RDR2. The world is amazing and it's easy to spend countless hours exploring, hunting, or taking on the numerous challenges. I guess the story and characters are okay too...jkjk...we all know that in true Rockstar fashion they are great. I have no idea when my current playthrough will end, I'm just biding my time with Arthur and trying to find things I've missed in other playthroughs. I've had some mixed success--I think I'm up to 4 found dinosaur bones and I've been on a search for those damn cigarette cards (I've never completed a single entire set in any of my several playthroughs). RDR2 lives on my PC and always will--irritations and all.
The new DLC for Two Point Museum--"Fantasy Finds"--released a couple of weeks ago and I spent many enjoyable hours checking out all the new additions to my favorite silly management series. If it has been awhile since you picked up Two Point Museum, this is the perfect time to add some fun new content and check out the many quality of life changes that have been implemented. You can grab the new DLC for just $7.99 on Steam (and maybe Epic...I think I've seen Two Point there too now).
What is it?
The first DLC for Two Point Museum. It features a brand new expedition map with a large number of new Points of Interest to explore and tons of new fantasy themed exhibits, staff traits, and decorative items. To fully explore the map/unlock all the new items you're looking at a good chunk of additional playtime. I have always found the $7.99 price tag to be a good price point for DLC and I feel like I got my moneys worth with this one.
Pros:
+ Full lean into the "fantasy" theme that is a lot of fun. The new exhibits fall into several classes--there are enchanted items (my favorite being the chicken spawning totem that randomly pops out a bunch of goofy looking fowl), goblin-themed items, dwarven items, mythical items, and even some new dragon bones (which technically fall under prehistory as fossils). There's an entire storyline about fighting a dragon that serves as the progression on the map and can even affect which locations you are able to access. If you're into going all out on the theme decorations--there are new fantasy inspired items to make the perfect fantasy land!
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| Chickens! It's a bug, but they're kind of cute. |
+ Staff traits that are DnD-inspired. Rather than just hiring a fantasy expert you hire experts that have a fantasy "class." We're talking warriors, rogues, bards, and wizards that even feature a set of "stats." Rather than relying on the traditional museum training requirements, your fantasy experts will typically need to meet stats-related thresholds--for example, there might be a negative event that is countered by having a certain number of dexterity points. When your staff levels up they gain XP and you can add to their base stats. There are also special mythical items which can either be displayed as an exhibit or used to buff your staff--one of my favorite items is a pair of winged boots that buff dexterity and give your character crazy speed--they will randomly scramble all over the museum.
+ Dwarven items can be linked together and used to refine geodes into a display that is a 20-sided die that can be rolled to provide a random buff (or debuff...) for your displays or staff. It's fun to randomly roll and see what you get (although I rolled a bad one that slowed staff way down and it didn't expire for a pretty long period of time).
+ Crossover content within exhibit themes. For example you can take a supernatural expert and capture goblin spirits or take a botany expert and find some new plants.
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| My fantasy wing with many exhibits. |
Cons:
- DLC does not feature a new museum. I was a bit bummed about this because I was hoping there'd be more of a storyline/set of objectives to earn stars. There was a new museum added as part of an update, so you could view that as an opportunity to lean fully into the fantasy theme. Unfortunately for me, I had already started that museum and had played through a 3 location preview of the new content.
- Staff training with fantasy staff is a bit pointless and could definitely be improved. Basically you just want to focus on improving their stats since the fantasy expeditions are not focused on specific skills. I wish they had added in more fantasy specific training (there's one new fantasy specific training--potion brewing). The chicken totem item is currently bugged and will keep spitting out chickens that don't disappear...I say, why not make that a trainable staff skill--chicken banishment! (Sadly, they are fixing the chicken bug)
Recommendation:
Even though there's not a new museum, the fantasy theme is a lot of fun and there's a ton of new exhibits to discover. For $7.99 it's a good deal and will provide many hours of dragon fighting and exhibit discovery. Give it a whirl!