The very model of a scientist Salarian! |
Jack...unraveling those Cerberus secrets. |
Old Kelly and New Kelly. |
The very model of a scientist Salarian! |
Jack...unraveling those Cerberus secrets. |
Old Kelly and New Kelly. |
The moment all Mass Effect fans were waiting for finally arrived on May 14th--the release of the remastered "Legendary Edition." Since then, my newsfeeds have all been chocked full of ME content. It's a glorious moment for those of us who have been heavily invested in the saga of Commander Shepard.
It's great to be home. |
I've spent all my gaming time over the last eight days neck deep in the original Mass Effect. For me, it was the game I was most looking forward to playing and seeing what all the upgrades and improvements would bring. I generally replay the trilogy once a year and I had actually skipped that for several years--largely due to the fact that the first game has...issues. Some of those issues were technical (the AMD CPU bug that turns your team into chunky, black block people for the duration of the Peak 15 segment of the Noveria mission) and some were gameplay oriented (let's all just face the fact that the game is fourteen years old and it definitely shows its age in the combat and exploration segments). I genuinely hoped that playing the first game would feel like less of a chore in the remaster.
Good news/bad news time! Let's start with the bad news first so we can get it out of the way. Even with the graphical upgrades and the combat upgrades, the first game still has a degree of slowness. You'll still encounter things that bug the crap out of you--like how all the potential love interests are reeeaaal needy and constantly interpret simple conversations as genuine romantic intentions (I'm currently saving my Shep for Traynor, so I had to shut down both Kaiden and Liara). Something I noticed this time around is that the first couple hours of the game in particular feel very slow--they're basically a chance to orient yourself with the game world, but you spend a lot of time on the Citadel just running around and talking to people. The exploration is definitely very dated and planets just feel kind of empty (open-world games have sort of ruined that particular aspect of the game).
My Shep! Engineer/Paragon--waiting for Traynor. |
Now, for the good stuff! The added character creation tools means that there are some genuinely unique and awesome looking Shepards being created. For some people, there will never be enough character creator options, but I am loving seeing people post their Shepards. The best change by far is the graphics upgrade (*I'm not playing in 4k--I don't have a 4k monitor. Even at 1080p it looks great). Everything, from NPC's to planets looks awesome (*one thing that doesn't look too awesome are some of the faces...just sayin'). The best way to enjoy the improved graphics is to snap a bajillion screenshots using the new photomode--something I've been doing with wild abandon. There are some great screenies floating around on the interweb and I'm constantly impressed by what people are able to capture.
Another huge positive is the fact that the enemy AI is better (but still feels a bit outdated and wonky). No longer are you rushed by every enemy in a ten mile radius (and, I think part of the issue with this is the fact that so many of the combat areas are not designed as more open spaces and are instead very maze-like which results in enemies being forced to run straight toward you). I've had much more opportunity to fully utilize my squad powers and strategize rather than just running around like a headless chicken and hoping that I will survive. I decided to give insanity mode a stab (something that I had never managed to complete in the original game) and am finding it to be very doable.
Although I've seen many people complaining about stability issues, I have had zero issues so far (*do remember that the autosave in the first game is very infrequent--smash F5-"quick save" like you're a Lannister and it's a close relative). The only bug I encountered was one that caused the "interact" button to stop working (this is easily remedied by a re-load, which is no problem with all the quick saving I do). There are still some bugs that need to be worked out (one frustrating, but not particularly serious one is the fact that Spectre gear only appears for sale a couple of times and isn't permanently accessible).
Oh sweet Mako, you are magical. |
One improvement that I was particularly excited about was the new and improved Mako controls. Well, it turns out that driving and shooting in the same direction sucks, so I had to turn them off. The new and improved thresher maws require some careful navigation and shooting. I'm happy to report that the Mako is just as janky as it has always been.
If you're out there and wondering if you should play the first game, I would recommend it, but I would also caution that if you're expecting a vastly different experience than in the past, you're probably going to be disappointed. For fans of the series, the upgrades are fun to check out. For new players, the first game will probably be a bit of a difficult play. (*but seriously, ignore all the people who are screaming "YOU'RE NOT A TRUE FAN IF YOU SKIP ME1!" Play how you want to play.)
Jesse wields a number of paranatural powers. |
Photo mode is perfect for capturing the strangeness of Control. |
The Mass Effect: Legendary Edition hype train has been barreling along at amazing speed this week in advance of its May 14th release. BioWare has offered up some advance goodies to keep that train chugging along--you can design your own personalized Legendary Edition wallpaper to deck out your PC! The design involves selecting your favorite companions, locations, and morality. I thought it sounded kind of goofy, but it is actually oddly fun to see the finished product (you can check it out here).
I would be remiss if I didn't share my own personal creation. My girl Liara and best space-friend Garrus take the most prominent positions. No squad would be complete without some serious Krogan muscle, so Grunt and Wrex are a must. From there I just wanted to reflect the diversity of the Normandy's crew--EDI, to represent the robot perspective; Tali'Zorah the intrepid Quarian; Miranda, the Cerberus cheerleader, keeping it real for humanity; and Mordin from the Salarian union. Since I've only ever been able to complete one full renegade run (it's just too painful!), I went for a nice Paragon blue. You also get to choose a prominent setting from the series--I chose the Collector base because the suicide mission is one of my favorites.
BioWare/EA also offered up the deluxe edition content from Mass Effect 2 & 3 as a free download (for a limited time--until May 31st--you can find it here). The content includes digital versions of the art books from the second and third games, the soundtracks from all three games, digital editions of two Mass Effect comic books, and a digital lithograph of the Normandy from the third game. The art books are a lot of fun to look at and give insight into the design process for the series. It's always interesting to see the thought process and how it evolves into the final form that gets put into the games.
The real question remains--have I pre-ordered? No, I've resisted the urge (it's painful). I've just been burned too many times by release day shenanigans that I've decided to take a wait and see approach. There were already rumors circulating of a day one 11GB patch (which, isn't really anything abnormal) and I think I've mostly learned my lesson about how crazy day one can be.
I'm looking forward to replaying one of my absolute favorite series (at some point) in its new and improved version. Crossing my fingers that the combat in ME1 is improved and that the chunky-block people bug that afflicts people with AMD CPU's (when you are in Peak 15 on Noveria) is fixed. One funny feature, the ability to toggle between the original version of the Mako and the new, improved version has made me ponder some serious Mako-related questions. Am I a real ME player if I don't leave the Mako as it should be? (An out-of-control war beast that can traverse almost any surface and will suddenly jolt you off in a random direction if you're not careful)
Happy Legendary Edition dreams to all the ME fans out there!
After 79.9 hours of play, I've officially finished my first playthrough of the excellent Horizon Zero Dawn! If you're a PC gamer who hesitates over console games that make the migration over to PC, it's one that is worth checking out. It doesn't go on sale very frequently, so try to grab it on the rare occasions that it does (although, it's one that would be worth paying full price for).
Pros:
+ Gorgeous environments. The world of Horizon Zero Dawn sprawls across snow capped mountains, grassy, forested valleys, dusty, dry deserts, and lush jungles. Each zone has its own unique beauty and the changes in biome offer much variety. Another fun feature tied to the environment is that the weather effects vary based on the biome--occasionally snow will gently fall in the snowy areas; dust storms kick up in the desert zones and can make it difficult to see; and windy, rainy storms can pop up in the grassier areas. The world is sprinkled with evidence of the "old world"--rusted ruins of a technologically advanced society that no longer exists.
Aloy overriding a Tallneck. |
+ The tribes who inhabit the different areas of the map each have their own unique look and story. The Nora are a matriarchal society led by elder priestesses; the Carja are ruled by a hereditary king and occupy a great stone city set into the desert cliffs; the Banuk live high in the mountains and have a more spiritual connection with the machines that occupy the world; the Oseram are tinkers who have an almost steampunk feel. It's fun to explore and encounter the many different groups and learn about their histories.
+ Large, sprawling world that isn't overwhelming. The 79.9 hours that I played was a fairly completionist playthrough--I tried to complete all the side tasks and errands in addition to the main story (*this also included the Frozen Wilds DLC). I didn't find myself hitting too much of a wall or that the world was needlessly chocked full of repetitive tasks to complete (I'm looking at you Assassin's Creed).
+ Collectibles that aren't a PITA to find (some people might not like this). You can purchase maps (cheaply too!) that show the general area where collectibles are located. They don't show you the exact location and you still have to do some searching, but they aren't too difficult to locate. I appreciated this as I am someone who doesn't have the patience to meticulously search for every single item. *I did not find all the logs--those are scattered all over the map and it seems to be mostly a matter of luck to come across them.
+ Combat that is challenging. Fighting humans isn't anything too remarkable, but fighting machines is where the fun is at. Each machine is unique and has a variety of weak points that can be exploited to make killing them easier--to be successful at the combat in HZD you need to figure out the best way to slow or disable machines and can't just blindly fire away. I played it on the normal difficulty and found the combat to be just the right amount of challenge--not so much that I was constantly dying, but enough that it was challenging. Some of the larger machines can be quite frustrating to fight because they are enormous and avoiding their attacks is difficult. Combat also takes a bit of strategizing (something I feel like I failed at) to fully all the tools--traps, crowd control, etc. There are numerous weapons to choose from and to use to customize your playstyle
+ The main storyline is very interesting and gets better as it progresses. I won't spoil it for anyone, but I was pleasantly surprised at the direction that it ended up taking. I liked the uniqueness of having tribal societies juxtaposed with advanced technology--it's definitely a unique game world.
+ Photo mode with tons of settings and options that allow you to capture the beautiful game world. Also, the game tells you exactly where your screenshots are located so you don't have to go hunting for them.
+ New game+ mode that offers rewards for upping the difficulty level (you can unlock cosmetic features that aren't available on lower difficulty levels). It's nice to have an incentive to replay on a higher difficulty.
+ I had zero technical issues (*It's worth mentioning here that I'm not the type of gamer who agonizes over framerates and making sure everything runs on ULTRA) and felt like the game ran very well. There are reports of long loading times, but I didn't really have any issues.
Cons:
- Traversal is sometimes needlessly overdramatic and that can make it feel clunky. For example, you see a place to grab that is definitely within your leaping range--the game intentionally slows your leap to add to the drama (which does result in that heart dropping feeling that you're going to fall). It's kind of fun at first, but I got a bit tired of it later on in the game. Sometimes you expect the traversal elements to automatically work and they don't--like walking across a tightrope area and and falling off the side because for some reason your character decided not to hop on.
The snowy peaks of the Frozen Wilds are beautiful. |
- Hunting grounds. Scattered around the map are challenge areas called hunting grounds (they are optional...so yes, you could skip them) that have a series of themed, timed missions. You receive tiered awards based on how quickly you are able to complete the challenges. I did not enjoy these missions as I prefer a more stealthy playstyle that involves waiting to strike. To achieve the highest level of award requires a lot of crazy running around and combat that just didn't jive with the way I wanted to play. Sure, these areas are optional, but there's an entire set of side missions built around them.
- Side tasks/errands are pretty unmemorable. A lot of finding, fetching, and not a lot of interesting content.
- Quick inventory menu is obnoxious--you have to use z and x to scroll forward or backward through a list of items. I found this annoying when I was in the middle of combat and trying to switch up items like resistance potions, traps, and health potions. I feel like this option could be made better for mouse and keyboard with some key binding options.
Recommendation:
I was initially pretty skeptical of Horizon Zero Dawn due to it being a console crossover, but I ended up really enjoying it. It's one of the few games that I would recommend paying full price for (the complete edition includes the Frozen Wilds DLC and is priced at $49.99). The game world is unique, the main storyline is interesting, and the combat hits just the right level of difficulty.